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#1
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![]() low energy thread
__________________
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#2
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![]() "Furthermore, if you examine point seven of thirteen explaining how I definitely don't care, you will clearly see..."
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#3
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![]() Quote:
Now, we can say the defendant is a jerk or whatever and should be a bit nicer about you going to help someone out with a SoW for a CR, but he's technically not wrong that he can come and take the camp when you leave. Better thing for you to do in the future to avoid any issues would be to have the person needing the SoW come to you at your camp. | |||
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#4
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![]() Quote:
Additionally, the "second you leave the camp" is also not true. Even after being contested, you only have to maintain a presence "nearby" in the zone, not right at the spawn/camp. And it doesn't matter anyway, i already conceded he could rule lawyer if he wanted and it would mean each claiming a spawn and everything else is FTE. Quote:
Quote:
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#5
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![]() Quote:
If you leave the camp you lose it. For instance, if you run off to vendor quick, you lose the camp (hence why people doing camps like Felwithe guards will pay people to go vendor the loot for them). You have a misunderstanding of the rules. Sorry. | |||
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#6
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![]() Quote:
__________________
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#7
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![]() Quote:
Directly from the PNP, underlined relevant part: [QUOTE]That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up. | |||
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#8
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![]() [QUOTE=Tethler;3039554]This is only true is the camp is being contested. If nobody is contesting, you can absolutely go sell and whatnot as long as you dont die/zone/fail to return before respawn. Once someone communicates their intention to contest, then you need to maintain presence.
Directly from the PNP, underlined relevant part: Quote:
Seems contested to me | |||
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#9
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![]() opps, forgot the closing [/QUOTE] tag. Anyway, you get the point.
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#10
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![]() Quote:
First off, I was not gone anywhere near 10 minutes. I ran to the RV zone line, cast SoW and came back. That's a max of 3 mins. Sorry, but people killing guards for either exp or cash don't make it a habit to leave mobs for no good reason. I can run and med on med ticks and be back to my spawn before it fully repops with 100% mana and ready to go. Since you are dumbfuck noob necro, you don't quite understand then when you kill 4 at once the lower level ones die first and will repop sooner. You saw one up, and you saw I was sitting in my normal meditation spot that you sat staring at me for hours sitting in early and thought it would be a great time to try to camp steal. Quote:
Now this is where everyone reading this knows you are a liar. if I was sitting so close to the guards I would have got the aggro myself. You are in an outdoor zone where you can pull mobs in up to 180 degrees out of the gate. You deiced to pull them straight to where I was meditating instead of any other direction. It's not my job to always make sure your stupid noob necro ass isn't going to dump a train on me when I play EQ. it's your job to not drop them on other people, otherwise it's training. Quote:
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there s only like a 6 min spawn in misty if I was out of zone for 10 minutes with travel time from RV that would have given 2 full sets of repopped guards. Again easy to veify this guy is a liar. | ||||||
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