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  #1  
Old 04-17-2012, 07:50 PM
Flunklesnarkin Flunklesnarkin is offline
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I don't see how they can call it a pvp server when the best equipment is earned by pve encounters.

need some full loot them i could see it being a pvp challenge ;p
  #2  
Old 04-17-2012, 08:50 PM
Joroz Joroz is offline
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oh well no more competition for raid targets, just hand outs each week to be "nice". sounds like things about to get real boring around p1999.
  #3  
Old 04-17-2012, 09:27 PM
seaweedpimpz seaweedpimpz is offline
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Quote:
Originally Posted by somnia [You must be logged in to view images. Log in or Register.]
This is basically the truth. Any semblance of "competition" on P1999 is over - there just aren't enough people with TMO-level devotion (hours played to 60, willingness to drop everything on raid spawn, tracking, organizing, etc) to compete. Realistically with no instances and a population of a few hundred online at once it makes sense to have only one hardcore guild anyways.

If about 30-50 people levels 55-60 of the right assortment of classes suddenly decide to
a) Maintain accurate tracking records for mob spawns and be able to report spawn the second it happens (stay logged in constantly checking or *cough* other methods)
b) Spend time leveling multiple alts to camp at locations of all targets in window.
c) 100% constant attention of all members.
d) Defining group formations ahead of time so everybody knows exactly how to organize themselves (port faster, efficient group formations)
e) Keep buffs up to clear trash the fastest (casters paying attention and keeping buff timers themselves)
f) Cell phone numbers of all members. All members keep logged in at all times and be ready to control their characters within seconds.
g) Accurate knowledge of statistics to maximize defense/offense abilities
h) Resist stacking correctly!
i) No ego complexes. If leader says you aren't doing something right - listen and improve.
j) Chain of command and obedient soldiers
k) Contingency plans in case of unexpected LD/crashes/etc.

Then they can run circles around TMO. The problem is finding people THAT devoted to winning on p1999. In all honesty, it's not hard to "compete" on P1999 - it's mostly about level of devotion to the game and how willing you are to treat the game as work instead of a fantasy world where statistics and mechanics are secondary to fun.

lmao.... just lmao

Quote:
Originally Posted by Joroz [You must be logged in to view images. Log in or Register.]
oh well no more competition for raid targets, just hand outs each week to be "nice". sounds like things about to get real boring around p1999.
You could still compete pal. I mean try. You dont have such good history of competing do you?
  #4  
Old 04-17-2012, 09:34 PM
somnia somnia is offline
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Quote:
Originally Posted by seaweedpimpz [You must be logged in to view images. Log in or Register.]
lmao.... just lmao



You could still compete pal. I mean try. You dont have such good history of competing do you?
sigh
  #5  
Old 04-17-2012, 10:08 PM
Flunklesnarkin Flunklesnarkin is offline
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not sure why they are laughing.. thats about all it would take to compete.


I don't think most people are interested in that level of competition though.


but i dont think they would have to level up multiple accounts.. people sell them premade all the time as is.. just farm plat.
  #6  
Old 04-17-2012, 10:28 PM
fischsemmel fischsemmel is offline
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Let me see if I got this right.

All it takes to beat TMO to kills in the same way that TMO currently beats everyone else to kills is 30-50 people each willing to track like crazy and log on whenever/wherever on any one of their multiple accounts with characters logged out in the right spots and all fully and correctly buffed and geared at all times... plus a guild secretary or two working 40 hour weeks to keep perfect records for mob windows and batphones and to keep spies out... plus everyone needs to listen to directions and accept criticism (from a good leader, mind you).


Well yeah. Now I can totally understand why all you people refuse to admit that it would be "hard" to "compete" for raid kills on p99. It hardly takes any time or effort or dedication or coordination or leadership or quality members at all whatsoever!
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Last edited by fischsemmel; 04-17-2012 at 10:38 PM..
  #7  
Old 04-17-2012, 11:07 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by fischsemmel [You must be logged in to view images. Log in or Register.]
Well yeah. Now I can totally understand why all you people refuse to admit that it would be "hard" to "compete" for raid kills on p99. It hardly takes any time or effort or dedication or coordination or leadership or quality members at all whatsoever!
Oh, except it doesn't anymore.

You guys pretty much just log on 50 people when things spawn and kill them uncontested. How is that any different than a handout? Enjoy your lack of competition... to get loot so you can... experience no competition in Velious either... grats, you win!!

Seriously, FTE on Trak with only 5 people left in zone and Amelinda grants it to you? Spies in other guilds' forums? Posting rival guildleader's RL pic here and making fun of it? Buying up sold accounts so you can park them wherever and they can't be used against you?

How TMO deals with "competition":
<iframe width="640" height="360" src="http://www.youtube.com/embed/dcu5sYxcEuo" frameborder="0" allowfullscreen></iframe>
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  #8  
Old 04-18-2012, 12:38 AM
somnia somnia is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Oh, except it doesn't anymore.

You guys pretty much just log on 50 people when things spawn and kill them uncontested. How is that any different than a handout? Enjoy your lack of competition... to get loot so you can... experience no competition in Velious either... grats, you win!!

Seriously, FTE on Trak with only 5 people left in zone and Amelinda grants it to you? Spies in other guilds' forums? Posting rival guildleader's RL pic here and making fun of it? Buying up sold accounts so you can park them wherever and they can't be used against you?

How TMO deals with "competition":
<iframe width="640" height="360" src="http://www.youtube.com/embed/dcu5sYxcEuo" frameborder="0" allowfullscreen></iframe>
Yep. Being able to sell off raid loot to earn plat to buy 50+ characters to park more characters as more raid spawn pointers to more easily get kills to get more raid loot and the cycle continues.

It's strategic yet anti-competitive. Let's be real, TMO only wants competition if TMO has the upper hand so they are guaranteed to have other people to ridicule. Surprised there's no rules against guild monopolies - forcing TMO to split would be interesting to watch.
Last edited by somnia; 04-18-2012 at 12:44 AM..
  #9  
Old 04-18-2012, 12:45 AM
Arteker Arteker is offline
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Quote:
Originally Posted by somnia [You must be logged in to view images. Log in or Register.]
Yep. Being able to sell off raid loot to earn plat to buy 50+ characters to park more characters as more raid spawn pointers to more easily get kills to get more raid loot and the cycle continues.

It's strategic yet anti-competitive. Let's be real, TMO only wants competition if TMO has the upper hand so they are guaranteed to have other people to ridicule. Surprised there's no rules against guild monopolies - forcing TMO to split would be interesting to watch.
As ib vd teach u both tmos would team up and win !
  #10  
Old 04-18-2012, 12:49 AM
somnia somnia is offline
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Quote:
Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
As ib vd teach u both tmos would team up and win !
I'm not so sure. I'd have to know more about loot distribution and the general contentment of players in the guild. Who knows, may be members like the slow steady acquisition of raid gear and don't want to have to put in more effort to double their chances in the event of a split. On the other hand, may be there are factions in the guild that are unhappy and would be willing to compete against TMO. Hard to say.

Leadership might also be doing a good job of promoting troop cohesion so members might not want to compete against their "friends". There are a number of factors to consider.
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