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  #1  
Old 06-26-2025, 09:39 PM
Zuranthium Zuranthium is offline
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Originally Posted by Ekco [You must be logged in to view images. Log in or Register.]
velious being designed and catered for raiding with a ratio of like 95/5 with crystal caverns and whatever else making up the 5% was a design decision based on all the arguments that came before it that that i stated in my original post then you and the other dude brought up luclin for some reason in response to the original design and what we ended up with, Bill's side won and it ruined the game
That's not how it was designed and I don't know why you keep lumping Bill into it. Most of the Velious zones have ample amounts of group/quest content and the big thing about Velious was supposed to be the story element of different factions and picking one to side with.

And it's not about the existence of raid content, it's about how those raids were expected to be played. Nobody who worked on EQ wanted raids to be FTE racing or kite-fests or alt-fests.
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Old 06-27-2025, 02:09 AM
Danth Danth is offline
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Originally Posted by Ekco [You must be logged in to view images. Log in or Register.]
velious being designed and catered for raiding with a ratio of like 95/5 with crystal caverns and whatever else making up the 5%
Huh? What is this? What game are you logging in to? Are you posting from some sort of raid guild echo chamber where they warehouse themselves away in Temple Veeshan and forget the rest of the game even exists? Velious had more raid content than Kunark did, but it still was far removed from being the major part of the game. It was a little sideshow used only by a small minority. Most players never even level capped. Raiding wasn't the driving focus of expansion design until Planes of Power, and probably wasn't an actual majority of included content even then.

You had Temple Veeshan, Sleeper, and Growthplane for primary raid zones in Velious expansion. Kael Drakkel has a lot of both raid and nonraid content. Iceclad, FrozenShadow, East Wastes, CrystalCaverns, Great Divide, Velketor, Thurgadin, Icewell, Wakening, DragonNecropolius, Mischiefplane, Cobalt Scar, Skyshrine, Siren's, and West Wastes are all predominantly group content, sometimes with a few raid mobs thrown in, but mainly group content. Don't even think about Hateplane revamp because you also have Runnyeye revamp plus Warrens and Stonebrunt all during 2001 plus other various tweaked zones.
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  #3  
Old 06-26-2025, 09:43 PM
Ekco Ekco is offline
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how am i lumping him into it? i said the entire guide to dev pipeline, and playerbase if you bothered to read what i said

nm ive realized i'm talking to a literal insane person and anyone who cares to fact check it can do it themselves, i literally haven't mentioned FTE, kiting or alts once

moving to resolved.
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  #4  
Old 06-27-2025, 12:08 AM
Zuranthium Zuranthium is offline
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Originally Posted by Ekco [You must be logged in to view images. Log in or Register.]
how am i lumping him into it? i said the entire guide to dev pipeline, and playerbase
The guide to dev pipeline and playerbase didn't just care about raiding, and Bill wasn't in that pipeline. He was hired directly as a designer and he cared a lot about worldbuilding.

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Originally Posted by Ekco [You must be logged in to view images. Log in or Register.]
anyone who cares to fact check it can do it themselves
You entered this thread by saying the original devs didn't have a vision, and "classic EQ as we know it" exists because of people who were later brought on and is mostly remembered as a raiding game. Those are false statements.

If you actually listen to the interview you're trying to reference, and some others, the original devs were running the show pre-Luclin and everyone was mostly working on what was already conceptualized, filling in the specifics of the parts of the game world they were given. Velious already existed on the planned map for the EQ world in the 90's and was already supposed to be a higher level area.

Had they been given more time to work on the game, things like individualized quests and world events and NPC behavior and tradeskills and guild battles and all the details and systems would have been further developed. They were always in a rush to get content out and it's a miracle they created what they did. The game as coded is not the ideal version of what they wanted, but the concepts are pretty clear.
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Old 06-27-2025, 12:01 PM
Jimjam Jimjam is offline
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on live you could just scroll through characters after the first eight just by pressing up and down at the character select.
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  #6  
Old 06-30-2025, 06:15 PM
Videri Videri is offline
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Originally Posted by EQBallzz [You must be logged in to view images. Log in or Register.]
I haven't logged into P99 in a long time. If the pop counter is correct it looks like green has twice the active pop of blue? Is that accurate? I logged into blue and ran around a bit (between swamp and EC) and felt pretty dead but don't even remember how busy it was when I last played years ago so can't really tell how much more dead it might be (if at all).
Hey there. I've been leveling a rogue, a notoriously group-dependent class, and I've found groups maybe 3/4 times I log on. It's a different set of challenges from the first year or so, but I believe there's still fun to be had!
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Old 07-01-2025, 12:33 AM
Bardp1999 Bardp1999 is offline
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The above poster is the guild leader of the largest guild on the server and has literally unlimited resources for twinking

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  #8  
Old 07-01-2025, 01:40 AM
Teddie1056 Teddie1056 is offline
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Fuse needs to be broken up, or bag limits need to be put in to discourage cowardice like merging the two top guilds.
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  #9  
Old 07-01-2025, 09:22 AM
kjs86z2 kjs86z2 is offline
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Originally Posted by Teddie1056 [You must be logged in to view images. Log in or Register.]
Fuse needs to be broken up, or bag limits need to be put in to discourage cowardice like merging the two top guilds.
haha fuse being put on bag limits would be hilarious

years ago Riot was getting their shit pushed in week in week out and sucked enough GM dick to get bag limits put in place so they could go on life support
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  #10  
Old 07-01-2025, 07:20 PM
Solist Solist is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
haha fuse being put on bag limits would be hilarious

years ago Riot was getting their shit pushed in week in week out and sucked enough GM dick to get bag limits put in place so they could go on life support
The worst part is it was done with some hair brained, convoluted, multi week tracking bag limit system.

Not just a bag limit. You have a bag. You fill it. End of mobs for you.

Pick a number, all mobs are worth 1. You get 8 in a calendar week. Zero exceptions. Doesnt matter if it quakes 27 times in a week. Zero exceptions.
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