![]() |
#81
|
|||
|
![]() I'm not sure. I think it could be revisited.
http://www.project1999.org/forums/sh...d.php?p=731319 has some good links and research already. If we can verify how things should be working, we can work on it. | ||
|
#82
|
||||||
|
![]() Quote:
Found another: Quote:
Quote:
| |||||
|
#83
|
||||
|
![]() I did some research on this regarding the plane of Sky, and as far as I can tell the problem is that in Kunark Verant had only one flag: MR immune. There were no slow immune, runspeed immune, charm immune, mez immune, stun immune, or lifetap immune mobs, only MR immune. It was all or nothing. They had to do something because otherwise Enchanters would be able to dictate Cazic Thule or rapture Talendor and turn fights into a joke, and in classic Verant fashion they picked a simple hack with the result that necromancers got thrown under the bus (although lets be honest: if Necromancers could cast lure spells with about the same ratio as wizard ones that also healed them, it's hard to justify playing any other class).
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| |||
|
![]() |
|
|