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#1
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#2
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Anyways its been a fun pass time going back and forth. I am burning time today so thank you DSM.
Would love to see a race to 60 between untwinked war/clr/ench and monk/sham/ench or w/e it is your advocating is the best xp trio. Anything with a shaman in the trio would get smoked if all other things were equal. Splitting mobs and slowing them would destroy your xp. Don't forget to put that in your phone calculator model. | ||
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#3
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You are incorrect about the Shaman trio getting smoked, and it's easy enough to prove with some basic math. I think the issue here is you are assuming having a monk in the group means you are always splitting. If an encounter is easy enough to face pull multiple mobs with a Warrior, you can simply do the exact same thing with a Monk. The Shaman/Enchanter can just root the adds, and slowing the monster is simply doing what the Cleric is doing: spending mana to mitigate damage. I am not sure why you think a Cleric/Warrior is going to be considerably faster at this, especially in the lower levels. Any encounter that can be pulled into camp and easily CC'ed is a trivial encounter. With the Monk you have the option to split a harder encounter that you wouldn't be face pulling. Finally, I never said Cleric/Warrior/Enchanter is a bad trio. It's a great trio. You are the only person here trying to claim that your trio is the only good one for leveling. Shaman/Enchanter/Monk is a very powerful trio at 60 with Torpor and a full Enchanter spellbook. It is still a strong trio while leveling, because most content you would level on from 1-60 is on the easy side anyway. I wouldn't advise trying to min/max the leveling process, because the point is to get to 60 and farm the good stuff. It mostly comes down to what you want to farm in terms of what classes you want to play. Remember, if you need a Cleric or Warrior for a random fight, you can always just ask your guildies/friends. The trio you play should reflect the content your group wants to do while trioing.
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Last edited by DeathsSilkyMist; 06-18-2023 at 06:20 PM..
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#4
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My level 24 sola example highlights why the cleric/war combo is better. More, higher level mobs killed per hour. This example is very applicable to the entire game.
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#5
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Fighting mobs that are level 40+ is a different game from fighting mobs level 1-39. Again, you should know this if you have the feel of the game down as well as you think you do.
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Last edited by DeathsSilkyMist; 06-18-2023 at 06:32 PM..
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#6
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The gap between cleric heals and shaman heals only grows. Aswell as the gap between tanks
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#7
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Torpor is more efficient than Celestial Elixir. The only downside to it is the snare obviously, but in a Shaman/Enchanter/Monk trio the Shaman will be tanking with Torpor. It isn't like you are letting the monk or the Enchanter pet tank. It is better to have them DPSing behind the mob to maximize damage. Chloroblast is only 50 HP lower than Remedy for the same mana cost. Divine Light is niche because it basically costs the same amount as a CH. Most of the time you would want to cast a CH over Divine Light, because it is more mana efficient. Most trio encounters are slowable, which means the Shaman is very efficient at mitigating damage. There is a reason why Shamans are the second best solo class in the game. They can out-mitigate a large chunk of content solo with Torpor/Slow. Once content starts needing CH and Warrior discs, it is a bit risky to do it with a trio, especially the epic stuff. Better to ask for help than lose progress.
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#8
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I'm not trying to say the shaman is less than top teir class. The trio difference in xp flow is tremendous tho. Most of my playtime has been duos and trios. Plenty have included shamans
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#9
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Sham cannot substitute a cleric or an ench in this trio. I mean they can just not so great. Just like a cleric can't substitute a sham In a mnk/shm duo. They can but not so great
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#10
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