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  #81  
Old 10-28-2019, 05:59 PM
Hideousclaw Hideousclaw is offline
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Move to PvP Server Chat. File under: Unlikely.
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  #82  
Old 10-28-2019, 06:19 PM
Gustoo Gustoo is offline
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Sounds fun. I think the simple 2 team setup by nilbog is worth considering as it allows for balance without as much complexity. It also means that 2nd and 3rd place don't duke it out while 1st place dominates which usually happens.

Everyone likes their home pvp server rules the best.

I don't want item loot to show up on anything but a full rallos server because I don't want it to be blamed for downfall of server.
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  #83  
Old 10-28-2019, 06:21 PM
pink grapefruit pink grapefruit is offline
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everyone posted so much while i was at work. gotta catch up on posts :P
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Originally Posted by Danger [You must be logged in to view images. Log in or Register.]
I've become a believer in nilbog's idea:

East (Red) VS West (Blue) hardcoded teams

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the reason i dislike this is that it doesn't make any sense at all within eq lore, and a healthy pvp server should be equal parts roleplay, positive community, and team balance.

i say do the sz teams, but bend the rules just a *little bit* to give each team every class. sol ro necros, and the like.
  #84  
Old 10-28-2019, 06:42 PM
Old_PVP Old_PVP is offline
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Quote:
Originally Posted by pink grapefruit [You must be logged in to view images. Log in or Register.]
everyone posted so much while i was at work. gotta catch up on posts :P

the reason i dislike this is that it doesn't make any sense at all within eq lore, and a healthy pvp server should be equal parts roleplay, positive community, and team balance.

i say do the sz teams, but bend the rules just a *little bit* to give each team every class. sol ro necros, and the like.
Eh...you could bend the LORE a little bit to make sense of it.

- Trolls and Ogres are at odds with each other in EQ lore, correct? The shadowknight guilds hate each other.

- Dwarves and Gnomes are already cousins, that's easy. Dwarves have long standing grudges with Ogres in EQ Lore.

- Dark Elves are already the natural enemy of all other elves, per Innoruuk.

- Erudites thirst for knowledge, and study all schools of magic. Necromancy originated with Dark Elves / Neriak? That's where Miragul went to learn it. Ogres used to be the most powerful race before they were struck down by the gods. Perhaps Erudites seek to discover some of that hidden knowledge?

- Halflings are sneaky, thieving little bastards and have forward bases in Nektulos forest already... not as an invasion, but to help their sneaky, thieving dark elven brethren.

- The insanely evil iksar are accepting this alliance for now with ulterior motives to enslave the world including their own team just as they were once enslaved.


I could go on... but I won't.

Just make it simple. Make it like WoW. People understand the simple 2 team setup.
  #85  
Old 10-28-2019, 10:57 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Sounds fun. I think the simple 2 team setup by nilbog is worth considering as it allows for balance without as much complexity. It also means that 2nd and 3rd place don't duke it out while 1st place dominates which usually happens.

Everyone likes their home pvp server rules the best.

I don't want item loot to show up on anything but a full rallos server because I don't want it to be blamed for downfall of server.
They said item loot would kill red. Red didn't have item loot. Maybe that's not the problem.
  #86  
Old 10-28-2019, 11:05 PM
Gustoo Gustoo is offline
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Yeahp red killed itself and probably will again so I agree on making server that is actually fun for low level players.

#1 rallos zek
#2 2 team sullon
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  #87  
Old 10-28-2019, 11:27 PM
Dulu Dulu is offline
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Quote:
Originally Posted by walfreyydo [You must be logged in to view images. Log in or Register.]
I like your ideas but see some major flaws:
Copy/Posting this from a thread of mine from years ago. This addresses the "Don't have X class" argument. 3 factions, and each faction would get 1 unique class. There would be good necromancers, evil druids, etc. It works with the lore.

Dulu's Team 1999 Server Ruleset:


3 Factions, similar to good/neutral/evil - but given different lore-oriented names. No one considers themself "evil". Even the most generic fantasy villians think what they are doing is for some greater purpose. Your faction is decided by your deity, with the exception of Paladins/Rangers/Shadow Knights. (These classes are tied to one of the factions)


"Good Faction" (Primarily High Elves, Wood Elves, Barbarians, Good Erudites, 1/3rd of Humans, 1/3rd of Half Elves.. All Paladins) Players of this faction will have Green names displayed at all times. Human Necromancers would have the option to worship Rodcet Nife, the prime healer, allowing them to play on the good faction. "They study the art of necromancy for a good cause!"

Mithaniel Marr
Erollisi Marr
Rodcet Nife
Tunare
Quellios



"Neutral Faction" (Mainly Dwarves, Gnomes, Halflings, 1/3rd of humans, 1/3rd of half elves, Barbarian Shamans who select The Tribunal as their deity.. All Rangers) Players of this faction will have blue names displayed at all times. Dwarves who select Paladin will start in the city of Felwithe, and be on the good faction. Gnomes who select Shadow Knight will start in the city of Freeport, and be on the "evil faction".

Brell Serelis
Bristlebane
Karana
Solusek Ro
Tribunal
Prexus
Nameless
Veeshan


"Evil Faction" (Mainly Dark Elves, Trolls, Ogres, Iksar, Evil Erudites (Paineeel), 1/3rd of Humans and Half Elves, some Barbarians, some Gnomes.. All Shadowknights) Players of this faction will have orange names at all times. Note: Human and Half-Elf Druids will be allowed to worship Terris-Thule or Rallos Zek, as an option.. allowing them to play on the 'Evil' faction.


Bertox
Cazic-Thule
Innoruuk
Rallos Zek
Terris Thule







Each faction, would get one faction unique class. Rangers for Neutrals, Paladins for Good, and Shadow Knights for Evil. All other classes would be playable by every faction. This includes Necromancers. The three classes I've chosen are powerful, yet I feel are not essential to any sort of encounter.


Starting cities would be only loosely racially tied. Barbarians will tend to start in Halas, but if they have chosen Evil (A barbarian Warrior decides to worship Rallos Zek), they will start in an evil city. Oggok for example would work perfectly.

Humans and Half Elves, it gets a little trickier. I think making Freeport the 'Evil' Human city, Qeynos the 'Neutral' city, and Kelethin the starting point for good humans and half elves makes the most sense.


Only COIN would be lootable. No XP loss. No item loot.


Language barriers will be enforced. There will be no common tongue between the factions.

No buffs or heals of any kind will go across factions.

No trading across factions.

Raid zones MUST be FFA PvP.

/who must be disabled.



It will be impossible for 'Good' players to raise faction in 'Evil' or 'Neutral' cities, and vice versa. This is to prevent possible griefing near cities, and to encourage the realm wars.



Some sort of technology to stop players from 'Plugging' would be ideal. 'Plugging' = running and zoning, and disconnecting while zoning, resulting in your character disappearing until you log back on, possibly hours or days later.
  #88  
Old 10-28-2019, 11:34 PM
Jibartik Jibartik is offline
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Looks cool to me I always wanted to play EQ with a green name tag.

I like how it would bring the gods that are nothing more than some lore, to the forefront of the game and I like that you implied colored nameplates because that'd be super easy to identify the other teams.

And I think it'd be really cool to see the class combo's people chose and the group makeups in that setup.
  #89  
Old 10-28-2019, 11:44 PM
FungusTrooper FungusTrooper is offline
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Quote:
Originally Posted by Dulu [You must be logged in to view images. Log in or Register.]
Copy/Posting this from a thread of mine from years ago. This addresses the "Don't have X class" argument. 3 factions, and each faction would get 1 unique class. There would be good necromancers, evil druids, etc. It works with the lore.
I hate PVP but I admit, even I'd be inspired to try this. This is probably as close to "lots of people actually roleplaying" that I'll ever find in an MMO.
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  #90  
Old 10-28-2019, 11:58 PM
Vexenu Vexenu is offline
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Major weakness of that ruleset is similar to SZ, in that Good and Neutral teams are screwed over by their close geography and will be fighting tooth and nail all the time while Evils are more isolated to safely level. And that's not even factoring in Kunark for Evils. This is why it's so important to separate the teams geographically like I suggested. Also if the server launched in classic you would need a way for Evil team to have Monks. Warlike Rallos Zek worshipping Monks seems reasonable in that scenario.
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