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  #1  
Old 10-01-2020, 01:57 PM
derpcake2 derpcake2 is offline
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p1999 enchanters are classic

continue the drivel
  #2  
Old 10-01-2020, 02:13 PM
Bondrake Bondrake is offline
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OP was bullied in school by enchanters and is now taking revenge trying to get them nerfed.
  #3  
Old 10-01-2020, 05:29 PM
azxten azxten is offline
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Just did a test fight to show you what I'm seeing. Fight was 3 dark blue mobs on initial engage and 1 added for more exp as pet wasn't low enough. I got 2 full exp kills and 1 pet exp kills. Had 1/2 my mana left at end and 2 bubbles of health. Almost had the fourth mob but my health was low due to lack of rune so I just gated out after channeling root.

I've been doing this for 3 levels now and it pretty much always goes this way.

Quote:
[Thu Oct 01 13:57:53 2020] You appear.
[Thu Oct 01 13:57:53 2020] You begin casting Tashani.
[Thu Oct 01 13:57:54 2020] A goblin priest glances nervously about.
[Thu Oct 01 13:57:54 2020] An ice goblin kicks YOU for 2 points of damage.
[Thu Oct 01 13:57:54 2020] An ice goblin tries to hit YOU, but misses!
[Thu Oct 01 13:57:54 2020] You are stunned!
[Thu Oct 01 13:57:54 2020] A goblin priest bashes YOU for 3 points of damage.
[Thu Oct 01 13:57:54 2020] A goblin priest hits YOU for 39 points of damage.
[Thu Oct 01 13:57:55 2020] An ice goblin tries to kick YOU, but misses!
[Thu Oct 01 13:57:55 2020] An ice goblin tries to hit YOU, but misses!
[Thu Oct 01 13:57:56 2020] You can't cast spells while stunned!
[Thu Oct 01 13:57:56 2020] You are unstunned.
[Thu Oct 01 13:57:57 2020] You begin casting Charm.
[Thu Oct 01 13:57:57 2020] An ice goblin tries to hit YOU, but misses!
[Thu Oct 01 13:57:57 2020] An ice goblin tries to hit YOU, but misses!
[Thu Oct 01 13:57:57 2020] A goblin priest hits YOU for 26 points of damage.
[Thu Oct 01 13:57:58 2020] An ice goblin hits YOU for 11 points of damage.
[Thu Oct 01 13:57:59 2020] You regain your concentration and continue your casting.
First mob misses, the other two hit me, regain casting.

In the course of this fight I did a channeling check 7 times and 6 of them were successful. I'll post the full logs if you don't believe it. This happens every single time I'm not just picking a lucky fight. Everyone should be able to admit channeling is too successful on P99 or maybe your computers suck and it relates to the video performance I mentioned.

I'm guessing people will try to say this is just low levels or something but channeling is supposed to be worse at low level. I've played here to 60 multiple times. It doesn't seem to be any different if the mobs are hitting double attacks or even if there are 5 mobs on me. Channeling works almost every time unless you get stunned. Also I have no idea what Enchanter was like at higher levels on EQ classic. I'm basing my argument on channeling level 1-30ish and Enchanter 1-30ish. Maybe in classic Enchanter was OP at max level, I don't know, and channeling here seems roughly accurate at max level but nowhere near accurate at lower levels.

Really? A late 20s Enchanter channels 6/7 casts? Not classic.

I checked another log I made where I had rune up at the start of the fight. I had 5 channeling checks and 4 of them were successful.

Actual classic EQ I remember regularly dying level 20-30 because of FREQUENT root resists and interruptions. The kind of thing where I'd throw my keyboard across the room because you resist root 3 times in a row and get interrupted 5 times and die. This was fighting a single mob. NEVER happens on P99. I just walk in, no rune, 3 mobs hittng me and cast charm right through it. Over and over for 3 levels now.
Last edited by azxten; 10-01-2020 at 05:34 PM..
  #4  
Old 10-01-2020, 05:38 PM
azxten azxten is offline
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Quote:
Exclusive to Red99:
Added a 5% per attack reduction in channeling chance.
Hmmm...

So Red99 channeling was too successful? Kind of like item recharging got nerfed there too. Seems like these rules should be on all servers.
  #5  
Old 10-01-2020, 05:50 PM
azxten azxten is offline
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Quote:
EDIT: Just for random information, Channeling is for continuing to cast when being hit (taking damage), not stuns, bash, push, other movement, "interrupt casting" abilities (similar to the paladin Force of Disruption AA), et cetera.
https://forums.daybreakgames.com/eq/...-mastery.3681/

This thread is kind of interesting. It's about the removal of AA abilities that were supposed to improve channeling chance. It says channeling got set to 100% success because of "long standing issues" with channeling and so the AAs which increased chance to 90% made chance to cast worse after this change.

The quote above I find very interesting. In EQEmu code at least channeling helps you successful cast through pushback. However, this quote says that channeling was only for getting hit and would not help you with distance moved from push. This may explain part of why things are so off on P99.

Did channeling in classic as a skill only help reduce interrupt chance from attacks but a separate non-skill based check was done for distance between start/end of cast? Also is this part of the "long standing issues" with channeling that caused them to set it to 100% probably because people got interrupted so much due to these additional checks that P99 does not have? EQEmu only has a skill based check plus "bonuses" from the spell, items, or AAs. There is no alternative chance to fail.

Quote:
I have a hard time channeling through multiple greens for instance. Are you saying that I have a 100% chance to channel through the damage but the interrupts that i get are probably due to being pushed?

Correct, push is generally what is going to cause interrupts more than anything with stuns you don't shake off being a close second. At least at one time, push was calculated by comparing where you were when you started casting and where you are when you finished casting and the greater the difference the more likely an interrupt.
At least according to this EQ super nerd that seems to be the case. I wonder how they knew about this. Possibly you could reverse engineer it simply by offsetting your start/end distance when casting and comparing interrupt rates at 1 channeling skill to max skill. If the rate stays the same you could conclude that channeling skill has no impact on your chance to be interrupted from movement and is only to compensate for the attacks as they say.

Seems like the EQEmu code, if this is true, should use the existing check it has for channeling through a certain number of attacks but that percent chance should be decoupled from the X/Y check that should be a static value and a secondary check.
Last edited by azxten; 10-01-2020 at 05:54 PM..
  #6  
Old 10-01-2020, 06:00 PM
Toad1 Toad1 is offline
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EQ EMu = not real server, this is emulated

you stupid?
  #7  
Old 10-01-2020, 07:33 PM
azeth azeth is offline
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Quote:
Originally Posted by Toad1 [You must be logged in to view images. Log in or Register.]
EQ EMu = not real server, this is emulated

you stupid?
Impressive join date. You legitimately don't understand the purpose of this server.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #8  
Old 10-01-2020, 08:15 PM
azxten azxten is offline
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Here we go guys...

https://www.project1999.com/forums/s...d.php?t=343453

Funny post from cd288 in this thread.

Quote:
Please please please implement this change staff. I really want to see the looks of horror on all the peoples' faces from the nerf Enchanters thread when they realize that their complaints caused people to realize that the biggest issue with why Charm killing is significantly easier on P99 was that channeling was broken and all their casters are now nerfed too.
So we're in agreement?

This bug thread seems to have fallen to the wayside but it reveals a few important things.

1. Channeling skill likely should not apply to push which is a separate roll.

Quote:
One caveat to this...channeling doesn't apply to being bashed, stunned, or moving. Even with a high channeling skill, if you get bashed, stunned, or moved too far, you're going to lose your spell. That hasn't changed.
Rashere
Lead Designer
Posts: 1979
Registered: 05-04-2004

https://web.archive.org/web/20061207...sage.id=239994

2. Channeling is not a global roll for all attacks it's a per attack roll.

Quote:
PC spell interrupt logic was rewritten to match a decompile taken from the client. That doesn't mean errors aren't possible, but it does mean that it's likely correct.

Keep in mind that it does these two things:

Every hit on you while casting a spell each has its own interrupt roll, so if you're casting a spell that's easy to interrupt, it's not likely to succeed if you're hit a lot.

Spells that are six or more levels under your current level get a significant channeling bonus. This bonus grows the older the spell is.
Torven
TAKP Staff client decompile data

https://www.takproject.net/forums/in...38/#post-80157

So EQ staff post in 2004 confirms channeling SKILL is not relevant to move interrupts. Is this how P99 works? Unknown but it's not how the EQEmu code works.

Decompile of client shows each hit gets an interrupt roll? Is this how P99 works? Unknown but it's not how the EQEmu code works.

Lower level spells should have a channeling bonus, also mentioned by Rashere. Is this how P99 works? Unknown but it doesn't seem to be how the EQEmu code works.

Bumped the old bug thread. Glad we could circle back on this and I find the post from cd288 in the bug thread hilarious.
  #9  
Old 10-01-2020, 08:37 PM
Sabin76 Sabin76 is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Impressive join date. You legitimately don't understand the purpose of this server.
Lol, pay no mind... it's just the *checks world number* 5th iteration of Bigsham doing Bigshammy things.
  #10  
Old 10-01-2020, 06:41 PM
GnomeCaptain GnomeCaptain is offline
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Is this troll thread still rollin'?

LOL!
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