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  #81  
Old 09-25-2011, 03:46 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Khurak [You must be logged in to view images. Log in or Register.]
I already have one to play with my sons (and i do from time to time).
It may be a source of additional work for the staff but i strongly recommend you do NOT transfer any IP exemption.

P99 was sadly tainted by all sorts of 2 boxers and cheaters.

You have a unique opportunity to have a clean slate, please keep it clean for R99 launch, please.

Looking forward to beat and live.

Thanks,
agree
  #82  
Old 09-25-2011, 03:47 PM
Pudge Pudge is offline
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also my brother had a good point about letting ppl transfer their toons to beta - it can be a great introduction for blue players to just pop their char over to a pvp server and see how fun it can be
  #83  
Old 09-25-2011, 03:52 PM
Pudge Pudge is offline
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resists will probably need to be tweaked over time though. imo resists should be tweaked with each expansion. or at least when Velious comes out, because in velious everyone will have a million resists, making spells basically worthless
  #84  
Old 09-25-2011, 04:14 PM
vinx vinx is offline
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Quote:
Originally Posted by tmoneynegro [You must be logged in to view images. Log in or Register.]
The "no training" thing is going to be a problem. If I got 8 gaylords chasing me in a dungeon and I'm about to die, I'm running straight into a pile of red con mobs. Since I didn't force them to follow me, I didn't actually train them but one of the people in their group will always end up aggroing then petitioning.
This is not training..

This is 8 gaylords not aware of their environment or a controllable situation
eg, just dont follow him duh

alot of players in a unwinnable situation such as this will suicide into mobs or FD classes will use mobs as a human sheild so to speak

If the FD class lives and brings those mobs back = train
the suicide runs are usually used to take out as many as you can, so its sorta a reverse train..but for noobs
not an intentional train
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  #85  
Old 09-25-2011, 04:21 PM
vinx vinx is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
Yeah just not getting the need to transfer toons when the xp is 1000x faster then normal. Please rethink this and forget about transfers, which will just bring lvl 12 twinks with cloaks of flame, fungi tunics etc. to grief the "new to p99" people into the ground with.
its not fair.. but its beta

think about this, would you rather:
* farm a weapon (2 for those that duel weild) for the handful of melees on a beta or...
* farm and craft resists for multiple slots for everyone on the beta server?

get resists working and worry about damage tables later..
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Last edited by vinx; 09-25-2011 at 04:23 PM..
  #86  
Old 09-25-2011, 05:10 PM
strosz strosz is offline
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Awesome to see progress on the Red server. EverQuest on a PvP-server always felt like the most true experience to me. Although I'd really like to see item loot implemented since I played on Rallos Zek on live.

Item loot is in my opinion what makes the game exciting, and what made EQ unique. The feeling that you're never secure when not around friends, and that you might at any moment catch a player with some nice equipment off-guard is incredibly rewarding.

I only got to lvl 31 on RZ live, since I chose to play a Half-elf warrior - but despite that it was the most fun I've ever had with a game. I guess many are hesitant towards item loot since they've never tried it, but a PvP server without it is not really worth it over the regular blue p1999 in my opinion.
  #87  
Old 09-25-2011, 05:45 PM
Haul Haul is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
resists will probably need to be tweaked over time though. imo resists should be tweaked with each expansion. or at least when Velious comes out, because in velious everyone will have a million resists, making spells basically worthless
This, and ready for red99 woot.
  #88  
Old 09-25-2011, 05:46 PM
Haul Haul is offline
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Quote:
Originally Posted by strosz [You must be logged in to view images. Log in or Register.]
Awesome to see progress on the Red server. EverQuest on a PvP-server always felt like the most true experience to me. Although I'd really like to see item loot implemented since I played on Rallos Zek on live.

Item loot is in my opinion what makes the game exciting, and what made EQ unique. The feeling that you're never secure when not around friends, and that you might at any moment catch a player with some nice equipment off-guard is incredibly rewarding.

I only got to lvl 31 on RZ live, since I chose to play a Half-elf warrior - but despite that it was the most fun I've ever had with a game. I guess many are hesitant towards item loot since they've never tried it, but a PvP server without it is not really worth it over the regular blue p1999 in my opinion.
And this.
  #89  
Old 09-25-2011, 05:59 PM
valithteezee valithteezee is offline
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F5, F5, F5, F5, F5, F5, F5...
  #90  
Old 09-25-2011, 06:18 PM
Crenshinabon Crenshinabon is offline
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2 boxing is a lot more apparent on a pvp server where you have to use it against other players. It should not be as big of a problem I would think. Especially with Rogeans banhammer waving around in the air.
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