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#1
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Quote:
100% this From talking to the TLP nerds a lot over the past week+, there is a negative connotation with project 1999, partly due to Reds population. They are stupid as shit, but they see Reds low pop and use that as an argument in every fucking thread when discussing P99. | |||
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#2
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People are making it sound as though somehow the top guilds on this server won by a skilled set of players banding together who play 24/7. That's not the reality. They "won" because no one on either side has patience to sit and engage for 20+ hours daily in monkquest and the associated fuckery that go with 2 to 3 people engaging in tactics to prevent the other side from killing dragons. So inevitably people stop logging in until everyone bands together in the new guild of the month that will kill dragons. It's the same 2 to 3 sick human beings that do this that have been associated with all of these guilds while everyone else on both sides stare at zone walls and watch porn or netflix on the other monitor.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#3
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Above poster was a part of every zerg guild that griefed all competition so they would quit , he then got "BIS" And quit and acted cool, like colgate.
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#4
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Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#5
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OK so we know that everquest is broken in these ways, and PVP in it can make it even worse. The game wasn't meant to be beaten and we have beaten it and ground it into powder and spit on it and pissed on it and cussed at it and written it bad report cards and complained about it, and we are still here.
So to keep this thing everquest and good there isn't a whole lot of fancy stuff we can do except to try to not have the community be too toxic. But geez when you're playing a game that rewards 20 hours / day of play theres not a lot you can do when you get to the top levels of pixel rot. Pixel rot happens guys. Thats why I was pretty focused on an item loot 4 lvl pvp range server (without de leveling, and with level req's on epics) because you can use different strategies and the top tier gear is quite obtainable. But now I don't care and would be fine with sullon rules for a while. | ||
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#6
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It's simple boys, if you make a server that caters to the 'normal' crowd of EQ PvP server players and it will be dead before you know it.
The engine room (population) of any EQ server is it's casuals, therefore if you want a semi-sucessful eq pvp server (not a server with 50 nerds on it) you need to cater to the casuals. Simple as formula. | ||
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Last edited by White_knight; 02-27-2020 at 05:12 AM..
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#7
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The same 50 nerds that will play a 50 pop server will play a casual eq PvP server.
They don't need to be catered too. | ||
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#8
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Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#9
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All valid points but I think the opposing argument is how fun is a 20 year old MMO emulated server without a decent size population. I see both sides of opinions, maybe something in the middle so the server isn’t the same 50 stay at home sons perhaps. ? /shrugs
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#10
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I've never played nor had interest in EQ PvP. A few questions I have:
1. For a seasonal team PvP server (a server that starts and ends on predetermined dates), would it be more fun to level a character or go straight to max level? In other words, is the leveling experience a must have for a seasonal server? 2. For a seasonal team PvP server, is the obtaining of gear through raids and grouping an essential part of the fun? In other words, is obtaining gear a chore or part of the fun? 3. Is there some sort of scoring system involved in team PvP? | ||
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