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| View Poll Results: Classic Resist System or Custom? | |||
| Classic Everquest Resists. |
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63 | 77.78% |
| Null's Custom Resists. |
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18 | 22.22% |
| Voters: 81. You may not vote on this poll | |||
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#1
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160-180+ mr to be safe from CC from 1v1, the guide was written as you are fighting each class 1v1. ofc if there is multiple casters, which is what Dullah was complaining about, then the chances of being rooted are a lot higher.
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#2
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Quote:
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Last edited by SamwiseBanned; 09-04-2012 at 11:05 PM..
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#3
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with the amount of gear required to pvp effectively at all, combined with the amount of time required to level/get said gear, no sane/employed person will play a melee on this server
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#4
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Yo Samwise, what Vert mod are you using to have the big HP and Mana numbers visible?
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#5
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Quote:
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#7
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also i would like to see SS of you getting rooted 1 in 7 or whatnot at 140 mr.
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#8
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Yes, I still play here.
Assuming that "resists were fucked up" is just a stupid assumption. Though some mechanics changed in pvp, most things like the way magic resist worked was quite consistent up to Luclin. Only after EQ was vastly changed by the new Sony EQ team (most here feel for the worse), were resists changed.
__________________
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#9
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Finding people making foolish unfounded statements != evidence of anything except their ignorance. Only proves you are completely ignorant of how EQ worked then, and should work now. The only thing worse than your trollin' skills is your ability to run a guild.
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#10
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ya casting on yourself is definitly different, it doesnt even take player damage reductions into consideration
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