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#81
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Solid either you're trolling me or you're being very obtuse. You haven't actually responded to anything I said, you just repeated the same thing for three posts.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||||
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#82
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Rly just don't feel like explaining open source to you, was hoping maybe you'd do some autodidacting.
I guess just think of Encyclopedia Britannica vs. Wikipedia and you tell me which model worked out better for everyone. Isolationist or open source. | ||
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#83
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wikipedia is bullshit - some of the bs came from me - i would know
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#84
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The efficiency gains through open sourcing are staggering, and to argue against it is to try and defend an aging model that is producing embarrassingly poor results in comparison. | |||
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#85
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#86
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Who would start from PEQ code ground-zero and try to fix bugs on a server that's already advanced far beyond that? I know I certainly wouldn't waste my time. The efficiency gains occur when potential devs are at the same starting point (p99 code), to insure any work they're doing is actually work and not something that's already been done. Furthermore, more competition is certainly better for the player community, but I guess you're only looking at it from the pov of the devs- which is fine.
Finally, I think the idea of a p99 clone popping up and ruining the server is alarmist and ultimately a joke. Again, you're giving no credit to the community or the leadership of this server. | ||
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#87
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However from a customers/users point of view I can't think of a single example where Monopoly is beneficial in the long run. If you have rivals competing for customers they will need to keep them interested with improvements, developments and continous support. If the customers expectations aren't met they will consider their options (Which in this case simply don't exist). Ps. Regarding making changes based of PEQ-code, it's like trying to make repairs based off schematics of an old house which have went through several cycles of significant renovation. They simply are not relevant anymore. | |||
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#88
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It is just so stupid that all of the developers are all trying to reach the same goal, yet they will take a different path to get there. Then when they get there, they are like a kid with a ball who does not want to share. I guess that is why game companies are always having issues such as Infinity ward and activision.
p99 would be a great starting point and most of the work is done, it just needs to be adjusted for pvp. Why keep starting from scratch? What sort of "fame" do these neckbeards think they will get by hogging the code? I got news for them, it is not even their damn code! The code belongs to 989 studios and their developers. So basically you steal someones code, then when you finally get it working they way you want, you will not share it and force people who want a pvp server to start all over? hese mouth-breating dev's are lucky SoE does not even care or you'd be paying fines for the rest of your lives... | ||
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#89
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lol @ anyone who thinks open source is bad
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