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  #81  
Old 05-13-2011, 11:30 PM
Nagash Nagash is offline
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
And each person has their own vision of what a classic timeline is.
Nope, the timeline of EQ is very well defined. The only specifics of this server is that the developpers decided they would stop at Velious, no Luclin, PoP or whatever came after. What will happen once Velious has been released and explored is anyone's guess but the dev will probably not consider or think about this for the time being as they have to get Velious out first which will probably take them a year or two.

Remember they are real persons with real lifes, families, a job etc, not professional dev for whom developping EQ is a job that earns them a living. The time they can dedicate to the server is invested into making sure it works as intended a developping what is their vision of the server. They probably won't have any time to think about what could keep them busy in a few years time.
  #82  
Old 05-13-2011, 11:31 PM
enatomi enatomi is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I'm simply arguing that such a thing is not the case and I'm completely sure everyone would still want to play on this server if there were minor deviations made from the paint-by-the-book model that would improve the product and in fact create MORE of a classic EQ experience.
Tell me though how your suggestions move anyway at all towards more of a classic EQ experience. By implementing aspects that were never found in live, you are moving in the opposite direction.
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  #83  
Old 05-13-2011, 11:37 PM
Nagash Nagash is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
People think that because EQ is being recreated in paint-by-the-book fashion, they will get the same experience as before (or be able to experience what they heard about and missed out on).
How do you manage to read people's mind in order to know what they think? Even if you guess (and then it's just a guess) by reading the forum, the number of posters here is only a tiny percentage of the number of players playing on the server. Considering it as representative is being grossly mislead.

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I'm simply arguing that such a thing is not the case and I'm completely sure everyone would still want to play on this server if there were minor deviations made from the paint-by-the-book model that would improve the product and in fact create MORE of a classic EQ experience.
So if we come back to your initial post, from you perspective, changing the way charm works to make it permanent is a minor deviation? Man, what is it you're smoking? I want the same stuff, it looks quite potent [You must be logged in to view images. Log in or Register.]
  #84  
Old 05-14-2011, 12:09 AM
Widan Widan is offline
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Originally Posted by username17 [You must be logged in to view images. Log in or Register.]
The goal of p1999 is not to provide a classic experience.
The goal is to provide a Day 1 - Velious server on the same time line as Live.
This is absolutely possible.
Hey man sorry to be the one to tell you this, but this goal failed long ago. They are implementing content as quick as they can with limited resources, but the timeline is much longer here than it was on live.
  #85  
Old 05-14-2011, 12:19 AM
Zuranthium Zuranthium is offline
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Originally Posted by enatomi [You must be logged in to view images. Log in or Register.]
Tell me though how your suggestions move anyway at all towards more of a classic EQ experience. By implementing aspects that were never found in live, you are moving in the opposite direction.
Does nobody listen, does nobody learn???

The "classic EQ experience" is something that can not be reattained here and now, in 2011, by playing the game exactly as it was designed 11-12 years ago. The only way you can do that, or come the closest to it anyway, is by taking the content of EQ and shaping with the expertise, wisdom, and a passion for what the game was supposed to be. "Classic Everquest" itself was something that could have been improved upon, without changing the feel of the game at all. We didn't care about the flaws at the time because it was a one-of-a-kind game, a completely new experience, and we were enraptured.

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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
So if we come back to your initial post, from you perspective, changing the way charm works to make it permanent is a minor deviation? Man, what is it you're smoking? I want the same stuff, it looks quite potent [You must be logged in to view images. Log in or Register.]
Not charm, only Charm Animal. It's a spell that is useless in many areas, certainly for the higher end content, as there aren't any animals to charm in those zones. And, as it stands in current form, it's pretty useless even in areas where it can be used because of the cost (it's an expensive spell and must be recast frequently) and time spent having to constantly re-charm (it takes much longer to cast than the Enchanter charms of the same level) and the danger of the charmed animal suddenly breaking and killing you if you're prone.

Changing it to what I described (permanent charm of the animal until you zone, but with a lower level cap) would be completely in the flavor of Rangers and Druids and actually make the skill usable in select areas (always outdoor, which is again in the flavor of Rangers and Druids).
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  #86  
Old 05-14-2011, 12:54 AM
enatomi enatomi is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Does nobody listen, does nobody learn???

The "classic EQ experience" is something that can not be reattained here and now, in 2011, by playing the game exactly as it was designed 11-12 years ago. The only way you can do that, or come the closest to it anyway, is by taking the content of EQ and shaping with the expertise, wisdom, and a passion for what the game was supposed to be. "Classic Everquest" itself was something that could have been improved upon, without changing the feel of the game at all. We didn't care about the flaws at the time because it was a one-of-a-kind game, a completely new experience, and we were enraptured.
We're listening, but you are not making sense.

This is what I'm asking about.
Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I'm simply arguing that such a thing is not the case and I'm completely sure everyone would still want to play on this server if there were minor deviations made from the paint-by-the-book model that would improve the product and in fact create MORE of a classic EQ experience.
How do your ideas "in face create MORE of a classic EQ experience." To most people, "a classic EQ experience" consists of playing EQ as it was back when it started and up until Luclin/PoP which took away a huge chunk of "classic" aspects. This isn't some deep, artful shit. This is just playing the game as it was.
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  #87  
Old 05-14-2011, 01:04 AM
Hamahakki Hamahakki is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
If people want to try and experience EQ exactly as it was, then be my guest.
Most sensible thing he's said yet.
  #88  
Old 05-14-2011, 01:05 AM
Doors Doors is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
multitude of points I am bringing to the table.
I am being trolled hard.
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Last edited by Doors; 05-14-2011 at 02:10 AM..
  #89  
Old 05-14-2011, 01:24 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by enatomi [You must be logged in to view images. Log in or Register.]
How do your ideas "in face create MORE of a classic EQ experience." To most people, "a classic EQ experience" consists of playing EQ as it was back when it started and up.
How can I make myself more clear:

You are not playing EQ as it was when it started up, not even close, simply by using the exact same in-game numbers on everything.

The original EQ experience is not in the exact coding of how the game was, but the driving IDEA behind the game and the way people played it. The point of classic Everquest was exactly as the title says - to quest endlessly. The focus of the game should be making players explore, making players fear for their lives anywhere they go that isn't specifically a safe zone, and making players discover and invent new things.

Pray tell, how many people bothered to try and do trade skills (aside from Jewel Crafting) when they started playing on this server? Having a full set of leather armor on a lower level character was considered a great accomplishment in 1999.

Quote:
Originally Posted by Hamahakki [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
If people want to try and experience EQ exactly as it was, then be my guest.
Most sensible thing he's said yet.
Too bad you factually can NOT play Everquest exactly as it was. For example, your spell book doesn't take up fullscreen when you open it in this version of the game. That right there is already one major deviation from actual original EQ that alters the game from what it originally was.

Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
This isn't live. Nobody here wants live.
My ideas have nothing to do with live and are all ABOUT the classic Everquest experience. Once again, you all need to read about my experience with classic Everquest and how much I care about it and how deeply I understand it - http://www.fippydarkpaw.com/forums/v...p=11640#p11640
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  #90  
Old 05-14-2011, 01:56 AM
Kika Maslyaka Kika Maslyaka is offline
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I have read your post at fippy forums, and agree with most of it.
The immersion is indeed lost. People here on p99 want to believe they replaying the "classic" as it was, but they really not - everything here is done "by the book" : go there, kill a, go there, kill b, go there, kill c, etc etc etc. they know exactly where spawns what, and drops what, and how often, and everything looks more and more like some sort of math-calc contest, rather than a gameplay.

Absolutely nothing in the world can bring the original eq back.
But you can make a new game, that will have the spirit of eq, but at teh same time will be new and unexplored.
God bless Emu [You must be logged in to view images. Log in or Register.]
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