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#1
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Start bandage and /stand to be able to shoot bow again.
If you start casting during a bandage it will interrupt the bandage. Instead start spell, start bandage, /stand before spell finishes to complete cast. Against curates use call of lightning for melee. Or just root them and shoot them from 40%. Inexplicably they won’t try to heal if no one is in their melee range. | ||
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#2
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Standing regen is 4hp and sitting is 7hp. Not a huge gap. At 200 bind wound you get 50hp back every 10 sec so roughly 25hp per tick. You can make a 5x BW macro. Fungi and chloroplast add up to about 25hp/tick IIRC so BW basically doubles your regen. On the other hand you get like 1 mana standing and 20 sitting with maxed meditation. Greater heal is 150mana for 270hp. So about 8 ticks. BW would give you 200 back during that same period, maybe a little more. So sitting and healing is more effective once you get greater healing but pre 57 BW would be better. Caveat being sub 50 it only caps at 100 so you get half that, someone would have to run the numbers with healing for sub 50s. BW has niche uses though. In a close fight when I'm running low on hp/mana sometimes I use the short root and bandage up to get the mob fleeing then finish them off when root breaks. Lets you heal up to a "safe" amount if you're OOM and also helps with mana conservation if you need it. I don't have greater healing yet but with BW/fungi/chloro to 50% then top up with heals can usually keep you going for quite a while before you need a real break. | ||||
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#3
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Yeah that's the thing in many ways it really is a lot of fun to level a ranger.
Had fun with burning down hornets in BW with Dismiss Summoned on the wall at the hive. Man, I did everything from utilize snare and Wrapped Entropy Serpent Spine (it is a pretty long blind by the way); great for bow kiting. And when wanting to relax during grinding out 59, I even, tracked braids in OT. I was very happy in avoiding faction loss and doing turn-ins utilizing an elemental illusion from cazic-thule. (Thou you can do the same with harmony and sneak.) But the illusion gets you to amiable for the jade turn-in. I got my hammer that way (did the same thing on my halfling druid). At 60 even had fun playing ranger tank with a group doing G-Wurms all with Sta/HP gear. | ||
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#4
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RawDamage = Calculate using melee damage engine (roll + wrath + random modifiers)
ArcheryPenalty = RawDamage / 2 (unless Ranger vs stationary) WeaponSum = BowDamage + ArrowDamage Intermediate = Apply random roll scaling to WeaponSum FinalBase = Intermediate / 2 (archery) If Crit: FinalBase = (FinalBase + 5) * 1.7 FinalDamage = FinalBase + MainHandDamageBonus | ||
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#5
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To each their own but with a maximum of 50% a ranger can bind wound to, and with the hps most rangers have, I wouldn’t do much bind wound-bowing. Most self-buffed are hovering in the low to mid 2k range at full health and roughly 1k at half health. While you are binding you are also self-rooted even until interrupted…it doesn’t take many combat rounds to kill a 50% (or less) health ranger. You also need to pack bandages or summon them with a ToFS dagger so that’s bag management for a generally bag-cluttered class.
At max bow range with a rooted and snared target there might be an argument for it. You are still relatively low health and committed to be stationary. Catching an add is often a possibility. | ||
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#6
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I use lightning instead of fire in KC as iirc fire has no substantial interruption component. But yea, root that curate at 45 and pewpewpew.
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#7
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I have a fungi, 34% haste and decent gear though so a SF ranger would probably struggle a ton more and soften targets with bow more often. Come to think of it, I used my spade a lot and I don't remember sky procs breaking it early but I'd have to pay more attention. | |||
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Last edited by Goregasmic; 12-29-2025 at 06:02 PM..
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#8
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According to the Wiki and Zam, call of sky and call of fire are both -100 check with a small stun. The DD is greater on fire and it doesn’t seem to have the same pushback. I’m not certain if either interupts reliably on p99 in practice but I sometimes have it up in Plane of Hate for some RNG chance to stop a gater. I recall using it long ago meleeing stuff in HK but the DD will often break root so you gotta weigh the dps boost over the possible loss of control (It was great for Dyrna).
IMHO the bandage thing is kind of like shaman canni-dancing but less effective since the party ends at 50% health (and a ranger can’t cannibalize). Your best ways to keep hps is to not lose them or to let regen work over time. For me that means clicking arrows and AFK’ing a bit. Even if efficiently bow rotting it won’t be a mana-free endeavor. If your mana outruns your hps you can always stand, toss a healing (3 sec), and sit without missing a server tick. Another nod to the shaman try-hard method. Sorry for crapping up the archery thread! I think everyone is on the same page and bcbrown’s mix of melee and bowing, medding and bandages, is ideal. It’s just a lot of micro adjusting with this class. If I had the bag room I’d carry bandages. Once you get a tolan Bp the real trick is packing a Mystic Cloak. It’s not as convenient as Wort Pots but for a fetch quest it’s end game viable. | ||
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#9
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Whoops! I always assumed fire was pure DD (like since classic!). TIL! Thank you for that correction.
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#10
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