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#81
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Thanks dude.
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#82
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Quote:
Umbral Messenger transferred the item on your cursor to another player's cursor. If the item is a container, the item does not leave the player. I think you can guess why this was removed. The following string is present as a result of this action, and triggers when a container is on your cursor. It's a fail condition: The container refuses to disappear. (SE_TransferItem) Enchantment of Brilliance and Enchantment of Light seemed to be handled by the server, and are not present on the client in any form beyond the spell data. They will actually throw the error message Unknown instant affect 80 for <name> It's possible they used to add light sources of varying intensity, but were scrapped for some reason. There's still a reference to 80 in the lighting code that grabs a spell effect for an actor. (SE_EnchantLight) Detect Magic wasn't present in the yellow disk build, but actually had the spell effect in the game client. It would display one of three strings when used: The item you are holding is magical. The item you are holding does not appear to be magical. You are not holding an item! (SE_DetectMagic)
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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Last edited by Secrets; 10-12-2019 at 03:25 PM..
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#83
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Found another post from the _EQ_Magic list post late-May patch:
https://groups.yahoo.com/api/v1/grou...c/messages/150 Quote:
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#84
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Apparently they wanted to do something along the lines of identifying items in dungeons in dragons, where you basically need someone to cast identify on the item to determine its nature. it never went anywhere in beta and I suppose scrapped as a bad idea.
I believe the enchantment of brilliance/light where intended to be something akin to enchanters "sentry" ability, but instead of a tripwire of sorts they would summon a bright light source at the location. They seemed to have a real hard on for light manipulation spells/effects. In beta necro's had one too, but it was self only about as powerful as a lightstone. | ||
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#85
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OOOOF. RIP clarity.
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> Randal Flag <Ascension> 54 Wizard
Slorth <Crimson> 27 War Kaizen <Crimson> 60 Trader | ||
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#86
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The evidence is more than conclusive at this point.
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#87
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Quote:
Quote:
― Ron Brackin Quote:
http://everquest.allakhazam.com/db/item.html?item=60565 So, if all these logs are right why does Zam have these two listed as mana conversion spells? 1.0 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 = 0.4782969 1.0 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 = 0.531441 1.0 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 = 0.59049 1.0 * 0.9 * 0.9 * 0.9 * 0.9 = 0.6561 1.0 * 0.9 * 0.9 * 0.9 = 0.729 1.0 * 0.9 * 0.9 = 0.81 1.0 * 0.9 = 0.9 "Captain, we're losing power on the Warp Engines." -Scotty Quote:
Oh, I still feel that there was another spell with mana regen. But, even if that isn't the case, the true power of an Enchanter is undoubtedly the Charm line of spells. I am sure people will realize this and play them anyway "(Is what I'd like to say, except the two Enchanters in our premade have already conditionally changed to pet classes)]". *rip I can't blame them though, keeping up with mana for Charming would be a huge pain for both the Enchanter AND the healer. | ||||||
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Last edited by sciception; 10-12-2019 at 04:51 PM..
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#89
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Quote:
These aren't mana conversion spells, they summon items that can be used in tradeskills. SE_EnchantLight has no clientside use beyond being referenced by ID 80 in an actor point light create call. Thicken Mana is 390. Guess what ID 390 is in spdat.eff? [You must be logged in to view images. Log in or Register.] Same with the other index: Crystallize Mana is 439, and Enchantment of Brilliance is 439.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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