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| View Poll Results: Did Ventrilo (and it's successors) make online gaming better? | |||
| It ruined the game: I'm not playing an online game to talk to offline people. |
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114 | 58.46% |
| It made the game better: I don't mind talking to an occassional idiot for badass timed head-shots. |
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81 | 41.54% |
| Voters: 195. You may not vote on this poll | |||
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#1
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For EverQuest I never liked live voice chat, but the game was so simple before voice chat was available to everyone that it wasn't necessary. Games like WoW where mechanics are a bit more complicated on boss fights made it a requirement. For things like WoW PvP or League of Legends, it's a necessity. You can't afford to be typing out commands in those type of games.
As far as whether or not it 'ruined' MMO gaming...I don't think it had an effect either way. | ||
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#2
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Ive only ever used vent for wow and then only with RL friends. Its nice to shoot the shit while soloing and also works out real well for 5 man and 10 man things. So I guess I liked it.
I have to say though It would have been weird to put voices to all my old eq guildies. What if our big warrior main tank sounded like a pip squeak. Would have been awful. And lets be honest it would have killed all that fun cyber with the "girls" | ||
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#3
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If you need Vent for EQ you or your guild are just bad. FPS's on the other hand, it is a must have.
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#4
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target rings are to non classic as voip is to non classic.... thats not an analogy. They are not parallel relationships, they are the same thing. Thats like saying "a cat is to animal as a dog is to animal". They are not analogies. Try again plz
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#5
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as has been repeated several times already, voip was very much classic. people were using roger wilco before ventrilo existed.
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#6
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The guy on the street can glance at his watch in half a second. Eq player can type /loc in half a second. You can go find a clock elsewhere like inside a store or in your car but this takes much more time and effort. Just like hitting alt tab and loading multiple websites takes way more time. This is an actual analogy since you obviously don't know. An apt analogy at that.
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#7
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Quote:
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#8
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Quote:
Do you need me to put the definition in another post for you, or should I just give you a link? Here, i'll do the "nice thing" like you said: 1) a similarity between like features of two things, on which a comparison may be based How much do you need me to hold your hand on this? Sorry, you made an analogy, then denied it was an analogy, then made another poor analogy. You made a comparison of like features of two things based on their similarities. You made an analogy. U mad? Quote:
And you're also assuming these people know how to use locs (given the inversion of the x-y axes in the way the game reports them). I could post the loc and still not help them. Why not just give the eqatlas info and expect them to see the loc grid on those maps along with landmarks? That's a complete solution. I think it's dickish to expect people to always give you help "just because it only takes a second". I certainly don't expect it of people. | ||||
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#9
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Quote:
However, if removing voip was an option, I'd consider it. If somehow it was possible to know what % of messages were sent via /tell versus how many were spoken on voip, on eqlive, from 1999-2001, I'd imagine the result would be 99.9% text tells. I also consider it a personal preference. I was a pvp guild leader in wow (lolz yea) and the first rule of my guild was no voip for raids. If people couldn't read, they couldn't be in my guild. So, do I think that voip progressed mmorpgs? I think it progressed the MMO, at the expense of the RPG. | |||
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#10
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Quote:
I can see not wanting dumb people in your guild, but with WoW raids sometimes you had to have voice chat. If someone did screw up/get hit by something/have something targeting them that few seconds it takes to type it out as opposed to just saying it could mean the difference between a wipe or not. Hell, WoW had a built-in voice chat (that I don't think ever actually worked). | |||
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