Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: Are you happy with an 8 level pvp range
Yes 75 41.44%
No (Post your suggested level difference) 106 58.56%
Voters: 181. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-12-2011, 07:19 PM
Tamiah2011 Tamiah2011 is offline
Sarnak


Join Date: Aug 2011
Posts: 290
Default

needs to be 4 lvl difference.
  #2  
Old 10-12-2011, 07:47 PM
lethdar lethdar is offline
Fire Giant

lethdar's Avatar

Join Date: Oct 2010
Posts: 753
Default

The only problem is pre 30 really, everything else is fine.
  #3  
Old 10-12-2011, 08:16 PM
Morninx Morninx is offline
Banned


Join Date: Apr 2011
Posts: 179
Default

Straight +/-6 is enough. more fair fights. Dynamic pvp, though a good idea looks to be more headaches then necessary and leaves ability for people to find ways to exploit it. Also players should only con 3 colors. Green/Red if OOR of pvp depending on which end of the spectrum and anyone in range of PvP should con White.. no blues or yellows.
  #4  
Old 10-12-2011, 08:52 PM
Palemoon Palemoon is offline
Fire Giant


Join Date: Sep 2011
Posts: 848
Default

Quote:
Originally Posted by Morninx [You must be logged in to view images. Log in or Register.]
Straight +/-6 is enough. more fair fights. Dynamic pvp, though a good idea looks to be more headaches then necessary and leaves ability for people to find ways to exploit it. Also players should only con 3 colors. Green/Red if OOR of pvp depending on which end of the spectrum and anyone in range of PvP should con White.. no blues or yellows.
If we ditch the dynamic pvp thing, then we absolutly must have high level dungeons FFA.

No one wants to deal with OOR level 39 clerics CHing the person you are trying to fight a camp for, or a boss mob for , for that matter.
  #5  
Old 10-12-2011, 08:56 PM
vinx vinx is offline
Fire Giant


Join Date: Nov 2009
Location: Greater 'Faydark
Posts: 596
Default

I think something like this might work:


STATIC RANGE -4/+4 until level 25

20 - range 16/24
21 - range 17/25
22 - range 18/26
23 - range 19/27
24 - range 20/29 *exception -4/+5

BUMP RANGE -4/+5
25 - range 21/30
26 - range 22/31
27 - range 23/32
28 - range 24/33
29 - range 24/35 * exception -5/+6

BUMP RANGE -5/+6
30 - range 25/36
31 - range 26/37
32 - range 27/38
33 - range 28/40 *exception -5/+7
34 - range 29/41 *exception -5/+7

BUMP RANGE -6/+7
35 - range 29/42
36 - range 30/43
37 - range 31/44
38 - range 32/45
39 - range 33/46

BUMP RANGE -7/+8
40 - range 33/48
41 - range 34/49
42 - range 35/50
43 - range 36/50
44 - range 37/50
45 - range 38/50
46 - range 39/50
47 - range 40/50
48 - range 40/50 *exception -8/+8
49 - range 41/50 *exception -8/+8
50 - range 42/50 *exception -8/+8

FFA zones: SolB/Perma/Kedge
(no Lguk FFA imo)
Already Default 46+ zones : Hate/Fear/Sky
__________________
Vinx : Vexx
<Vesica Dei>
Last edited by vinx; 10-14-2011 at 12:53 PM..
  #6  
Old 10-12-2011, 08:25 PM
Clownface Clownface is offline
Scrawny Gnoll

Clownface's Avatar

Join Date: Apr 2011
Posts: 29
Default

Just make sure that high level zones have no level range to prevent OOR healing/Ressing/shit-talking spys that sit next to your raid immune to death.
__________________
Straega 65 warrior Sullon Zek -= Tides of Wrath=-
Eladamslam 60 SK Box 1.0 -= Tides of Wrath=-
Grimm Fairytale 60 nec 2.0 -= Tides of Wrath=-
Colossus 60 Rogue box 3.0 -= Boxers =-
  #7  
Old 10-12-2011, 09:04 PM
Shrubwise Shrubwise is offline
Planar Protector

Shrubwise's Avatar

Join Date: Nov 2009
Posts: 1,916
Default

+/-4, coin + 1 item loot. Rallos rules baby.
OOR healers is classic, after all.
  #8  
Old 10-12-2011, 09:17 PM
vinx vinx is offline
Fire Giant


Join Date: Nov 2009
Location: Greater 'Faydark
Posts: 596
Default

Quote:
Originally Posted by Shrubwise [You must be logged in to view images. Log in or Register.]
OOR healers is classic, after all.
yep, theres no reason for a dynamic system when we had to deal with it in the past
The main reason it sux so hard these days is cuz boxing is more prevelant then it was on live during that era.. with R99 following P99s example of single box, theres no real reason to implement a new system to control it.

I do agree with the training rule as it helps in raid situations.
but in any other zones (raid included) most people either dealt with it (now or later) or trained the lowbie healer lol
That part of training i agree with if they are untouchable [You must be logged in to view images. Log in or Register.]
__________________
Vinx : Vexx
<Vesica Dei>
  #9  
Old 10-12-2011, 09:26 PM
VanEyck VanEyck is offline
Orc


Join Date: Oct 2011
Posts: 36
Default

8 is good because sometimes 2 lower level people can beat a higher level person, and still have a 'fair' fight. Since there isnt really much at stake besides coin and possibly exp. Reducing the amount of targets is basically shackles on a good red server.

On a side note, as a dedicated PKer I cringe to think of my new 'griefer' reputation as I'm passing out steady exp losses to people. My intentions as a PKer is to win battles, not destroy the hard work of others.
  #10  
Old 10-12-2011, 09:49 PM
Harrison Harrison is offline
Banned


Join Date: Aug 2010
Location: Massachusetts
Posts: 2,320
Default

Yup, you could get level 5's into hate and fear and "Fansy" it up. "It's classic!"
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:14 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.