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#1
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#2
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I think we'll have to make some of the same choices one day as a community and I think we'll be able to make more informed ones because of this guys work! [You must be logged in to view images. Log in or Register.] Here is a little mockup of an idea I had to get full frame for character select, but I had to set it aside to get other features working: [You must be logged in to view images. Log in or Register.] ONE DAY I SWEAR [You must be logged in to view images. Log in or Register.] | |||
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Last edited by Jibartik; 10-15-2019 at 01:35 PM..
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#3
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[You must be logged in to view images. Log in or Register.]
Here's how close we got with classic buttons on the action window. The problem we have is the game hardcode uses the string on the action button windows to tell the hotbutton which button you're putting on it, so when we did this, the hotbuttons became blank. (it looked so good in game though womp womp haha) I think we'll be able to slove this one eventually, and we'll just re-design the action window to look like the old one from velious, but now you know why we dont have textured buttons on it for green launch [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] | ||
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#5
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You were viewing the same amount of the game world regardless of which UI. One was just viewported (shrink the game world so that there is black bars around, not chop off the viewable gameworld area), and UI filled in the gaps. What you saw was a smaller version of the exact same thing, except your UI was to the sides instead of the middle of the game world obstructing your view.
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#6
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Hey guys! I have a really good idea. Lets impose something that's not classic on everyone because we must adhere to classic... When anyone complains we will make fun of them.
Makes sense right? | ||
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#7
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1920x1080 is certainly not a common resolution back in the day, not during EQ and those CRT monitors anyways, maybe there was some really high end CRTs back then but it was definitely not common.
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#8
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Hi Mr. UI guys, would it be possible to hide vendor prices in the purchase window? I don't think you should be able to see them without clicking the item and being told until after Luclin? If TAKP is anything to go by.
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Last edited by Ashenden; 10-15-2019 at 07:16 PM..
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#9
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#10
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Hi Mr. UI guys, me again. I did what I was talking about by deleting the money columns from the XML. Was really easy to implement. Just need to fix the width of the window now. Edit: I'd show a screenshot from TAKP for comparison but looks like I deleted it at some point.
[You must be logged in to view images. Log in or Register.] | ||
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Last edited by Ashenden; 10-15-2019 at 07:19 PM..
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