Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-02-2011, 04:23 PM
Aenor Aenor is offline
Banned


Join Date: Jun 2010
Posts: 830
Default A 4-team, hard-coded setup that could work

My previous thread discussed a Rallos-style setup with +/- 6 level spread for PvP. There was some insistence in that thread that only a team-based setup could work.

Therefore, here's my proposal for a 4-team, hard-coded server:

Team: Darkies
Races: Dark Elf, Ogre, Troll, Gnome
Cities: Neriak, Oggok, Grobb, Ak'Anon
Classes: Cleric, Enchanter, Mage, Necromancer, Rogue, Shadow Knight, Shaman, Warrior, Wizard

Team: Lighties
Races: Dwarf, Halfling, High Elf, Wood Elf
Cities: Kaladim, Rivervale, Felwithe, Kelethin
Classes: Bard, Cleric, Druid, Enchanter, Mage, Paladin, Ranger, Rogue, Warrior, Wizard

Team: Evil humans
Races: Human, Erudite, Barbarian
Cities: Freeport, Paineel, Halas
Classes: Bard, Cleric, Enchanter, Mage, Monk, Necromancer, Rogue, Shadowknight, Shaman, Warrior, Wizard

Team: Good humans
Races: Human, Half Elf, Erudite
Cities: Qeynos, Surefall Glade, Erudin
Classes: Bard, Cleric, Druid, Enchanter, Mage, Monk, Paladin, Ranger, Rogue, Warrior, Wizard
Last edited by Aenor; 06-02-2011 at 05:11 PM..
  #2  
Old 06-02-2011, 04:30 PM
Troy Troy is offline
Sarnak


Join Date: Jul 2010
Posts: 418
Default

How do you decide which humans/erudites are good and which are evil besides clr/pal/shd/nec?
  #3  
Old 06-02-2011, 04:51 PM
Aenor Aenor is offline
Banned


Join Date: Jun 2010
Posts: 830
Default

Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
How do you decide which humans/erudites are good and which are evil besides clr/pal/shd/nec?
Just that. It gives the world context. The story of this server is that it's post-Race War. Freeport is fallen and all good humans have retreated to Qeynos. The Barbarians have declared war on Qeynos and the gnomes have finally revealed their despicable nature by joining with the darkies.

The original Race War servers would have never worked as hard-coded servers because the Elf team got screwed on classes. Elven Royal Guard were the one guild on Vallon that stayed Elf purist. Every raid target they took down was a major accomplishment given the restrictions they imposed on themselves.

Sullon did not work because opening the server with Kunark gave the evil team an insurmountable advantage. Evils had an entire expansion to themselves where they could level to 60 without ever seeing a good or newt, while the latter were in each other's faces from day one, often sharing starting cities.

One thing I liked about Vallon was that whoever started in the same city as me was on my team. You don't log in to random ganking as it was on Rallos so it's more friendly to new players and supports a larger population.

At the same time I think 3 teams is too few. One team ends up being underpopulated and it's basically very close to WoW-style good vs. evil which blows dick. Race War was incredible back in the day because the cross teaming allowed a lot of political options. For this server, however, I say go hard coded to solve the problem of immortal healing.
Last edited by Aenor; 06-02-2011 at 05:03 PM..
  #4  
Old 06-02-2011, 04:59 PM
solid solid is offline
Sarnak

solid's Avatar

Join Date: May 2011
Posts: 263
Default

Having teams without bards on a pvp server is a joke.
  #5  
Old 06-02-2011, 05:10 PM
Aenor Aenor is offline
Banned


Join Date: Jun 2010
Posts: 830
Default

Quote:
Originally Posted by solid [You must be logged in to view images. Log in or Register.]
Having teams without bards on a pvp server is a joke.
From my understanding, Darkies won Tallon and were extremely competitive on Vallon without Bards. Point not taken. However I did miss bards on the Lightie team. That gives them 10 classes and softens the blow of no feign death class somewhat.
  #6  
Old 06-02-2011, 05:16 PM
solid solid is offline
Sarnak

solid's Avatar

Join Date: May 2011
Posts: 263
Default

Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
From my understanding, Darkies won Tallon and were extremely competitive on Vallon without Bards. Point not taken. However I did miss bards on the Lightie team. That gives them 10 classes and softens the blow of no feign death class somewhat.
n=2, statistically insignificant for forecasting.

Anyway, you would have to be retarded to knowingly roll a character on any team without bards & sham buffs. Evil humans win. Next server.
  #7  
Old 06-02-2011, 05:25 PM
Envious Envious is offline
Banned


Join Date: Mar 2011
Posts: 770
Default

Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
From my understanding, Darkies won Tallon and were extremely competitive on Vallon without Bards. Point not taken. However I did miss bards on the Lightie team. That gives them 10 classes and softens the blow of no feign death class somewhat.
Neg. PDM won TZ, with massive amounts of invuln healing / xteaming / gear advantage / massive numbers.
  #8  
Old 06-02-2011, 05:29 PM
JayDee JayDee is offline
Planar Protector

JayDee's Avatar

Join Date: Oct 2009
Posts: 1,672
Default

Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
From my understanding, Darkies won Tallon
No druids either

All 3 of our opposing teams had to band together just to compete.
__________________
  #9  
Old 06-02-2011, 06:03 PM
Cfullard Cfullard is offline
Kobold

Cfullard's Avatar

Join Date: May 2011
Posts: 160
Default

Quote:
Originally Posted by solid [You must be logged in to view images. Log in or Register.]
Having teams without bards on a pvp server is a joke.
Rofl - Vallon Zek was dark team controlled. Period. They had no bards, they had no druids but Dark team ruled that server and just like Tallon forced the 'Good' races to team up just to stand a chance.

Please know wtf you're talking about before you hurp-durp your way into a thread with carebear statements like this. Dark Team PvE'd for gear and did so without 'must have' classes. If this is going to be like TZ / VZ it needs to look like this.

Human Team -
Humans Barbarians Erudite
Freeport, Qeynos, Halas, Erudin, Paineel

Elven Team -
Wood Elf, Half Elf, High Elf
Kelethin, Felwithe

Short Team
Dwarf, Halfling, Gnome
Kaladim, Akanon, Rivervale

Evil Team
Trolls, Ogres, Dark Elf (Kunark, Iksar)
Neriak, Grobb, Oggok, Cabalis

It worked, it just did, and in truth I wish it would stay this way because for those of us who did TZ/VZ this is what we are used to.

Also, if I remember correctly it was

Humans - Blue names
Elves - Yellow Names
Evil - Orange name
Shorts - Purple
Last edited by Cfullard; 06-02-2011 at 06:05 PM..
  #10  
Old 06-02-2011, 06:10 PM
Aenor Aenor is offline
Banned


Join Date: Jun 2010
Posts: 830
Default

Quote:
Originally Posted by Cfullard [You must be logged in to view images. Log in or Register.]
It worked, it just did.
I am 100% in favor of P99 Red being an exact copy of Vallon/Tallon Zek circa 1999. If you want to copy one of the classic rulesets, why not copy the only one that was so popular they had to carbon copy it onto a second server?

Soft-coded teams would also solve Knuckle's issue. If you can group and guild across teams, you don't have to worry about the population being too thinly divided among hard coded teams. Then you have the political dynamic of purist guilds vs. cross teamers and may the biggest ballsack win.
Last edited by Aenor; 06-02-2011 at 06:15 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:48 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.