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  #81  
Old 04-24-2011, 01:23 AM
Pudge Pudge is offline
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none of you bros like my combination teams/ffa idea? (ability to "vote ppl off" to be exiled, or switch teams via aggression)?

seems pretty viable imo. (also drunk again so this may influence by opinion)
  #82  
Old 04-24-2011, 02:15 PM
pasi pasi is offline
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It's definitely a good idea.

Really though - it's not like the server is going to succeed or fail based on whether or not its teams or FFA. We're all going to play it anyways.

It's personal preference at some point and basically boils down to whether or not we want to recreate VZTZ or switch up the dynamics a bit. FFA out of the gates is going to result in the exact same result that VZTZ has seen on every(?) incarnation of the box - a 2 guild system with mostly only the same people playing. Again, thats not a failing server and it's what a good deal of people want.
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  #83  
Old 04-24-2011, 03:09 PM
redghosthunter redghosthunter is offline
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Quote:
Originally Posted by redghosthunter [You must be logged in to view images. Log in or Register.]
Seems like from what is being said, were all screwed either way.

A. Good vs Evil
most people roll up evil chars, 75% evil vis 25% good. Evil wins again and again. Good chars quit. Ya end up with a 85% evil side. The Evil side cant pvp themselves.. so basically ya back at pve.

B. Teams
Dominating 1 or 2 guilds kill everyone, and everything is locked down. New players start up and quit short time later. Sounds like what happened already over at VzTz X 3 . Isnt the rule 3 strikes and ya out?

So the only intelligent option would be... We need a totally new system.

Only thing coming to mind is a system, where death mattered and was permanent. Due to the constant chaos no dominating players could emerge.

~Fast exp would be needed or pvp would be stuck at low lvls.
~Full Loot of dead
~New players encouraged to band together pvp-- to get gear looted from strong players/guilds. Gear is the prob of any new player. Want gear? Go pvp [You must be logged in to view images. Log in or Register.]
~Big name players--- constantly having to rebuild. Sooner or later everyone dies. Think about it... who ends up with the most of the Pvp kills? A few super tweak, insiders.

Pvp for the LOVE of it! Not to stroke your EGOs.
What about this???
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  #84  
Old 04-24-2011, 04:24 PM
Nug Nug is offline
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When I explain team based / deity based / FFA based EQ PVP servers to people, the biggest interest sparked is from the idea of FFA. You might bring in a lot more non-EQ'ers if you can deliver a good FFA atmosphere. However, I really doubt all this rhetoric really matters at all. Pretty sure the group in charge already has a direction they're going.
  #85  
Old 04-24-2011, 07:44 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Really though - it's not like the server is going to succeed or fail based on whether or not its teams or FFA. We're all going to play it anyways.
Yes it will. All the TZVZ people will play no matter what the rule set is but all the casual players, people that aren't starting with a guild on day 1, and people with little PvP experience will end up quitting under FFA.
  #86  
Old 04-24-2011, 08:01 PM
Heywood Heywood is offline
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Quote:
Originally Posted by Nug [You must be logged in to view images. Log in or Register.]
When I explain team based / deity based / FFA based EQ PVP servers to people, the biggest interest sparked is from the idea of FFA. You might bring in a lot more non-EQ'ers if you can deliver a good FFA atmosphere. However, I really doubt all this rhetoric really matters at all. Pretty sure the group in charge already has a direction they're going.

that's pretty much why I stopped posting on the drawbacks of faction vs faction.


The devs know what works, and what doesnt. people might ignorantly suggest what the server should be like, but the devs know better.
  #87  
Old 04-25-2011, 12:00 PM
Macken Macken is offline
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@ wormoct

It seems like you and reality go together like oil and water. Ruin isn't even in the top 20 guilds on SZ. One of the top 2? palease.

I had more points on just one of my toons than your whole guild did bro. That's right, I beat your whole guild all by myself. Thats really sad man. I would be embarrased to even mention Ruin and top guild in the same sentence. Only the most veteran players have even heard of Ruin. It was a noobie guild bro, full of 45 day old noobies, who got griefed when the real pvprs showed up a few weeks after server start.

If you want to believe Ruin was anything but a 45 day guild that got griefed off server once everyone else caught up in levels, thats fine for yourself. But, if you have any designs on anyone thinking you have any credibility whatsoever, you should drop the whole " I saw it all go down from the very beginning till the end" crap and the "Ruin is a SZ top guild" junk. Almost any SZ guild you name was better than Ruin. I mean savage wolves had more points than you guys. Come on man.
Last edited by Macken; 04-25-2011 at 12:03 PM..
  #88  
Old 04-25-2011, 01:14 PM
Amuk Amuk is offline
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I can see the pro's and con's of both rules, hard to say which would be more fun =)
  #89  
Old 04-26-2011, 01:03 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
I had more points on just one of my toons than your whole guild did bro.
Probably because you get negative points for killing level 5's with a level 60. Kronar was in the guild and he had the lowest amount of points serverwide for killing thousands of level 5's with a 60 necro. I sat in Misty Thicket for about 3 days straight doing nothing but tstaffing level 5 halflings to death. Killed probably 1000 of them in 3 days back when server population was 3k+.
  #90  
Old 04-26-2011, 02:24 AM
Macken Macken is offline
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Thats amazing considering level 5's were immune to pvp.
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