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  #81  
Old 06-16-2011, 03:08 AM
Guthmog Guthmog is offline
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Pet damage still needs a fix. I just watched my pet hit for lowest damage possible literally every other hit on a blue con mob for the first 75% of the fight. And if it quads, 90% of the time it quads for the lowest damage and 0% ever for high end damage. It's as if this change didn't take into account that pets tend to miss a hell of a lot. So, add up the misses and the low damage from pets, and the resists mobs (even light blues) have to caster spells, and you might as well reroll a new non-pet toon, because your pet class is now pathetic.
  #82  
Old 06-16-2011, 09:03 AM
fuark fuark is offline
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Quote:
Originally Posted by Guthmog [You must be logged in to view images. Log in or Register.]
- And if it quads, 90% of the time it quads for the lowest damage and 0% ever for high end damage.
I noticed this too. I don't have any idea how this could even be affected, but every time my pet quads (lvl 34) he's been hitting for 9/9/10/9, or something to that effect.
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  #83  
Old 06-16-2011, 10:41 AM
Dannermax Dannermax is offline
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On the other hand..

Im playing a Human Necromancer, and i noticed that after the patch, It took my pet 25 -50% longer to kill a mob ive been camping for a couple of levels.

Instead of crying about it, i use all the buffs i have available, and make sure that im always equipping it with two weapons. In some sense, id rather prefer a more challenging game, (perhaps a bit difficult) rather than just too easy.



This was what i experienced playing live 1 year ago, and was able to reach lvl 50 without breaking a sweat. Now what the heck is the fun in that?

Ofcourse i cant speak on behalf of the other casters with pets, that probsbly got more crippled that us necros...but anyways, im just happy to be able to play classic.
  #84  
Old 06-16-2011, 12:44 PM
baalzy baalzy is offline
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Kanras already stated that there is a bug causing pets to hit for low damage way too often. There is probably already a fix coded up but until they bring the server down to patch it (likely won't be for at least a week), the weak damage is going to be around for a while.

Now, the people who keep saying 'pets were way overpowered anyways' I just don't get this argument. Pets were overpowered in Classic. Hell, in classic pets could pull agro off people (this whole mobs prioritizing PCs over pets if a PC on the hate list in range is very not classic) constantly. i remember grouping in lguk on my necro at lord/hand and having my pet take agro from the warrior tank on occasion with taunt off.

The only real problem that was in pet hit distribution was that their low-end damage range wasn't low enough, pets should still be hitting for max/near max as often as they did before this patch.
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  #85  
Old 06-16-2011, 12:51 PM
Curmudgen Curmudgen is offline
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I think the idea Dannermax is that the new result of the change is also not classic.
  #86  
Old 06-16-2011, 01:49 PM
Mebryn Mebryn is offline
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Quote:
Originally Posted by Dannermax [You must be logged in to view images. Log in or Register.]
On the other hand..

Im playing a Human Necromancer, and i noticed that after the patch, It took my pet 25 -50% longer to kill a mob ive been camping for a couple of levels.

Instead of crying about it, i use all the buffs i have available, and make sure that im always equipping it with two weapons. In some sense, id rather prefer a more challenging game, (perhaps a bit difficult) rather than just too easy.



This was what i experienced playing live 1 year ago, and was able to reach lvl 50 without breaking a sweat. Now what the heck is the fun in that?

Ofcourse i cant speak on behalf of the other casters with pets, that probsbly got more crippled that us necros...but anyways, im just happy to be able to play classic.
I can see where you're coming from, and to be honest most Necro's have their pet buffed with all they can (Spirit Armor, Intensify Death, etc) and they're using the main, viable and mana effecient dots/spells for their level. That being said that pet damage snafu doesn't make it more challenging, mainly it's more inconvienient.

From a necro's perspective I need to reapply snare and maybe another dot and fear cast, that's not challenging as the fight is still the same, just longer. Although if you're truly seeking a more challenging gameplay, there's always higher risk mobs to camp out, or hell, summon your previous level pet, that should provide more than enough of a challenge.
  #87  
Old 06-16-2011, 02:01 PM
Guthmog Guthmog is offline
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Quote:
Originally Posted by Dannermax [You must be logged in to view images. Log in or Register.]
On the other hand..

Im playing a Human Necromancer, and i noticed that after the patch, It took my pet 25 -50% longer to kill a mob ive been camping for a couple of levels.

Instead of crying about it, i use all the buffs i have available, and make sure that im always equipping it with two weapons. In some sense, id rather prefer a more challenging game, (perhaps a bit difficult) rather than just too easy.



This was what i experienced playing live 1 year ago, and was able to reach lvl 50 without breaking a sweat. Now what the heck is the fun in that?

Ofcourse i cant speak on behalf of the other casters with pets, that probsbly got more crippled that us necros...but anyways, im just happy to be able to play classic.


To quote the old man from They Live this guy is "just some jackass lickin' his nuts again." This is obviously not the same change the happened live one year ago, as you state in your post, so a comparison of this change with that makes your entire post rediculous.
  #88  
Old 06-16-2011, 02:49 PM
Ostros Ostros is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
Kanras already stated that there is a bug causing pets to hit for low damage way too often. There is probably already a fix coded up but until they bring the server down to patch it (likely won't be for at least a week), the weak damage is going to be around for a while.

Now, the people who keep saying 'pets were way overpowered anyways' I just don't get this argument. Pets were overpowered in Classic. Hell, in classic pets could pull agro off people (this whole mobs prioritizing PCs over pets if a PC on the hate list in range is very not classic) constantly. i remember grouping in lguk on my necro at lord/hand and having my pet take agro from the warrior tank on occasion with taunt off.

The only real problem that was in pet hit distribution was that their low-end damage range wasn't low enough, pets should still be hitting for max/near max as often as they did before this patch.
Pretty much this. I wish there was some research I could do to show it, but I remember mage and necro pets (in that order) being pretty boss until they got a heavy re-balance sometime during or well after Luclin.
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  #89  
Old 06-16-2011, 03:09 PM
ryandward ryandward is offline
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Originally Posted by Zinramm [You must be logged in to view images. Log in or Register.]
No harvest spell yet?

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  #90  
Old 06-17-2011, 01:43 PM
fishingme fishingme is offline
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Quote:
Originally Posted by SpartanEQ [You must be logged in to view images. Log in or Register.]
Just made lvl 16 with my necro and got my new pet! 4, 4, miss, 4, 4, miss, miss, miss, 6, miss, 4 [You must be logged in to view images. Log in or Register.]

I'm not used to having a powerful pet except when I summoned a yellow con one at lvl 12 or so. I never played a necro past this lvl before, but it seems pretty weak at the moment. I'll keep trying and see if I was just having a bad string of luck.

The above was <i>was</i> against an even con mob, but it was at like 3% health and walking away. It took my pet about 30 seconds to finally off the thing.

I know you know that the minimum damage may be occurring too often; I'm just weighing in. No complaints.
I'd suggest making an alt until they fix pets. Trust me, a necro pet should never die against a dark blue with a full load out of druid buffs = / 8, 8, 14, 8
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