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  #1  
Old 10-24-2011, 12:43 AM
Splorf22 Splorf22 is offline
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So I don't really mind nerfs to charm soloing because (lets face it) it was insanely OP if you were even moderately good. Besides, the whole point of EQ is to group and meet and chat up random strangers. And if you have a goblin gazhugi ring and a good supply of mobs you can mostly get around this anyway.

What's more irritating to me is (as pickled says) this is a pretty substantial nerf to enchanters in small groups, since a charmed pet will easily outdps 1 tank + 1 dps class (plus, that dps class now has to be rogue/monk because a mage/necro will just supply another pet. So realistically, if you want to have a charmed pet you need at least 2 monks/rogues in your group. That's kind of uncool).
  #2  
Old 10-24-2011, 01:58 AM
Vondra Vondra is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
So I don't really mind nerfs to charm soloing because (lets face it) it was insanely OP if you were even moderately good. Besides, the whole point of EQ is to group and meet and chat up random strangers. And if you have a goblin gazhugi ring and a good supply of mobs you can mostly get around this anyway.

What's more irritating to me is (as pickled says) this is a pretty substantial nerf to enchanters in small groups, since a charmed pet will easily outdps 1 tank + 1 dps class (plus, that dps class now has to be rogue/monk because a mage/necro will just supply another pet. So realistically, if you want to have a charmed pet you need at least 2 monks/rogues in your group. That's kind of uncool).
Yeah the soloing isn't so bad. In fact even if you do the usual charm stuff and even get 50% on the first mob you kill, when you break charm and kill your former pet you'll get 100% on that one. (Of course if you feel like fiddling around and don't mind nuking twice you can break charm early, kill your former pet first, then get 100% on both too).

But it sucks big time for small group...and especially duo play. You can't go and say...duo with an sk and fear kite while you use a charm pet for dps. Your charmed pet is where most of the damage is so now the exp is cut in half doing that. In fact, in almost every combination of ench + somebody duo, this is going to be annoying. Funny enough ENC + cleric is hit the least hard, since it's basically "soloing with a healer", thus you'd be breaking charm/killing pet regularly for full exp the most often.

Beyond enchanters, there's enough pet class dps going around that you can run into this as a problem even in full groups. It isn't constant, but it certainly isn't uncommon to have the dps in your group in sebilis or something consist of 2 mages and a necro or whatever.

I can live with the change, but it's pretty disappointing and makes the game a bit less fun.
  #3  
Old 10-24-2011, 03:47 AM
wingelefoot wingelefoot is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
So I don't really mind nerfs to charm soloing because (lets face it) it was insanely OP if you were even moderately good. Besides, the whole point of EQ is to group and meet and chat up random strangers. And if you have a goblin gazhugi ring and a good supply of mobs you can mostly get around this anyway.

What's more irritating to me is (as pickled says) this is a pretty substantial nerf to enchanters in small groups, since a charmed pet will easily outdps 1 tank + 1 dps class (plus, that dps class now has to be rogue/monk because a mage/necro will just supply another pet. So realistically, if you want to have a charmed pet you need at least 2 monks/rogues in your group. That's kind of uncool).
felt this firsthand tonight. had an aggro kite group with a mage and necro... exp was painfully slow due to pet nerf. i can see why you guys might want to nerf solo play of mages as it stands now, but this solution isn't making mages or necros particularly appealing to groups. after tonight, i'll be leaning towards groups with 1 or less pet class. and hell no to charm pets in groups!
  #4  
Old 10-24-2011, 10:16 AM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by wingelefoot [You must be logged in to view images. Log in or Register.]
felt this firsthand tonight. had an aggro kite group with a mage and necro... exp was painfully slow due to pet nerf. i can see why you guys might want to nerf solo play of mages as it stands now, but this solution isn't making mages or necros particularly appealing to groups. after tonight, i'll be leaning towards groups with 1 or less pet class. and hell no to charm pets in groups!
this bears repeating, multiple times, in this thread. i would be absolutely thrilled to be in a group every time i log in on my enchanter, it's part of the reason why i made him. i'm 100% positive that charmed pets will outdamage and KS from any duo, most trios, and even some full group compositions. this is a huge nerf to enchanter grouping ability, and i think mages and necros will encounter some of the same problems.
  #5  
Old 10-24-2011, 02:59 AM
chief chief is offline
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hopefully mend goes back to refreshing everytime you zone omg
  #6  
Old 10-24-2011, 07:01 AM
Juugox2 Juugox2 is offline
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good less mages and necs this effects charmd pets to im guessing? dont see why it wouldnt but wondering anyway
  #7  
Old 10-24-2011, 09:08 AM
beentheredonethat beentheredonethat is offline
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Quote:
Originally Posted by Juugox2 [You must be logged in to view images. Log in or Register.]
good less mages and necs this effects charmd pets to im guessing? dont see why it wouldnt but wondering anyway
my necro pet does maybe 5% damage if that even to mobs so not an issue either way.

I think they nerfed pet damage at some point, my brand new lvl 16 pet dies to blue mobs like a pushover.
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  #8  
Old 10-24-2011, 08:33 AM
Timarian Timarian is offline
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As a mage I have no issue with doing 50% of damage infact I welcome it as it makes the class more fun to play. But with pet aggro the way it is this is not workable. The only way I can use my nukes and not get aggro is to nuke only when it takes mobs into flee mode.

Honestly this should have been done in line with pet aggro fixes which strikes me as commonsense and I think the pet aggro fixes should be top priority for fixes.

But I think the developers are doing a fantastic job and I have loved my return to the world of EQ [You must be logged in to view images. Log in or Register.]

Tim
  #9  
Old 10-24-2011, 11:07 AM
Palemoon Palemoon is offline
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And yet pet classes will still level faster then all others

And yet groups with pet classes will still kill far faster then all others, i.e. more loot, easier named kills, be able to hold down higher level camps better..etc.etc.etc

There is nothing to cry about.
  #10  
Old 10-24-2011, 11:14 AM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
And yet pet classes will still level faster then all others
inb4 druid/bard
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