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#1
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Agree with rallyd.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#2
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item loot never worked well. meles are pretty much screwed and caster pk other players nakid. besides that, one lag spike during a fight makes u lose an item u camped for endless hours. there was a reason why there hasn't been another server with item loot after RZ.
besides that, numbers tripped on daxums vztz server 3-4 years ago the moment item loot was taken out. I know that nilbog wanted to have item loot even before red was launched but then pop wouldn't be 50 but more like 0 right now.
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Mitic<Transatlantic Nihilum> | ||
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#3
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also re: item loot
remember going LD with your trak BP on? yeah no thanks. | ||
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#5
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XP loss is nice in pvp, I dig it. Medium Risk High Reward, pretty much a good time.
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#6
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WINNINGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGG
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#7
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not pleased with the probably upcoming yellow text, the trolls want item loot now.
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#8
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I'm not in the item loot camp btw.
I prefer it and think it owns, but every time we did it on VZTZ, the population dropped because it was too hardcore risk/reward for some people. Dullah: I agree EQ is a PvE game first. In fact it was a PvE game where they basically just flipped the PvP switch and it happened to work really damn well. Of course almost every MMO since then has ignored that awesomeness in favor of a clean PvE/PvP split and leaning heavily on instancing (ie: death to world pvp), but that's another conversation. You should really acknowledge that the "counterstrike with elves" players are a sizable contingent (probably the larger one) of the red population. Red servers need both the PvE-first people and the PvP-first people. The classic red servers accommodated both crowds, believe it or not. | ||
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#9
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Quote:
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Last edited by Tradesonred; 08-04-2012 at 10:17 PM..
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#10
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Quote:
We do need both crowds for the server to grow. A splintered pvp community is a lonely one. EQ PvP was almost sandbox in that, though you couldn't manipulate the world, everything else in an open world game like EQ could be controlled and determined by players. It takes all kinds, and as long as respect is shown from both sides, theres no reason it shouldn't thrive given half a chance by an active staff.
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