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  #1  
Old 09-12-2024, 01:28 PM
shovelquest shovelquest is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
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I think this proves at least one thing I've been saying: the idea that Enchanters were too afraid to try using their spell list on live was complete and utter BS [You must be logged in to view images. Log in or Register.]

As for the rest, I'd love to see charm durations match classic evidence (although I'd imagine Nilbog would want more evidence, as just a few data points can be suspect ... classic reporters weren't the most realiable). And I'd love to see the "pets can't attack reds" stuff (that Jimjam recently discovered also).

Really, I'd welcome anything that helps make P99 pass my "Street Fighter 2 test" [You must be logged in to view images. Log in or Register.]
You're pretty good at database orginization, can you maybe make a page that tracks all the stuff about durrations, caps and even the pvp/duel stuff?

Also we should make a point of researching the "Super Mega Taunt" I'd like to know more about that.

It's mentioned in my post, but there were a few other posts about it I didn't copy and paste because I was falln' asleep at the wheel!

Had something to do with pet breaking, and mobs kept attacking it.
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  #2  
Old 09-12-2024, 01:59 PM
Toxigen Toxigen is offline
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Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
You're pretty good at database orginization, can you maybe make a page that tracks all the stuff about durrations, caps and even the pvp/duel stuff?

Also we should make a point of researching the "Super Mega Taunt" I'd like to know more about that.

It's mentioned in my post, but there were a few other posts about it I didn't copy and paste because I was falln' asleep at the wheel!

Had something to do with pet breaking, and mobs kept attacking it.
super mega taunt is prob tash lol
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  #3  
Old 09-12-2024, 07:36 PM
loramin loramin is offline
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Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
You're pretty good at database orginization, can you maybe make a page that tracks all the stuff about durrations, caps and even the pvp/duel stuff?

Also we should make a point of researching the "Super Mega Taunt" I'd like to know more about that.

It's mentioned in my post, but there were a few other posts about it I didn't copy and paste because I was falln' asleep at the wheel!

Had something to do with pet breaking, and mobs kept attacking it.
I don't know about databases, but we can certainly use a wiki page to coordinate/compile research. I already had a page started (for other topics), so to get things started I just added the charm topics, and a single quote as a "proof of concept". (BTW, it'd be great if we could get links for all your great work, so that, should this stuff ever get to Nilbog, he can reference it more easily).

Work is busy, so I don't have time to do more ATM, but I'll try to do more when I have time. Feel free to change anything (it's a wiki) ... and if it gets too busy we can always break out into sub-pages.
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Last edited by loramin; 09-12-2024 at 07:45 PM..
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Old 09-13-2024, 06:03 AM
Jimjam Jimjam is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
(BTW, it'd be great if we could get links for all your great work,
I find the best way to ‘scroll’ comments on crgaming is to go through different timestamps as archive as obviously the front page of comments on a popular spell line / discussion changes with time and it is rare that page 2 ever hits an archive.

Often the top and bottom level versions of a spell include generic discussion of that category of spell too.
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  #5  
Old 09-12-2024, 04:29 AM
Duik Duik is offline
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Yo shovel. Read most of ya wall of text good find.
Fucking lolocaust @ charm a player run them to the river and let them drown. Fucking gold.
Lasts at least as long it takes drown...
Id be dirty i reckon. After I finished LMFAO at myself.
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  #6  
Old 09-12-2024, 06:18 AM
Jimjam Jimjam is offline
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Worth noting crgaming had a database issue. Many older comments got lost and then restored with the date 28th January 2001.

I love reading old casters realm posts. Sometimes i steal them to use as my own ��
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  #7  
Old 09-12-2024, 08:36 AM
Toxigen Toxigen is offline
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nice finds shovel, that was fun to read
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  #8  
Old 09-12-2024, 08:23 PM
shovelquest shovelquest is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
super mega taunt is prob tash lol
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(BTW, it'd be great if we could get links for all your great work, so that, should this stuff ever get to Nilbog, he can reference it more easily).
Im not sure how to edit the wiki, but I can look into that, but for now heres some helpful Enchanter CR links:

Quote:
Cha affecting charm: https://web.archive.org/web/20031005.../enchanter.asp

Charisma: This affects amount you will be paid for goods by NPC merchants, and how much they will pay you. It also affects the saving throw on certain Bard and Enchanter spells (charms in particular). There is much debate over the true importance of Charisma for enchanters. It seems that the truly defining element which impacts on charm durations, mesmerise resists and other supposedly "charisma" based spells is actually the targets Magic Resistance. Some people claim that it makes a large difference. Studies run at Casters Realm have been inconclusive, so you may choose to say "better safe than sorry" and add some points at creation.
Quote:
More charisma guides from the FAQ about enchanter:
https://web.archive.org/web/20031027...lass=Enchanter

Q: I have been told that charisma is important for the enchanter. But other than getting 100 cha to get best prices from NPC what does Cha really do? And other than charms what spells does it effect? I heard it helps the color flux and Mez series, is this true?
A: Charisma is the base stat for secondary save throws on Charm Spells. It is thought to also affect mesmerises but this seems to be far more dependent on MR and Level.
The true impact of Charisma is still widely debated, and many Enchanters have decided it's usefulness is not as significant as many believe, opting for a higher HP and AC score instead.

Quote:
Charm Strategy Guide, "It's True Power"
https://web.archive.org/web/20030715...EW.ASP?ID=6915

CHARM SOLOING - ITS TRUE POWER. - Haloface, Ayonae Ro
Everyone takes for granted our class' main power.

CHARMING.

I have always overlooked this spell as more of a hassle than anything. Charm, it breaks, you get the crap beaten out of you, you loose lots of mana, your group is angry etc. It can be a real headache. But, if done right, it can be a force to be reckoned with. Here's an example.

At lvl55, I am currently snooping around Sirren's Grotto. I love the zone, and for most people it is a real struggle, the mobs hit fast, the mobs hit hard. So.. I use this to my advantage. Right by the WW zone, there are 9 wulruses. They sit and spawn in pairs, and are spread far apart. The great thing is, is that they con indifferent to everyone. So I pop out of the zone, cast my jboots, zone back in. I change my INT gear for my CHA gear, bringing my CHA up to 220. This really isn't hard to do. To get a 7 piece jewellery set, costs somewhere in the region of 800pp. And then a crude stien, 15cha, like 20pp. Camp the +5 cha earrings in estate of unrest with ease, and of course our quest armour pieces, Incandescent, are also easy to get with great CHA. And let's not forget, we already have a 50CHA buff in our spell line up, and the lost INT can easily be made up with our int and gift series of spells.

So after getting a decent cha, I buff myself, our shielding spell, my highest rune (makesure to tack a few stacks with you, as without the assistance of a healer we tend to hit the dust fast), and then begin.

First off I charm one of the wulruses, the other will aggro, which is when you charmed one will attack it. Move down the hall, and let them duke it out. First thing you will want to do is tash the mob, slow, DoT (which is a great debuff too), and finally cripple. The mob should have the str and agi of a drunk gnome, which, although not greatly having an affect on melee output, really increases the damage done by your charmed mob. After then, I simply buff my mob with a haste spell. Seen as this is velious, the mobs in SG do tend to have a very large amount of hp, in the region of 10 - 12k which is a serious amount. So the fight should last around 2 minutes, which is precisely why you need a decent CHA. And sometimes with a good CHA, the charm will not stand the duration of the fight, and in that case, you'll have 2 very angry wulruses doubling on you for 150, and stunning. DO NOT try to be a hero, even if one of the mobs have 10hp left. ZONE! The zone is 2 feet away, and it is amazing how fast these guys can chew you up and spit you out.

Anyways...
After slowly diminishing the wulruses spawn, you may have a long time to wait. The spawn time is in the area of 20 - 30mins. In that case, take your new found friend to the end of the tunnel, where you will pop out near the 'Well'. Here, is where the Enthrall's hang out. They have more hp, hit harder, and can cast. BUT, unlike the wulruses, carry loot. Commonly a quest gem, and rarely (although that is still not that rare) a decent piece of Netted Kelp.

There should be 2 spawns that hang out by the Well, and one tends to wander. When he is far away from the Well, on his rounds, pull him with a tash and have that /pet attack hotkey rdy. Do the same spells on the mob as you do for the wulruses, and he becomes easier than any other mob. All in all, a great zone. Great for us, seen as every other class simply lacks the power to bring down a mob there. Root bombing would dry up mana, pets here are suicidal, and a mob here can never be solo'd melee'd.

Trust the power of our CHARMS, it can be our best friend. Now I just can't wait for Dictate, and test my power out in Western Wastes [You must be logged in to view images. Log in or Register.]

Strategy Submitted on: Monday, December 17, 2001
Downside is, I don't think wayback machine links stay reliable over time, but.. it's a start!

I will say, there is not one comment that I've found on this site that disputes charms lasting a few minuets.

If this endeavor does result in a massive charm nerf, to all the enchanters out there this is all I have is this to say about that.
Last edited by shovelquest; 09-12-2024 at 08:28 PM..
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  #9  
Old 09-13-2024, 02:09 PM
loramin loramin is offline
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Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
Im not sure how to edit the wiki, but I can look into that
Formatting things with the wiki syntax can be a little awkward at times, but editing overall is simple:

1. Create an account (https://wiki.project1999.com/index.p...ge&type=signup)

2. Login (if creating the account doesn't do that automatically)

3. Go to https://wiki.project1999.com/Classic_Research

4. Click "Edit" at the top

5. Go nuts [You must be logged in to view images. Log in or Register.]

If you want to make new pages, it's a little backwards. First you create a link on an existing page (eg. [[My New Page]]), then you click that link (which will be red because the page doesn't exist), and then you edit the new page the same as any other.

But again, when I have time I'll try and tidy things up a bit (eg. maybe make some custom tags for easier formatting).

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
When luclin fresh dropped i took an enchanter to paludal caverns to xp on the rogues there and the reports on the orcs and sisters feel much more like my experiences i remember than my more recent experiences mucking around with low level enchanters on p99.

Out of era anecdote, so not worth the keys i pressed, but just wanted to mention as a segue into saying how freaking cool Yelloweyes the owlbear in PC was.
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  #10  
Old 09-13-2024, 08:58 AM
Toxigen Toxigen is offline
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so enchanters were charming in SG in 2001

time for an enchanter, loramin

cmon buddy you can do it
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