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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
Voters: 178. You may not vote on this poll

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  #1  
Old 05-08-2012, 12:44 PM
HarrisonStillPosting HarrisonStillPosting is offline
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Sitting on top of spawn points for a week, or training VP, is not strength. It's pathetic.
  #2  
Old 05-08-2012, 12:48 PM
falkun falkun is offline
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You won't split your forces three ways, I never said that. No one is going to bother contesting Trak because its not happening. So you guys race for Maestro. After maestro, you'll have your kite up and ready to drop on any contesting Draco. So out of 3 spawns, the only one you might lose would be Maestro, as has already happened.

As for your staggering respawns, as soon as you do that, mobilization > poopsocking. You might have an argument for the short window though. Then its who gets lucky with spawn order to allow them to move on to the next target?

You might have an idea with that last one: "simultaneous repop with very small window".
  #3  
Old 05-08-2012, 12:53 PM
fadetree fadetree is offline
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Well, since Nilbog asked, here's a suggestion ( from an earlier thread )

You know, I spent some time on one of the TLP Servers. They 'solve' this problem by enforcing a rotation. Your guild has to reach some qualifying level, ie., killing mob x, to qualify for the rotation. Then each guild is assigned a kill window on certain mobs on a certain range of time. If you kill your mob in the kill window ( within 7 hours of spawn, for example ) great. If not, its FFA. Offending guilds lose their rotation spots to the guild they KS'd.

Plenty of problems there too, but it seemed to work better than not having it. I don't know if the server admins here are willing to put up with the hassles though, but maybe...just MAYBE...if we all try really hard...maybe we could set it up and run it ourselves. Sort of a more formal version of what TMO is doing for the endangered list.

We could have a couple of 'tiers' :
1. Noob tier - low qualifier, ie., you have to actually have a guild and have killed (something larger than a gras snake), vox and naggy and the like on the list.
2. Midrange - qualifier : killed all noob tier targets. Kunark dragons, some epic fights maybe, etc.
3. Pro - qualifier : killed all midrange targets. Vp dragons, etc.
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  #4  
Old 05-08-2012, 12:59 PM
fischsemmel fischsemmel is offline
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If the 1-hour window was known to everyone, then a lot of people would be online for it. Sure some people will be at work or otherwise busy IRL but this is the best chance I see for multiple guilds having raid forces ready to go when stuff pops.

And then say we've got that 1-hour window and every mob is going to pop at some point in that window. There's all kinds of room for things to play out in a ton of different ways with that, I think.

Guilds could make a choice to try to find out what's up and then mobilize quickly, or they could pick 1-2 targets that they really want and sock them (guess you can't call it poopsocking when it only takes an hour, lol). Guilds could get lucky with spawns and log in to their highest priority target being right there, guilds could get unlucky. Etc.

The idea someone else mentioned about you always log back into a zone at the zone-in after the server is down for this repop thing seems to have merit too. Can't log in fear, it boots you into feerott. Can't log at ledge (or even have coth there), it boots you to zone. Etc.

Trak is a less appealing target suddenly because of the work to get down to him. But at the same time, you can't just leave him alone and go kill other stuff because someone else might come down and fight for him. Sure TMO can get back over there and probably leapfrog to trak, but in the meantime how many other bosses have died?
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  #5  
Old 05-08-2012, 12:59 PM
HarrisonStillPosting HarrisonStillPosting is offline
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We've tried to make a ruleset that would benefit everyone and promote healthy competition. (Read: not poopsocking zerg-style)

TMOs current members are part of the guilds who refused to follow these guidelines made by the players and actually made the situation worse. Now that VP is open season for them to exploit and train away without punishment, there is little hope of any legitimacy being regained via any player-made agreements.

GMs need to do it, and not limpwrist any punishments handed out for offenders. (Such as suspending a guild for exploiting Nagafen, rather than banning them permanently as they should have been...that kind of limpwristing)
  #6  
Old 05-08-2012, 01:02 PM
HarrisonStillPosting HarrisonStillPosting is offline
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Jimes thinks training and poopsocking is competition...lol

You're so bad at EQ. I wonder who your character is.
  #7  
Old 05-08-2012, 01:08 PM
Seaweedpimp Seaweedpimp is offline
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Quote:
Originally Posted by HarrisonStillPosting [You must be logged in to view images. Log in or Register.]

You're so bad at EQ. I wonder who your character is.


herp de derp dur


ironic
  #8  
Old 05-08-2012, 01:37 PM
porigromus porigromus is offline
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Here is the solution. Spawn each raid boss at random times in any random zone. I mean any. It would not only be impossible to place a tracker in every zone but it also would be hilarious to see raid targets end up in east commonlands ravaging everyone. There is the fix.
  #9  
Old 05-08-2012, 01:39 PM
porigromus porigromus is offline
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Quote:
Originally Posted by porigromus [You must be logged in to view images. Log in or Register.]
Here is the solution. Spawn each raid boss at random times in any random zone. I mean any. It would not only be impossible to place a tracker in every zone but it also would be hilarious to see raid targets end up in east commonlands ravaging everyone. There is the fix.
Ps: cities are not off limits!
  #10  
Old 05-08-2012, 01:40 PM
Ravager Ravager is offline
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Quote:
Originally Posted by porigromus [You must be logged in to view images. Log in or Register.]
Here is the solution. Spawn each raid boss at random times in any random zone. I mean any. It would not only be impossible to place a tracker in every zone but it also would be hilarious to see raid targets end up in east commonlands ravaging everyone. There is the fix.
CT in Crushbone would be amusing.
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