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#81
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I don’t intend to knock anyone’s effort to understand this game. Literally all my own testing is me trying to read the tea leaves because my samples are far too small. The closest thing to running a 10k parse like you said is just several Yeli parses averaged. | ||||
#82
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At the end of the day this is a game, we aren’t getting paid to run 8hrs or 80 hrs of experiments in a controlled environment. The best thing we can hope for is many people testing similar situations over time. You can draw some basic truths from that data, even with a few disclaimers. As for AC vs HP’s, the crux of this is for rangers. Personally I wouldn’t gear a ranger for AC for sake of other things I’d rather gear it for. I spent 3 hours tonight in HoT and took about 8 melee hits. Warriors are a different topic all together. | |||
#83
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I’m sure the person “in the past” was not this thread. Most of us spin in circles and get a bit heated so it could have been anything [You must be logged in to view images. Log in or Register.] | |||
Last edited by Snaggles; 02-17-2025 at 12:54 AM..
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#84
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When you provided your data you included the appropriate caveats about sample sizes. If you were willing to provide me with the raw logs of hits and misses I'd be very interested in taking a look. I wish I could do that experiment myself, but my main is a druid with about 141 worn ac, and I don't think anyone is all that interested in how well a druid can tank. If I could find a good constant-level subject for my 30 bard I could run some tests from 100-200 worn ac. When I get my ranger to 50 (47 now) I plan to run some tests against a froglok hunter in Trakanon's Teeth, but he only has about 140 worn ac so I'm not sure how useful that will end up being. I've got a 54 cleric with close to 200 worn ac I'd like to parse against a froglok hunter as well. If anyone ever wants to run a long parse, I'm happy to provide heals on my cleric on either blue or green, but no one's ever taken me up on that. | |||
#85
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![]() My play time is a bit iffy these days but I’d offer to help heal as well. I wonder what would be a good target to plunk on. Maybe like a Freeport gate guard?
Note: https://wiki.project1999.com/Guard_Jacsen Similar minimum to max hit ratio (2.7x) and level as some ToV npcs but far more sustainable for testing. | ||
Last edited by Snaggles; 02-17-2025 at 01:36 AM..
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#86
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Anecdotal evidence isn't meaningless but people have to understand it sits below the bottom of the "levels of evidence" pyramid. I, for one, have only been on these forums a couple months and already saw two instances of a major "this has been parsed to death and we already know the answer" being wrong. So I'll take a sketchy parse over common knowledge any day but if the parse isn't great you have to keep your certainties in check when it comes to your interpretations. | |||
#87
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__________________
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Last edited by DeathsSilkyMist; 02-17-2025 at 01:26 PM..
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#88
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Hits: 102, Average: 63.0588, Min: 24, Max: 146, Sum: 6432 Misses: 120 Dodge: 13 Parry: 13 Riposte: 5 edit: I excluded bash/kick lines from the analysis. | |||
Last edited by Vivitron; 02-17-2025 at 08:22 PM..
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#89
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#90
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![]() It looks like 769 would be absolute max worn ac on a bard; 674 without held items. That paladin's 538 is probably within the ballpark of what I would get with bis-ish gear viewing ac as worthwhile but tertiary to hp and resists.
If I count how many times I got hit for each specific amount of damage this is what I get: Code:
37 24 5 30 2 37 3 44 4 51 9 57 4 64 4 71 1 78 2 85 2 91 3 98 3 105 6 112 4 119 5 125 3 132 1 139 4 146 It would also be interesting to read the eqemu source and see if the behavior matches; if so we may have an exact answer there. * I note I only got hit for 19 different values here. | ||
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