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#1
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#2
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![]() Charm would be fine if they increased % of chance to break and made it so Enchanters cant charm anything only humanoids.
I actually liked the idea of Clarity to Wizards.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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#3
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![]() Twinking is kind of the end-game of classic EQ. It causes some negative behaviors, but that would be the hardest change to swallow and I think you actually lose a lot of the PvE sandbox feel of classic EQ without the extreme twinking.
Otherwise, I think the list is still looking good for what a classic+ server would look like. | ||
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#4
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![]() What is inherently wrong with mudflation on a classic timeline? Without it, with OPs twinking limitations, 2 years from now, new players and very casual players would be struggling to form groups that can handle anything except oasis, loio, overthere while the heavy players are clustered in Seb, hs, velks, raids, not rolling enough alts to fill in and the alts that might be there aren't big twinks to carry the load of empty slots and casual players.
Nobody likes a cof fungi fungus Tstaff monk killing half of unrest and not grouping. But that sort of player isn't going to be joining up casual and newb groups anyway if you limit his twinking... he'll just buy PL and take over even more of the zone so he can get higher to use his cool toys. | ||
Last edited by Tecmos Deception; 12-04-2019 at 08:07 PM..
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#5
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#6
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I remember on live the added a level requirement to Venomous Axe of the Velium Brood in Luclin, which is uh significantly weaker than a Fungi. | |||
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#7
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![]() You guys are kind of hard core about the 'you must group' idea. Penalizing solo exp? What for? Y'know, some people do have a different idea of what is fun in EQ.
Not everyone feels the same as you do. I would not have the experience you are describing if I simply 'played that way'. It's not because I haven't tried it, and it's not because I don't understand what you are saying. Not everybody likes RPing. Not everybody hates grinding, I actually like it. Not everybody likes HAVING to group. Not everybody thinks it's evil to solo or twink. There are many different playstyles...and I actually think limited BOXING (gasp) is not evil either. I know, I've said it, and I'm out now. I feel free. I like a lot of the ideas for this server, and would try, but I notice that you gave wizards a bump, mentioned SKs and Pallies, but think that Rangers should be left with the complete joke that classic archery is.
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The Ancient Ranger
Awake again. | ||
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#8
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Just nerf the exploity stuff only a small percent of people even know about in classic and then see how it pans out. | |||
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#9
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![]() Harm touch should not get partial or full resist on lower than red con
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#10
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![]() I haven't read all of this, but did read the first 5 pages. The most important thing with a server like this is to NOT make it feels like a custom server... this means don't give clarity to wizards. It would be way too different from what we're used to.
Just give wizards lower mana costs or faster regen when they sit. That's all they really need to not break raiding.
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Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer Numdiar - High Elf Mage Zekdos - Troll SK | ||
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