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#2
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#5
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I would think a Paladin may be better if you're just looking for some kind of agro control on charm breaks/pulling? That being said, there are some amazing untapped potential areas in the Hole. Dare I say even some argument for DSM's root/rotting group fantasy. Especially if you are crawling to certain areas, you don't need to kill everything before moving on. There are something like 300+ mobs in that dungeon, many high density areas off the beaten path. Can easily root/epic on an engage, enchanters kill the agro mobs, move on. When root breaks maybe it brings friends/free pulls.
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Wedar - Level 60 Grandmaster (Retired)
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#6
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more stun, more aoe mez cleric aint never running oom all they gotta do is CH the war and pets, literally sitting 90% of the time | |||
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#7
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As for root/rotting in a group, it isn't a fantasy. As you point out, there are places where this is easily doable. People simply deny reality because they don't like the idea of root/rotting doing good DPS. It hurts their other DPS related arguments.
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#8
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The hole has enough mobs to support 6 players. 4 enchanters with 4 rog pets. 1 warrior to make sure they are all backstabbing (aggro doesn't matter). 1 cleric to heal everyone and stun command the tank on inc.
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#9
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#10
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48 pages later...
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