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| View Poll Results: Should the extra +50% experience bonus remain? | |||
| Leave the +50% active |
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155 | 86.59% |
| Remove the +50% |
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24 | 13.41% |
| Voters: 179. You may not vote on this poll | |||
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#2
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I say keep the bonus for sure. If the population was 300-700 I'd prefer the super tough grind, but with how much it struggles and the xp loss on pvp death the bonus absolutey needs to stay. Also we are all older now and have less free time (well not me I have vast amounts of free time due to my poor health, however I mean the typical person). OG Natural/Lookout -
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#3
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ive been against the exp pen on pvp since before the server went up. citing the same discouragement of pvp.
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#4
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Quote:
I can get 3% EXP a shit load faster than I can re-farm a PKT or fungi. I also think you should get as much XP as the person lost. With diminishing returns so you can't exploit it. And Yellow Text so we can all see who is trying to. | |||
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#5
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#6
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Item loot is a HUGE penalty for dying - keep in mind some items on blue have a market value of over 200k, so if you lose your BCG or donal's BP when you die (possibly to a bug that didn't exist in classic), you're losing hundreds of thousands of plat just for participating in pvp. I think item loot is fun, but I also think perma death is fun, and obviously you can't have a healthy server in the long-term with such a harsh punishment for losing in pvp. It will just cause people to horde exploits more than they already have. Theoretically someone could kill someone with macroquest, transfer any valuable item before they get banned to a friend, and still get to keep their spoils. It's not like the staff has the time to police every little item transaction from someone who's been banned, and it's not like you would even know if a person got banned for MQ, so you couldn't ask them to investigate. A less extreme situation might be if someone stacks resists or stats so that they have 300+ in every resist due to an exploit, or if someone has the bug where they see you in a zone but you don't see them, or if they're speed-bugged so that they move twice as fast (something that happened to me the last time I logged in). If players figure out how to consistently use these exploits, and you have harsh punishments for pvp like item loot, you can expect the server to fail. Maybe if the server had more staff to police every little pvp encounter to make sure it was fair and no one cheated, then item loot would work, but I don't see that ever happening and I don't even think we'd want that.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#7
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I'm also in total agreement with Jaydee in regards to removing the pvp xp penalty and the duck sit to interrupt. Not to mention the active GM thing. I've had a freaking petition active in the petition forums and rebumped for like 3 weeks with no response yet. There's no excuse with how low both server populations are that yall can't take 2-5mins out of your day to make someone's day who is in desperate need of your authority.
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#8
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Duck and sit actually doesn't come in until velious according to patch notes. Wish it was in now too, but its not supposed to be.
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#9
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Quote:
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