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#1
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p1999 enchanters are classic
continue the drivel | ||
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#2
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OP was bullied in school by enchanters and is now taking revenge trying to get them nerfed.
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#3
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Just did a test fight to show you what I'm seeing. Fight was 3 dark blue mobs on initial engage and 1 added for more exp as pet wasn't low enough. I got 2 full exp kills and 1 pet exp kills. Had 1/2 my mana left at end and 2 bubbles of health. Almost had the fourth mob but my health was low due to lack of rune so I just gated out after channeling root.
I've been doing this for 3 levels now and it pretty much always goes this way. Quote:
In the course of this fight I did a channeling check 7 times and 6 of them were successful. I'll post the full logs if you don't believe it. This happens every single time I'm not just picking a lucky fight. Everyone should be able to admit channeling is too successful on P99 or maybe your computers suck and it relates to the video performance I mentioned. I'm guessing people will try to say this is just low levels or something but channeling is supposed to be worse at low level. I've played here to 60 multiple times. It doesn't seem to be any different if the mobs are hitting double attacks or even if there are 5 mobs on me. Channeling works almost every time unless you get stunned. Also I have no idea what Enchanter was like at higher levels on EQ classic. I'm basing my argument on channeling level 1-30ish and Enchanter 1-30ish. Maybe in classic Enchanter was OP at max level, I don't know, and channeling here seems roughly accurate at max level but nowhere near accurate at lower levels. Really? A late 20s Enchanter channels 6/7 casts? Not classic. I checked another log I made where I had rune up at the start of the fight. I had 5 channeling checks and 4 of them were successful. Actual classic EQ I remember regularly dying level 20-30 because of FREQUENT root resists and interruptions. The kind of thing where I'd throw my keyboard across the room because you resist root 3 times in a row and get interrupted 5 times and die. This was fighting a single mob. NEVER happens on P99. I just walk in, no rune, 3 mobs hittng me and cast charm right through it. Over and over for 3 levels now. | |||
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Last edited by azxten; 10-01-2020 at 05:34 PM..
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#4
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Quote:
So Red99 channeling was too successful? Kind of like item recharging got nerfed there too. Seems like these rules should be on all servers. | |||
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#5
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Quote:
This thread is kind of interesting. It's about the removal of AA abilities that were supposed to improve channeling chance. It says channeling got set to 100% success because of "long standing issues" with channeling and so the AAs which increased chance to 90% made chance to cast worse after this change. The quote above I find very interesting. In EQEmu code at least channeling helps you successful cast through pushback. However, this quote says that channeling was only for getting hit and would not help you with distance moved from push. This may explain part of why things are so off on P99. Did channeling in classic as a skill only help reduce interrupt chance from attacks but a separate non-skill based check was done for distance between start/end of cast? Also is this part of the "long standing issues" with channeling that caused them to set it to 100% probably because people got interrupted so much due to these additional checks that P99 does not have? EQEmu only has a skill based check plus "bonuses" from the spell, items, or AAs. There is no alternative chance to fail. Quote:
Seems like the EQEmu code, if this is true, should use the existing check it has for channeling through a certain number of attacks but that percent chance should be decoupled from the X/Y check that should be a static value and a secondary check. | ||||
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Last edited by azxten; 10-01-2020 at 05:54 PM..
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#6
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EQ EMu = not real server, this is emulated
you stupid? | ||
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#8
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Here we go guys...
https://www.project1999.com/forums/s...d.php?t=343453 Funny post from cd288 in this thread. Quote:
This bug thread seems to have fallen to the wayside but it reveals a few important things. 1. Channeling skill likely should not apply to push which is a separate roll. Quote:
Lead Designer Posts: 1979 Registered: 05-04-2004 https://web.archive.org/web/20061207...sage.id=239994 2. Channeling is not a global roll for all attacks it's a per attack roll. Quote:
TAKP Staff client decompile data https://www.takproject.net/forums/in...38/#post-80157 So EQ staff post in 2004 confirms channeling SKILL is not relevant to move interrupts. Is this how P99 works? Unknown but it's not how the EQEmu code works. Decompile of client shows each hit gets an interrupt roll? Is this how P99 works? Unknown but it's not how the EQEmu code works. Lower level spells should have a channeling bonus, also mentioned by Rashere. Is this how P99 works? Unknown but it doesn't seem to be how the EQEmu code works. Bumped the old bug thread. Glad we could circle back on this and I find the post from cd288 in the bug thread hilarious. | |||||
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#9
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Quote:
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#10
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Is this troll thread still rollin'?
LOL! | ||
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