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  #81  
Old 06-15-2012, 12:02 PM
Hollywood Hollywood is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Mobs dropped aggro if you got too far away from them, then if you got within about 200' of them again, they reaggroed with 0 points of aggro on you (so that if they pass anyone KOS while you are running them around they will attack that person).


Training here just isn't easy enough, and it should be. EQ trains were baller.

You know I thought something was wrong when they wouldn't give up...
There's no way we woulda made it across the Great Wastes for example if mobs never gave up the chase.

I really wish they would fix this.
  #82  
Old 06-15-2012, 02:52 PM
Slave Slave is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Mobs dropped aggro if you got too far away from them, then if you got within about 200' of them again, they reaggroed with 0 points of aggro on you (so that if they pass anyone KOS while you are running them around they will attack that person).


Training here just isn't easy enough, and it should be. EQ trains were baller.
That's what made EQ such a fun and terrifying game to play, and why Snare was a much more sought after ability, not (only) the overcharged run speed we hopefully still don't have to deal with after the patch.
  #83  
Old 06-15-2012, 03:14 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Hollywood [You must be logged in to view images. Log in or Register.]
You know I thought something was wrong when they wouldn't give up...
There's no way we woulda made it across the Great Wastes for example if mobs never gave up the chase.

I really wish they would fix this.
My findings on this phenomena were:

-it did exist
-it was in Kunark zones. Not prekunark. (unsure of Velious, but I don't recall it happening)
-personal beliefs: it had to do with the pathing of Kunark zones on live. To this day, strange pathing happens outdoors.
  #84  
Old 06-26-2012, 09:51 AM
Galanteer Galanteer is offline
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Quote:
Originally Posted by Auchae [You must be logged in to view images. Log in or Register.]
I actually haven't tried this on P99, but my favorite old school feature was the ability to /consent someone, and they could loot your corpse. I used to do that to transfer items from 1 character to another.

This was removed in the summer of 99 due to scammers stealing peoples stuff. Sure it pissed off the three person group I was playing with regular on a lan at the time, though we understood its need.
  #85  
Old 06-26-2012, 11:58 AM
Nirgon Nirgon is offline
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2 handed damage bonus (fact)

Gentlemen start your engines

Raid variance ... seems to lead to shit spawning at 3am-8am and unfortunately it is immediately killed then, whereas it would ordinarily be killed and respawn regularly at a sane hour. Talk about your raid scene :P.
Last edited by Nirgon; 06-26-2012 at 12:00 PM..
  #86  
Old 06-26-2012, 12:27 PM
Shinko Shinko is offline
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when you consent somone, and they can loot ur corpse


if been said 2 bad 2 lazy to read
  #87  
Old 06-26-2012, 12:30 PM
bamzal bamzal is offline
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^ lol
  #88  
Old 06-26-2012, 12:46 PM
rafaone rafaone is offline
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You could see spell particles cast on yourself on 1st person view [You must be logged in to view images. Log in or Register.] actually missing that, dang ...
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