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  #81  
Old 06-13-2020, 01:28 PM
7thGate 7thGate is offline
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Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Outside of tracking then, what value does a Ranger bring to a raid situation if their DPS is only middle of the road?

Ranger is one of my favorite classes and I plan to reroll one eventually. They get Dual Wield, Double Attack and Kick, and two okay DoT's late game as well (Drones of Doom and Immolate), and the fact that their DPS can match a Monk's is surprising to me, but they still fall short of a Warrior, a class that's seemingly meant more for Tanking than it is for damage output.

Does a Rangers Kick eventually get the ability to stun and interrupt spells like a Warriors?
In addition to the other mentioned things, Trueshot is underrated on Rangers, especially if the raidforce isn't BIS. An Exquisite Velium Bow Ranger is going to be at about 90% of the DPS of a Ragebringer/Exquisite Velium Spear rogue for two minutes while using Trueshot, and they get to do it from 350 range away. If a single dragon fear or slow AOE sticks on a rogue, or AOE dodge is required, the Ranger will pull ahead. They get to ignore terrible hit boxes and mob movement due to tank fears/etc while doing this too; while I was still doing sky, Rangers would routinely top DPS vs. Queen Bee because her hit box sucks and she'll move sometimes after deathtouching the tank before getting brought back under control.

You do have to do fights in places where you can actually get that range though. On some targets you can, on some you can't. If there's no debilitating AOEs, then it doesn't matter anyway.
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  #82  
Old 06-19-2020, 02:31 PM
Loadsamoney Loadsamoney is offline
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What I'm really curious about is why Warriors are classified as a terrible soloing class? To me, a characters ability to solo is not defined by how much downtime they have after an engagement, but whether or not they can win an engagement at all. If a 30 Warrior can fight, say, a 28 Guard in High Keep and win the fight, regardless of how much downtime they have afterwords, they are a capable soloing class in that instance, IMO.

And given that Warriors have Kick/Slam, Dual Wield, Double Attack and Crits, I would think that, with even semi-decent weapons and some plain old Banded Armor, a Warrior could do quite well if they just stick to pulling singles, kill their target quickly, and then regen up while they wait for a respawn. That's typically what I do playing other melee classes anyway.
  #83  
Old 06-19-2020, 02:35 PM
Naethyn Naethyn is offline
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Paladins get lay on hands.
Shadowknights get harm touch.
Warriors get a text to remind healers that they are low life.
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  #84  
Old 06-19-2020, 02:37 PM
Loadsamoney Loadsamoney is offline
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Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Paladins get lay on hands.
Shadowknights get harm touch.
Warriors get a text to remind healers that they are low life.
Warriors also get Crits, Kick, and higher HP.
  #85  
Old 06-19-2020, 02:40 PM
Naethyn Naethyn is offline
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Warriors can solo, but not effectively until 50 and kunark weapons, and even then its kinda slow waiting on procs. The idea is to use snare whip, your bow, and a joust with a trunch for slow. I used to solo quite a bit in the 50's using this strategy. Once slow lands its 2 blood points.
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  #86  
Old 06-19-2020, 04:07 PM
Allishia Allishia is offline
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War solo is really easy 1-50 if twinked...my war lvled really fast with a fungi and a crappy 2hb. Had a few root nets for emergency and a backpack full of bandaids. Was fun! Ofc once you get 51+ duo or trio is way faster though.
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  #87  
Old 06-19-2020, 04:50 PM
kaev kaev is offline
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Originally Posted by Allishia [You must be logged in to view images. Log in or Register.]
War solo is really easy 1-50 if twinked...my war lvled really fast with a fungi and a crappy 2hb. Had a few root nets for emergency and a backpack full of bandaids. Was fun! Ofc once you get 51+ duo or trio is way faster though.
Rootnets no longer good for emergency tho...
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  #88  
Old 06-19-2020, 04:51 PM
Dogma Dogma is offline
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Mostly solo'd 1-50 and exclusively solo'd 50-60 on my warrior (the first time through).

Fungi tunic, truncheon of doom, blood point x2 and skinning knife.
  #89  
Old 06-19-2020, 05:09 PM
Loadsamoney Loadsamoney is offline
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Originally Posted by Dogma [You must be logged in to view images. Log in or Register.]
Mostly solo'd 1-50 and exclusively solo'd 50-60 on my warrior (the first time through).

Fungi tunic, truncheon of doom, blood point x2 and skinning knife.
Okay, but what about soloing efficiently and comfortably for a Warrior that doesn't have access to regen or lifetap procs?
  #90  
Old 06-19-2020, 05:44 PM
Dogma Dogma is offline
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Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Okay, but what about soloing efficiently and comfortably for a Warrior that doesn't have access to regen or lifetap procs?
I wouldn't know. A couple good weapons with haste item and you can probably beastmode a mob or two to death. One of the Green warriors might be able to answer you better.

Doesn't sound like fun to me. I would recommend not planning on soloing a lot in that instance.
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