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  #81  
Old 06-08-2025, 11:28 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Oh I am not blaming QA or the devs. My point is simply that players play way more hours in the first few days of a game's release than QA/devs do in the entire production. So it isn't that suprising that bugs are missed, or certain ways to play haven't been thought of.
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  #82  
Old 06-08-2025, 01:46 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
The QA I've done was on single player but it was mainly about finding bugs and making sure game mechanics and menus worked. Not sure to what extent they had people actually testing the group content beyond mechanics.
You also get players who enjoy bug hunting or call any strange interaction a glitch.

Eg in pokemon gen 1 there are a few bugs, but you can do most play throughs without them really being a big issue, but you get players who do ditto vs ditto matches claiming the match is a glitch (the only move ditto can do is transform, which copies the opponent’s moves and gives 5 charges to each move, so ditto vs ditto they end up just keep copying and recopying transform off each other, never running out of charges. Imo that isn’t a glitch, that is working as intended).

So yeah, players will seek out glitches and will classify things in game very openly as glitches to ‘prove a point’ about how ‘glitchy’ a game is.
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  #83  
Old 06-08-2025, 01:48 PM
Jimjam Jimjam is offline
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Actual forum glitch just occurred - I was quoting DeathsSilkyMist at top of page, yet it pulled a quote from a previous page. Suitably ironic!
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  #84  
Old 06-08-2025, 07:14 PM
Goregasmic Goregasmic is online now
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My point was more that seeing the scope of the game and the ressources they had back then I'm not sure how many people they had on staff who spent significant time exping and dungeoneering and even then it was probably an empty server. With toons who get wiped all the time, I don't see why anyone would camp anything under those conditions.
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  #85  
Old 06-09-2025, 12:33 PM
Tewaz Tewaz is offline
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I understand the pet tracking nerf, but can we get the range increased for pets?

Right now I can't get my pet to attack mobs that are within casting range whereas before you could hit pet attack and it would attack as soon as the mob was in whatever the pet's internal range was to go attack.
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  #86  
Old 06-09-2025, 12:46 PM
Goregasmic Goregasmic is online now
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Quote:
Originally Posted by Tewaz [You must be logged in to view images. Log in or Register.]
I understand the pet tracking nerf, but can we get the range increased for pets?

Right now I can't get my pet to attack mobs that are within casting range whereas before you could hit pet attack and it would attack as soon as the mob was in whatever the pet's internal range was to go attack.
Yeah it seems like casting range at the very least would be reasonable.
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  #87  
Old 06-09-2025, 02:35 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
My point was more that seeing the scope of the game and the ressources they had back then I'm not sure how many people they had on staff who spent significant time exping and dungeoneering and even then it was probably an empty server. With toons who get wiped all the time, I don't see why anyone would camp anything under those conditions.
Yeah exactly. Plus it's a test. Your job is to explore much more in depth to find the bugs and it doesn't matter what happens to your char since it's all getting wiped. Players were also likewise incentivized to use this time to learn the terrain and the dungeons more for when they came back on their real player characters post-launch.

Once you're on your player character? I'm much more likely to just say let's sit here near the ZL and pull mobs so that we don't all die deep in a dungeon when our 56k modems crap out.
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  #88  
Old 06-09-2025, 06:11 PM
Potus Potus is offline
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Quote:
Originally Posted by Tewaz [You must be logged in to view images. Log in or Register.]
I understand the pet tracking nerf, but can we get the range increased for pets?

Right now I can't get my pet to attack mobs that are within casting range whereas before you could hit pet attack and it would attack as soon as the mob was in whatever the pet's internal range was to go attack.
Yeah it's WAAAAAAAAAAY too short.
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  #89  
Old 06-10-2025, 11:15 AM
Zuranthium Zuranthium is online now
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I'm now trying to remember exactly what pet attack range was in classic. I feel like bolt spell range? Definitely seem to remember being able to send the pet in from further than a normal spell.
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  #90  
Old 06-10-2025, 12:02 PM
WarpathEQ WarpathEQ is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I'm now trying to remember exactly what pet attack range was in classic. I feel like bolt spell range? Definitely seem to remember being able to send the pet in from further than a normal spell.
Did they change the attack range with the new patch? Haven't been playing my pet toon lately
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