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  #81  
Old 10-28-2011, 07:45 PM
Vohl Vohl is offline
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A 10-15 minute LD penalty would likely make EQ unplayable on some nights for me. If the penalty only applied when a PC was actively under attack prior to zoning, it'd be workable. I've suggested on the discussion thread that programmers review the temporary IP ban and instead force an account to log directly into an active but LD character. LD characters can linger 30 seconds after PvP stops prior to poofing. Anyone who "legitimately" LDs during PvP might be able to relog in time to do something this way, and it wouldn't adversely affect people getting the occasional zone glitch.
  #82  
Old 10-28-2011, 07:45 PM
lethdar lethdar is offline
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In game name - Falciparum, 50 enchanter

Issues:

Still can't dispell pets, this terribly mauls some classes.

Can't dispell groupmates, this fucks pure melee as with well coordinated groups support classes can spend time keeping pure melee cc/dot free rather than relying on them to try and channel / stop staying on top of their targets.

Bond of death: Does not leave an icon on you when its casted in pvp. Need to guess where it should be to dispell it in your buff order. In addition, does the effect go away on the necromancer as well once you dispell any part of the spell?
  #83  
Old 10-28-2011, 08:07 PM
gloinz gloinz is offline
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another issue i haven't seen mentioned as a main topic is faction. guards should be helping out newbs from getting ganked and such (or keepin fat ogres out of the south side of town)
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  #84  
Old 10-28-2011, 08:15 PM
juicedsixfo juicedsixfo is offline
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Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
another issue i haven't seen mentioned as a main topic is faction. guards should be helping out newbs from getting ganked and such (or keepin fat ogres out of the south side of town)
We're on the same page. I haven't seen it mentioned since the very beginning and it was "being worked on"

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Originally Posted by juicedsixfo [You must be logged in to view images. Log in or Register.]
Juice, Ogre Swamp Defender

What's the word/status/decision on city guard faction à la Rallos Zek/Sullon Zek: Home town guards assist in PvP if you have good faction, and you also lose faction for killing someone in their home area. It keeps being hinted at that it's in the works, just want to know if that's true or if it's been scrapped. Seems like it would be a big dynamic to change post launch.
  #85  
Old 10-28-2011, 08:15 PM
Crenshinabon Crenshinabon is offline
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I would imagine faction coding would be a LOT of work and coding. Not to mention there are so many ways to exploit faction that would hopefully need to be fixed such as DSing someone and hitting them only to have the guards wtfpwn them instead of you.
  #86  
Old 10-28-2011, 08:24 PM
valithteezee valithteezee is offline
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I'd make a post about this in a separate discussion but I can't for some reason(says I'm behind a proxy). If someone /q's during combat it seems within 10-15 seconds they leave the world, which is pretty bogus. Clerics/Necros/Pally's could pretty much DA /q and be out of the world by the time the spell wore off. I don't know if this is the case for everybody or if I have had just really bad luck, but that's my experience.
  #87  
Old 10-28-2011, 08:37 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by rivalxl [You must be logged in to view images. Log in or Register.]
You also need to consider that Fufil's also has a built in resistance debuff. Even on live this made it slightly more difficult to land because of this. All spells that have two checks like a stun with damage have always been harder to land on targets. IIRC it was an all or nothing based system.
I considered this, but it should still land more often than snare no?
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Project 1999 (PvE):
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Project 1999 (PvP):
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  #88  
Old 10-28-2011, 11:00 PM
Lazortag Lazortag is offline
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I tested a bit with Null and I'm pretty convinced that the resist system is going to be fine. Obviously I'd prefer something 100% classic but high MR is still extremely desirable and gives you very noticeable benefits. I also think having partial resists on snares is appropriate until snare is fixed to last its full classic duration.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #89  
Old 10-29-2011, 02:54 AM
Macken Macken is offline
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Items have charges for a reason.

If all you need is cash for unlimited 4slot dispells and 100+hp insta nukes, then isn't this game being dumbed down and we should all just be the same class like a Golem Ivandyr?

I am embarrased to say i know some people on this forum who are advocating for an exploit that was bannable on live and every other box i've played on.

Your whistles are filthy.
  #90  
Old 10-29-2011, 03:16 AM
Darwoth Darwoth is offline
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600 plat per wand recharge and 5k+ for a single use ivandyr seems pretty reasonable to me, guess some people will find anything to piss and moan about though.

with all the assholes and their stupid "improvement" suggestions the server will look like some kind of warcraft or rift clone by the time it fucking launches.
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