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  #81  
Old 02-02-2012, 04:01 AM
Razdeline Razdeline is offline
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I think an xp bonus is a great idea. And my characters are max level.
  #82  
Old 02-02-2012, 04:29 AM
sbvera13 sbvera13 is offline
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Quote:
Originally Posted by Fianna [You must be logged in to view images. Log in or Register.]
ITT: Older players want moar exp so they pretend to care about new players from EQmac. [You must be logged in to view images. Log in or Register.]
You say that like it's a bad thing. Welcoming these players to the server means an influx of people, economic activity, groups at more levels, more guilds and more people to play with. Why not encourage the people who are already here to come and enjoy it as well? It'd be the perfect opportunity to start out a new alt, or dust one off and get working on it. Sure, there will be some who use it to speed up that last bit of 59-60 or whatnot, but the boost to the server and amount of activity as a whole would be completely worth it.
  #83  
Old 02-02-2012, 08:27 AM
emp82 emp82 is offline
Aviak


Join Date: Jun 2011
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No.

I liked the couple of xp bonuses I got while leveling but part of the appeal to this game is how much harder than the newer games it is. How you can't be a complete scrub and still survive past level 20 or if you do survive you have a terrible reputation and will never get groups.

I feel like xp bonuses given to specific players will do more harm than good.
Last edited by emp82; 02-02-2012 at 08:34 AM..
  #84  
Old 02-02-2012, 08:35 AM
Autotune Autotune is offline
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Let us give people searching for the classic experience something that is not classic.
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  #85  
Old 02-02-2012, 11:52 AM
Raelador Raelador is offline
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Join Date: Nov 2010
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It's easy to find groups outside of dungeons. If you say you have little trouble finding groups inside of dungeons then you're lying to prove your point or you have a ton more friends in Everquest that are all around the same level.

I am fully aware there are exp bonuses in dungeons. My argument is it needs to be even greater on a server like this to encourage dungeon crawls.

This is a great emulation of a classic server, and I love it. The fact still remains that there weren't an average of 250 people on the server during the day and an average of 575 people at night. It was more like 1500 during the day and 2750 at night on a normal server. Frankly Norrath is too big for just 500 people, and Velious only makes things larger.

Btw "Smart-guy" Hitchens this one's for you.

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  #86  
Old 02-02-2012, 01:31 PM
Faisca Faisca is offline
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Join Date: Oct 2011
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A few plat coins and some gear is the best help you can give to beginners. With those they can level must faster than with an exp bonus.
  #87  
Old 02-02-2012, 03:21 PM
mwatt mwatt is offline
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Join Date: Dec 2010
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My comments on what has been said before:

* Experience bonuses were not unheard of on classic.

* I don't think it is a terrible idea and it won't ruin EQ to have these now and then.

* On the other hand, I don't think a week long experience bonus is going to be a real factor in whether or not someone from EQMac decides to come here or not.

IMO, bottom line, it probably doesn't really matter either way.
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  #88  
Old 02-02-2012, 03:36 PM
Masq Masq is offline
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Join Date: Apr 2011
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playing a rogue its impossible to find groups. I typically message people and sit LFG for 2-3 hours before logging out.
  #89  
Old 02-02-2012, 04:00 PM
Morsakin Morsakin is offline
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Quote:
Originally Posted by fischsemmel [You must be logged in to view images. Log in or Register.]
No one with any authority around here has said anything on the subject.
Although apparently the question has been proposed to the staff members already (thanks, Amelinda), so at this point it's up to them and what they think is best for the server.
  #90  
Old 02-02-2012, 04:43 PM
Lanuven Lanuven is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Let us give people searching for the classic experience something that is not classic.
I just want an exp bonus to level my alts quicker!
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