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#1
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QQ
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#2
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Catterine - 60 Druidess
Kattarina - 60 Shaman Angellus - 60 Cleric Pickahippy - 52 Druid ******************* All priest, all the time. | |||
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#3
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#4
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Catterine, let's be friends. I know you're mean to me because you have a crush on me.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#5
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I was at Hate for that Inny, You guys had plenty of time to move when Inny was coming down the ramp and instead, you all stood and most engaged. When your own guild members engage a mob that is not your own guilds, you get added to social aggro, then your group members/guild members spread the aggro via bards/buffs/so-on. The time on Inny that got us suspended, VD/IB tried to KS Inny and got added via social. They effectively trained themselves. BDA effectively did the exact same thing by jumping the gun. Edit: Quote:
That village with 50npcs > The bridge you could just rush across. I think recently druids/shamans got some knockbacks that were fun for the bridge tho lol.
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Last edited by Autotune; 03-13-2012 at 12:15 PM..
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#6
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I'm not salty I'm just shocked about the state of the endgame. Y'all have been at this bullshit for so long that you're desensitized. I'll let you know when it doesn't seem crazy to me anymore.
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Monk of Bregan D'Aerth
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#7
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I'm saying, if you're standing in the street trying to catch a bus, you probably want to get out of the way of the bus that isn't stopping for you. Yes we were the last guild there. When we showed up, both BDA/VD had already wiped or were CRing at the entrance. We started getting pulled on by VD at the entrance and were having to kill some of their "dropped" mobs. So we moved out, you also moved out to the bottom of the ramp. A VD rogue set off Inny's DT and it appeared VD wasn't pulling, so we did. After the initial pull when inny was still on the top of the ramp, we made sure to tag him again with other members, he got to the bottom of the ramp and TMO and BDA both attacked inny. Zeelot then got DT'd and social aggro split to people who had less aggro than him. IF you were on the aggro, you got trained because of your or your guild members choices. You could have simply moved and let the pulling guild handle their pull/mob. You instead helped kill Inny and even helped break some mezzes from our enchanters. So while we showed up last, it's not like you had just cleared all of hate and was standing out side his room and we brought mobs from the other side to train on you while we pulled inny away from you. Paint yourselves the victim as if you couldn't have handled things differently if you want.
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#8
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http://www.project1999.org/forums/sh...ad.php?t=14667
"Q: What if our raid is disrupted? What if our raid interferes with another raid? A: Any non-consensual disturbance or meddling from a raid which leads to another raid being disrupted will result in very harsh punishments. Anyone involved in disruptions will be banned for 1 week with possible action against their guild's leadership. Second offenses will be 2 weeks. Further offenses will be permanent. It is the responsibility of the raid leaders to control their members. We strongly suggest that you avoid other raids while in a zone." The plain and simple fact is your raid was disrupted non-consensually by TMO when they trained 30 mobs thru your camp in order to get FTE on Inny. TMO has gotten away with so many raid disruptions that it is now standard operating procedure. | ||
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#9
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Guilds will never interact with each other (in a good way I mean), there are no pick up raids, no guild alliances, and regardless of how many people play on the server, you become permanently locked within your guild-group, and never see anyone outside of it. A good friend of mine recently quit playing WoW, despite being greatest fan just a few years back. His reason was: "12 million people, and NO ONE to group with". He was with his guild from day 1. When they were doing 40-man Molten Core, their guild was 70+ people strong. When Blizz reduced raids size to 25, the guild split in half, then split again. It didn't happened with just them - it happened to all the guilds. A year ago, when my friend would log in, he couldn't even gather enough guild-mates for 1-group dungeon. Of course, not everything needs to be instanced, you can still have normal solo and 1-group areas to be open as normal, but instancing raids is the first step in the direction where everything slowly becomes instanced. First it will be done to accommodate top raids, then all raids, then 1-group named, etc. While I agree that current raid scene is too crowded for most players to enjoy it, instancing is not a true solution to this. EQ simply doesn't have sufficient raid targets to go around. This is of course inherited problem by design. And this unfortunately cannot be addressed within the scope of this project. | |||
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Last edited by Kika Maslyaka; 03-13-2012 at 11:33 AM..
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#10
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I agree, the zones not refreshing due to lack of server down time isn't the same as it was on live and something should be done about it. However, instances are not the answer.
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