#81
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Another idea that occurs to me would just be to have representatives hang out and roll, but rather than an even roll your guild would get some sort of bonus based on their last kill times. So let's say for example Tunare spawns, and clear times were Riot: 3 hours, F/AG 4 hours, Aegis 5 hours, then the roll might be 0-50 riot, 51-80 F/AG, 81-100 Aegis. I'm sure there would be a million hours of lawyerquesting going into exactly how that roll would work! But it would keep the rotation from blowing up as the smaller guilds would be slower and thus get fewer chances, and it would also maintain an element of competition. | |||
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#82
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As long as it's not all day or something ridiculous where little guilds can hold a lock that they have no chance of killing. 3 hours is even a pretty long stall.
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Nexii Vanadis | Nexii's Erotic Adventures
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#83
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Most of my last suggestion is liked by Riot it seems like, but the only real stick in the mud is the AG / F alliance. If the two want separate slots, if they cease to be allied anymore, it seems like that would bring this all to it's conclusion, in a single day.
If we increased the lockout to 45 minutes, added a stipulation that no pre-clearing to Vulak can be done and we start from a standard starting point, and left the rest of my proposed idea as it stood in the last message is that something all 3 of those guilds could agree to? I want to hear suggestions from the AG / F people on that concern that Riot raised. Like I said, the issue I got most from fellow Riot members was if Freedom and AG want separate slots, they have to be separate entirely. | ||
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#84
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#85
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But yea if you wanted to end racing, weighted rolls after the boss pops, based on how many people from each entity show up. 50 riot show up they get 1-49, etc etc. Probably would need a minimum though it'd be silly to hold a lock with a small turnout
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Nexii Vanadis | Nexii's Erotic Adventures
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#86
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If you have an actually constructive comment on how to amend that proposal that a lot of Riot seems on board with if AG / F become separate entities entirely again, please do say something. If you don't have anything to say though, please let the adults work it out. | |||
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#87
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The Race FTE lockouts can probably vary for certain content but couldn't be nowhere near 1:5-2hrs. 45min- 1hr I imagine. Otherwise the big guilds lose their competitive advantage and will split.
For inner ToV the meta favors big numbers. It's just the way it is. You can accomplish the targets on low numbers - sure . Can you do crazy train aways or do a 6 guard Vulak kite with 40 people? Probably not | ||
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#88
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#89
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The difference between what I've said and what you've said is relying on 1-2 people to do all the legwork for yellow text, where mine says the entire guild should contribute. Larger numbers would have the advantage, but wouldn't necessarily be insurmountable. Even our time difference isnt that much. You literally only dislike it because it would make AG / F stand on their own it feels like, which is why we are in this predicament. | |||
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#90
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you've clearly read one of my ideas, but that's besides the point. The entire reason that freedom and AG teamed was so that they could be competitive with the Riot Zerg. For what a year now, the only option that players that wanted pixels had was to join the zerg. The Freedom / AG alliance has been chiseling away at that requirement, to allow more options for players.
Your suggestion is just merely relying on the numbers of the players that riot has been hoarding for a year because there was no other option. With an FTE race, there is skill involved and it shifts the focus away from just a pure numbers vantage to instead a who can better prepare to win prospect. Again, this was just one of my suggestions... I had a list of ideas, including things like: - a player run council to prejudge petitions for the GM staff (with GM oversight or a GM thumbs up or down to prevent corruption) - extremely painful penalties for both rule violators and failed petitioners (1 week total raid bans, etc). | ||
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