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#81
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![]() So your for global channels but against global OOC? There is an incredibly simple way to please everyone on both sides of the argument.
Turn on Global OOC / auction, if you like it use it, if you don't like it simply use your filters to turn it off. Why take such a hard stance on an issue that can be resolved with EVERYONE's interest in mind? To say If you don't like it leave, or I have the final say is such a childish stance. Especially when you can just turn it back on and please everyone. Reasons for OOC: Entertainment Yes, this is a massive multiplayer online game and people log in to interact with others.
The whole point of my argument is: If global chat channels will eventually be implemented then why take away OOC/auction. It's almost the same exact thing with 1 minor difference. Chat channels need to be joined, while OOC/global need to be filtered out. Make everyone happy, turn on the OOC/auction and /MOTD please turn off auction/ooc filters if you do not wish to see it. | ||
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#82
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![]() Filtering OOC isn't the same as turning it off. With OOC off, people play differently. They run to dungeons to get groups, auction in ec, etc. Filtering OOC makes chat classic, but it wouldn't change the way people play. By forcing OOC off for everyone, people have to adapt their playstyles, giving the server a more classic feel.
Yes, it does suck trying to find people to group with late at night. I've had good groups break up because when I need to log there are no replacements lfg. But would global OOC change this? I think its safe to assume that people use lfg when they want to join a group now. If there is no one lfg, then there is no one lfg, regardless of whether or not there is global OOC. Socializing is harder now, but there are ways to still talk to people without OOC. Between my guild, friends, and mumble, there is usually always someone for me to talk to until at least 3 AM EST. I do miss some of the OOC converstations from when it was global, but the social atmosphere is much more similar to how it was when I played EQ now. There were always times when you had no one to talk to. Chatting with hundreds of people was nice, but it was never how EQ actually was.
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#83
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#84
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If the answer to why it was added in the first place was yes to any of the above then you still have that issue. Also consider the swell in population comes when "another" game hasn't released content for a while and people are looking for something to do. When they finally release that content and people head back to "that" game I hope the population of this server will be able to take it, putting us in a worse position than before. At that point your off peak population starts looking like a Neverwinter Nights Persistant World server instead of an MMORPG. And that is a bad thing in my opinion. [You must be logged in to view images. Log in or Register.] | |||
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#85
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#86
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![]() Easier said than done, I know, but why don't the off-hours folks (or the off-hour folks who see this as a problem) get together and form a guild?
This seems like the classic solution. Global channels (opt-in or otherwise) would be a blow to the "classic-ness" of the server, imo. EDIT: And I think such a channel would be roundly abused since a lot of people are still addicted to the global chat, and would instantly join such a channel to the detriment of the ooc and auction channels.
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Don't be a Kleat...
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Last edited by Malrubius; 06-03-2010 at 03:42 PM..
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#87
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On the flip side of the coin... the staff here seems pretty adept at making changes in regards to server health, so I have confidence that you will do what you need to make the server the best it can be. The recent GM events and PVP stuff is a case in point that you guys want to make it fun for everyone and we really appreciate that. | ||||
Last edited by Thac0; 06-03-2010 at 03:50 PM..
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#88
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To be honest in the last couple of days playing, I've realized how incredibly smart and or incredibly lucky the original dev/decision making team was to happen up on such a naturally social method of group making. Groups in other games are a take it or leave proposition to a point, i.e. you can solo, group, craft, pvp etc. The shared goals element of EQ encouraged grouping, the death penalty discouraged boneheaded players with no regard for the party, the loot system and free for all nature of the world encouraged bargaining and even sometimes refereeing.. . To those who want a global ooc/trade system I have to wonder, why are you even on a "classic" eq server, the second a channel goes global it shrinks the world. If what you really want to emulate is just about any other modern day/bland mmo, why not just play one? EQ was/is special for a reason, why strip it of that uniqueness? | |||
Last edited by Toony; 06-03-2010 at 03:58 PM..
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#89
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Then you will realize that yes its for general entertainment. People discuss random things and help newbies out, makes the server feel alive when you die to a unkillable lvl 1 snake. Insert loading screen and 10 minutes of empty void. Who even bothers trying to sell anything around 200 pop? You know it's just going to be a waste of your time anyway. It's the same with grouping. Before you could be semi afk on your tailor alt in south karana cleaning your room and still catch some lowbie looking for a grotesque mask, sell your spider silk stacks, try to start/join/rep a group or jump into the ooc chat. The only one chatting right now during those hours is Sergeant Slate and he likes to kill more then talking if you know what i mean. Atleast before those 200 people had a decent cellphone, now they have to write letters. It's slow and inconvenient. It's like asking you why do you need forums and irc? If you're hosting a server with 1000 people, you're still going to be hosting a server with 1000 people with forums and irc. Quote:
That's like saying 98% of humans are bland because they have televisions instead of radios or cars instead of horses. | ||||
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#90
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