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#81
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Remember they are real persons with real lifes, families, a job etc, not professional dev for whom developping EQ is a job that earns them a living. The time they can dedicate to the server is invested into making sure it works as intended a developping what is their vision of the server. They probably won't have any time to think about what could keep them busy in a few years time. | |||
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#82
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#83
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#84
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#85
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The "classic EQ experience" is something that can not be reattained here and now, in 2011, by playing the game exactly as it was designed 11-12 years ago. The only way you can do that, or come the closest to it anyway, is by taking the content of EQ and shaping with the expertise, wisdom, and a passion for what the game was supposed to be. "Classic Everquest" itself was something that could have been improved upon, without changing the feel of the game at all. We didn't care about the flaws at the time because it was a one-of-a-kind game, a completely new experience, and we were enraptured. Quote:
Changing it to what I described (permanent charm of the animal until you zone, but with a lower level cap) would be completely in the flavor of Rangers and Druids and actually make the skill usable in select areas (always outdoor, which is again in the flavor of Rangers and Druids).
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Last edited by Zuranthium; 05-14-2011 at 12:25 AM..
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#86
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This is what I'm asking about. Quote:
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#89
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You are not playing EQ as it was when it started up, not even close, simply by using the exact same in-game numbers on everything. The original EQ experience is not in the exact coding of how the game was, but the driving IDEA behind the game and the way people played it. The point of classic Everquest was exactly as the title says - to quest endlessly. The focus of the game should be making players explore, making players fear for their lives anywhere they go that isn't specifically a safe zone, and making players discover and invent new things. Pray tell, how many people bothered to try and do trade skills (aside from Jewel Crafting) when they started playing on this server? Having a full set of leather armor on a lower level character was considered a great accomplishment in 1999. Quote:
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#90
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I have read your post at fippy forums, and agree with most of it.
The immersion is indeed lost. People here on p99 want to believe they replaying the "classic" as it was, but they really not - everything here is done "by the book" : go there, kill a, go there, kill b, go there, kill c, etc etc etc. they know exactly where spawns what, and drops what, and how often, and everything looks more and more like some sort of math-calc contest, rather than a gameplay. Absolutely nothing in the world can bring the original eq back. But you can make a new game, that will have the spirit of eq, but at teh same time will be new and unexplored. God bless Emu [You must be logged in to view images. Log in or Register.] | ||
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