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#1
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hilarious
fucking dying here reading this shit | ||
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#2
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Not looking forward to any of this list nonsense for my shaman's Guise. I feel like on paper the list system is perfect and encourages everyone to help kill, get the list moved along as fast as possible, and build community.
Instead it seems like the system is geared to contradict itself. Numbers 2+ on the list are incentivized not to kill the mob at all in hopes that #1 dies during the engagement, or petition when they don't engage or kill. Number 1 is incentivized to not engage, because engagement risks death, and if they are a melee character not bound in Grobb, Oggok, or Neriak for their respective camps, it will be impossible to get back to camp in time after a death. Yes, ideally number 1 is in a group and the group is mowing down mobs and keeping camp and PH's clear, but if you have 6 people on the list for an item, they should be THAT GROUP. Without /list you'd be in the group with that 35 warrior killing mobs, hoping it drops for a chance at that sweet /ran 100. With /list you have a bunch of people refusing to help, claiming if that 35 warrior can't break camp they don't deserve the item. Ugh, not looking forward to any of this on my shaman in 10 levels...
__________________
Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | ||
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#3
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Everyone always said the beards would find a way to abuse the system....Was bound to happen.
It is not the guy that gets to #1 only to suddenly get no help who is holding the camp hostage. #2 and those after trying to force someone out to move up are the bad eggs. How pathetic do you have to be to grief someone out of #1 because they cant solo? They have obviously been there longer then you, otherwise you would be #1 | ||
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#4
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Any character that takes any offensive action against a mob that is low green at their level gets insta-killed. Second time, insta-killed and inventory emptied. Third time, kill, inventory, and an equipped item.
End of level-inappropriate farming, and already controls in place to prevent people from creating 1000 accounts. So high level characters who want low-level farm stuff now have to hire lower-level players to do the farming for them for a cut of the loot. Maybe they sit and buff/heal said players to speed things along. And make a very, very simple rule for the high-level campholders: no one can hold a camp for more than four hours. If you didn't get all your thingies or your platinum-encrusted panties didn't drop, that's the breaks, try again tomorrow. Although it seems unlikely that high levels couldn't convince low levels to farm for them by throwing a little plat around, if no one wants to farm for you again that's the breaks. Try again when more people are online. Can use /list still for that part, except it changes to a straight timer. That ensures a regular changeover of the campholders that should allow anyone who really wants to to have a turn or three. If the server ever runs out of low level characters, you revisit the rule. That should generate a healthy dynamic. No set of characters can hold any camp for very long, if nothing else they /list out and level out. I haven't pondered it for neckbeard-length though so there may still be some gaps, but as is it'd be 1.21 jiggawats healthier than the mess that exists now. | ||
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#5
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in soviet russia, mana stones you!
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#6
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i'd like 2 rubi BP's now that this bs has come to light since people are waking up/finaly getting their levels and seeing what is being done, after what happened to us. tia.
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#7
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The alternative is to think, 'hey, perhaps the /List function can operate as a way for the community to come together to farm the mob as quick as is possible'. I've actually been quite surprised that people on the list have not thought 'lets all group up' over viewing each other as competitors and dragging the whole thing out. I guess that is just the dominant culture of our times and indicative of where most of the players are from.
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#8
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Quote:
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#9
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I've quit tanking raids on my warrior because of lazy necromancers who can't or won't tank raid bosses them selves.
Sorry guys but if you want pixels you have to work for them. | ||
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#10
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We have a person at manstone camp atm who...
1) Refuses to help because faction hit and hogging spot on list so I cant bring real help. 2) Lets us die over 5 times. 3) Says I dont have to carry you. 4) Has been sitting all day, I was fine with it earlier since we had a lot of people. 5) Now when we need their help since only 4 of us now (with a lvl 35 puller) they say "If you cant handle camp how is that my fault?" 6) I am a 43 Cleric so not much deeps I can do without sacrificing my healing on the LVL 35 puller
__________________
Akoolin Ace
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