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  #81  
Old 02-17-2012, 03:21 PM
arsenalpow arsenalpow is offline
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I think simulated patch days are the fix to make everyone happy (no rolling restarts, everything up all at once)

It requires guilds to make a strategic choice for targets, and it removes the soul crushing sockfest that is really killing the end game experience.
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  #82  
Old 02-17-2012, 03:24 PM
Versus Versus is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
I think simulated patch days are the fix to make everyone happy (no rolling restarts, everything up all at once)

It requires guilds to make a strategic choice for targets, and it removes the soul crushing sockfest that is really killing the end game experience.
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  #83  
Old 02-17-2012, 03:26 PM
Bruman Bruman is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Bruman, its more about the time spent than it is the pixels, to be honest. How would you like it if your guild spent some time waiting for Fay to complete a druid epic, pull it, kill it, hand out the loot, then find out later it wasn't your kill because someone from the raid force at the chessboard had aggroed it with a Eye of Zomm a second before your puller tagged it?
That's still about loot, you said it yourself - you're trying to complete a druid epic.

The only reason to kill any of these mobs from the big guilds is to get their loot (even if 99% of it they don't care about anymore). Noone cares about actually being able to kill the mob. I don't blame you guys - you've all done it 5000 times.

I mean, I understand what you're saying - every time the GMs come up with a new rule, someone will find a way to cheat it. Eye of Zoom is the current stupid thing in a long list of nonsense that's being used. But the only reason you'd spend that much time waiting on Fay, again, is for the loot.

No variance and patch-day repops would help, because more mobs = more loot = less people crying about loot, but seriously, a lot of these mobs have been on farm for a year or more, everyone knows the big guilds have banks full of pp and items rotting, so it's more of a bandaid. Nothing but clear-cut un-contestable rules will work, such as a rotation with a set time limit, or it becomes FFA / KS group wins.
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Leapfrogging is a dick move. It's not about "rules" or "ZOMG IT HAPPENED ON MY SERVER ITS FAIR".
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  #84  
Old 02-17-2012, 03:30 PM
Zapatos Zapatos is offline
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It also sets a time that the ENTIRE server is aware of bosses popping. In that situation, you don't just have the guilds who dedicate trackers and know the windows of those mobs getting them, you have EVERYONE making for a lunge at something. That does not at all in any way or form address the problem people having fighting over FTE when guilds go for the same 'high priority' target, which will happen still no differently than it does now.
  #85  
Old 02-17-2012, 03:31 PM
baub baub is offline
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Originally Posted by Alkorin [You must be logged in to view images. Log in or Register.]
Stall tanking? My god, that's the most ridiculous thing I've ever heard. If you have a tank on a mob, and the tank's not dying, you're TANKING THE MOB.

Incredible...
Starting toward the end of 2010, if the mob's HP wasn't dropping, this was viewed as stalling. IB and DA each were forced to forfeit a couple Nagafen's for trying this.

Just figured I'd share, since new raiding guilds like yours don't seem to know about things like this and fighting Vox in her lair =)
  #86  
Old 02-17-2012, 03:38 PM
Bruman Bruman is offline
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Originally Posted by Zapatos [You must be logged in to view images. Log in or Register.]
It also sets a time that the ENTIRE server is aware of bosses popping. In that situation, you don't just have the guilds who dedicate trackers and know the windows of those mobs getting them, you have EVERYONE making for a lunge at something. That does not at all in any way or form address the problem people having fighting over FTE when guilds go for the same 'high priority' target, which will happen still no differently than it does now.
Which requires everyone to get their head out of their ass and come up with a more amicable solution, instead of complicated rules and relying on GM intervention. There's a reason rotations, and eventually instancing, became commonplace.

Making decisions and trying new things based solely on the worst possible outcome is a horrible way to go about things.

Not to mention, at least then it'd be classic.
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Leapfrogging is a dick move. It's not about "rules" or "ZOMG IT HAPPENED ON MY SERVER ITS FAIR".
Truth.
  #87  
Old 02-17-2012, 03:48 PM
Flunklesnarkin Flunklesnarkin is offline
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more spawns doesn't solve the problem of FTE


it just makes it occur more often.
  #88  
Old 02-17-2012, 03:57 PM
Splorf22 Splorf22 is offline
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Look Bruman, I had a huge thread earlier about getting more simulated patch days. I still think its a good idea (my favorite would be 2 per month, 1 random and 1 on say the first of every month) and utterly classic. I think we should implement it tomorrow. But the real problem here is that EQ is designed to make players fight over a limited number of raid mobs. Meanwhile our server is populated almost entirely by people who played on live before, and were good at it, i.e. they played a lot, so the server is extremely top heavy. In other words, the supply is low, the demand is high, and the payment will come in time.

Again, I like the Giegue/Loraen plan: to claim FTE, your guild must have the raid boss at 99% HP or less, and one of your players summoned by the raid mob within the past 30 seconds. If you are legitimately killilng the mob, this is easy anyway: as soon as the main tank sees the target's HP at 99%, just run away until you get summoned. Actually I think TMO/IB/VD should just sit down and agree to this anyway.

This is easy to verify because mobs currently shout to the zone when they summon players. It eliminates all forms of kiting or stalling or whatever.
  #89  
Old 02-17-2012, 04:00 PM
Flunklesnarkin Flunklesnarkin is offline
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one spawned one randomed could work


but that would just make it difficult for people to keep track of which is which


seems to add another layer of complexity on something that should probably be kept simple.
  #90  
Old 02-17-2012, 04:12 PM
Autotune Autotune is offline
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no 2 guilds are going to sock a mob they know is going to spawn if there are 10 others about to pop as well.

A decision will be made and there will be no FTE battle. The high priority problem mobs will be killed first with no competition. the final mob/s will be low priority mobs that no guild will care about. /waves at gore

It solves problems.

This happens every single time.
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