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#1
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Oh I am not blaming QA or the devs. My point is simply that players play way more hours in the first few days of a game's release than QA/devs do in the entire production. So it isn't that suprising that bugs are missed, or certain ways to play haven't been thought of.
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#2
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Actual forum glitch just occurred - I was quoting DeathsSilkyMist at top of page, yet it pulled a quote from a previous page. Suitably ironic!
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#3
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My point was more that seeing the scope of the game and the ressources they had back then I'm not sure how many people they had on staff who spent significant time exping and dungeoneering and even then it was probably an empty server. With toons who get wiped all the time, I don't see why anyone would camp anything under those conditions.
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#4
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Once you're on your player character? I'm much more likely to just say let's sit here near the ZL and pull mobs so that we don't all die deep in a dungeon when our 56k modems crap out. | |||
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#5
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I understand the pet tracking nerf, but can we get the range increased for pets?
Right now I can't get my pet to attack mobs that are within casting range whereas before you could hit pet attack and it would attack as soon as the mob was in whatever the pet's internal range was to go attack. | ||
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#6
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#7
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#8
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I'm now trying to remember exactly what pet attack range was in classic. I feel like bolt spell range? Definitely seem to remember being able to send the pet in from further than a normal spell.
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#9
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#10
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