![]() |
|
|
|
#1
|
||||
|
Quote:
| |||
|
|
||||
|
#2
|
||||
|
Quote:
That said, if the game content is going to remain static, there are other ways of adding depth to that static content. Namely, guilds should have to COMPETE against each other to have the RIGHTS to raid certain areas for a select amount of time. There are multiple ways to go about this: The first would be Guild vs Guild PvP matches, with set item restrictions (and number of players) so that it's about PLAYER SKILL and TEAMWORK that decides who wins, not who has farmed more items or has the biggest guild. This would add a whole new dimension to the game, very favorably so. It removes the random element of PvP that people dislike about "Red" Everquest servers, instead creating PvP fights that players willingly engage in and prepare for on equal terms. The second method would be having Guilds engage in dungeon crawls, with a capped number of people per team, and seeing which guild can "beat" a certain area in the game the fastest. Whichever Guild wins gets first selection of what area they want to raid. The guild who finishes 2nd in the challenge gets the next selection, and so on and so forth until all of the guilds who finished top 8 in the challenge that week (or whatever the period of time would be, perhaps every 5 days or maybe even less) have claimed all of the raid areas. Those guilds then get a certain amount of time to raid the areas they have claimed and if they fail it becomes open to other guilds. Both of those ideas could also be incorporated into an Everquest with non-static content simply to introduce a leaderboard for bragging rights or maybe even still to lay claim over certain areas of the game for that guild for a certain amount of time. There's tons of potential out there. p1999 can be so much more and the game of Everquest deserves it.
__________________
| |||
|
|
||||
|
#3
|
||||
|
Quote:
| |||
|
|
||||
|
#4
|
|||
|
The chance of having unique encounters and changing content on this server is extremely low, so why even post that as an option. That idea has been thrown out and the only time it's ever been considered is a year + after Velious.
As for any of these suggestions; how would they be implemented? We haven't had a GM Event in quite some time, guildwar was implemented iirc but has not been used at all. | ||
|
|
|||
|
#5
|
|||
|
I get the impression this is all going to change come velious (in the year 2018) when their is going to be simply to much raid content. that's what i've been told anyway.
__________________
Blue
Vostok - 60 Shaman Zapat - 48 Rogue --- Green Vosttok the Luminary 60 Shaman Megid 60 Wizard Ryukerr 54 Druid Vostt 51 Rogue | ||
|
|
|||
|
#6
|
|||||
|
Quote:
The easier dragons in HoT and NToV will die the first week too, the tougher ones may live for a cycle or two while gear is farmed from the easier ones. But within a month it'll all have been killed, leaving "Who's going to be the asshole that wakes the Sleeper" the only new flavor of drama. ST keys are a whole lot easier to get than VP keys. It will be good times having two or more guilds in there fighting over pixels because they aren't mature enough to hold talks about sharing their toys. Quote:
| ||||
|
|
|||||
|
#7
|
||||
|
Quote:
Your quote is missing about 40 mobs | |||
|
|
||||
|
#8
|
|||
|
It's always good to promote stuff on the big mainstream gaming sites which have forums. And also Fires of Heaven. I would do it myself but I'm not sure of the legality of this server yet.
| ||
|
|
|||
|
#9
|
|||
|
The legality:
http://www.tentonhammer.com/node/83055/page/4 If Sony could approve of this server, the population would be through the roof!! | ||
|
|
|||
|
#10
|
|||
|
I love it when people keep bringing up the fact that this is a 13 year old game and an emulated server. What difference does it make? If it were a game that came out today does it make the point any more relevant? Is getting up at 4am to kill your shit suddenly 'okay' then?
__________________
Formerly Radiation <The Relentless> - Cazic Thule
| ||
|
|
|||
![]() |
|
|