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#81
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![]() Pet damage still needs a fix. I just watched my pet hit for lowest damage possible literally every other hit on a blue con mob for the first 75% of the fight. And if it quads, 90% of the time it quads for the lowest damage and 0% ever for high end damage. It's as if this change didn't take into account that pets tend to miss a hell of a lot. So, add up the misses and the low damage from pets, and the resists mobs (even light blues) have to caster spells, and you might as well reroll a new non-pet toon, because your pet class is now pathetic.
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#82
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![]() Quote:
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Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | |||
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#83
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![]() On the other hand..
Im playing a Human Necromancer, and i noticed that after the patch, It took my pet 25 -50% longer to kill a mob ive been camping for a couple of levels. Instead of crying about it, i use all the buffs i have available, and make sure that im always equipping it with two weapons. In some sense, id rather prefer a more challenging game, (perhaps a bit difficult) rather than just too easy. This was what i experienced playing live 1 year ago, and was able to reach lvl 50 without breaking a sweat. Now what the heck is the fun in that? Ofcourse i cant speak on behalf of the other casters with pets, that probsbly got more crippled that us necros...but anyways, im just happy to be able to play classic. | ||
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#84
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![]() Kanras already stated that there is a bug causing pets to hit for low damage way too often. There is probably already a fix coded up but until they bring the server down to patch it (likely won't be for at least a week), the weak damage is going to be around for a while.
Now, the people who keep saying 'pets were way overpowered anyways' I just don't get this argument. Pets were overpowered in Classic. Hell, in classic pets could pull agro off people (this whole mobs prioritizing PCs over pets if a PC on the hate list in range is very not classic) constantly. i remember grouping in lguk on my necro at lord/hand and having my pet take agro from the warrior tank on occasion with taunt off. The only real problem that was in pet hit distribution was that their low-end damage range wasn't low enough, pets should still be hitting for max/near max as often as they did before this patch.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#85
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![]() I think the idea Dannermax is that the new result of the change is also not classic.
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#86
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![]() Quote:
From a necro's perspective I need to reapply snare and maybe another dot and fear cast, that's not challenging as the fight is still the same, just longer. Although if you're truly seeking a more challenging gameplay, there's always higher risk mobs to camp out, or hell, summon your previous level pet, that should provide more than enough of a challenge. | |||
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#87
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![]() Quote:
To quote the old man from They Live this guy is "just some jackass lickin' his nuts again." This is obviously not the same change the happened live one year ago, as you state in your post, so a comparison of this change with that makes your entire post rediculous. | |||
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#88
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![]() Quote:
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#89
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#90
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![]() Quote:
lvl 34 necro pet <3 | |||
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