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  #81  
Old 10-12-2019, 03:03 PM
Dolalin Dolalin is offline
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Thanks dude.
  #82  
Old 10-12-2019, 03:18 PM
Secrets Secrets is offline
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Quote:
Originally Posted by sciception [You must be logged in to view images. Log in or Register.]
Umbral Messenger, Enchantment of Brilliance, Detect Magic, and Enchantment of Light

Umbral Messenger transferred the item on your cursor to another player's cursor. If the item is a container, the item does not leave the player. I think you can guess why this was removed.

The following string is present as a result of this action, and triggers when a container is on your cursor. It's a fail condition:

The container refuses to disappear.
(SE_TransferItem)


Enchantment of Brilliance and Enchantment of Light seemed to be handled by the server, and are not present on the client in any form beyond the spell data. They will actually throw the error message Unknown instant affect 80 for <name>

It's possible they used to add light sources of varying intensity, but were scrapped for some reason. There's still a reference to 80 in the lighting code that grabs a spell effect for an actor.

(SE_EnchantLight)

Detect Magic wasn't present in the yellow disk build, but actually had the spell effect in the game client. It would display one of three strings when used:

The item you are holding is magical.
The item you are holding does not appear to be magical.
You are not holding an item!
(SE_DetectMagic)
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Last edited by Secrets; 10-12-2019 at 03:25 PM..
  #83  
Old 10-12-2019, 03:40 PM
Dolalin Dolalin is offline
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Found another post from the _EQ_Magic list post late-May patch:

https://groups.yahoo.com/api/v1/grou...c/messages/150

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[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 150
Date: Wed May 26 22:58:16 BST 1999
Author: Wizard
Subject: New enchanter spell?


I heared that new 29 lv enchanter spell make a group mana recovery 50%
faster is this true?



Silverion
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moderator mailto:_EQ_magic@onelist.com
The 'coincidences' keep stacking up. [You must be logged in to view images. Log in or Register.]
  #84  
Old 10-12-2019, 04:01 PM
DMN DMN is offline
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Apparently they wanted to do something along the lines of identifying items in dungeons in dragons, where you basically need someone to cast identify on the item to determine its nature. it never went anywhere in beta and I suppose scrapped as a bad idea.

I believe the enchantment of brilliance/light where intended to be something akin to enchanters "sentry" ability, but instead of a tripwire of sorts they would summon a bright light source at the location.

They seemed to have a real hard on for light manipulation spells/effects. In beta necro's had one too, but it was self only about as powerful as a lightstone.
  #85  
Old 10-12-2019, 04:01 PM
randal.flagg randal.flagg is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
The 'coincidences' keep stacking up. [You must be logged in to view images. Log in or Register.]
OOOOF. RIP clarity.
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  #86  
Old 10-12-2019, 04:43 PM
Vexenu Vexenu is offline
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The evidence is more than conclusive at this point.
  #87  
Old 10-12-2019, 04:45 PM
sciception sciception is offline
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Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
Umbral Messenger transferred the item on your cursor to another player's cursor. If the item is a container, the item does not leave the player. I think you can guess why this was removed.
Yeah, Pixelated STDs were a huge problem back then

Quote:
The following string is present as a result of this action, and triggers when a container is on your cursor. It's a fail condition:

The container refuses to disappear.
(SE_TransferItem)
“Harpies, n. A disease transmitted to humans by birds with human faces.”
― Ron Brackin


Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
Enchantment of Brilliance and Enchantment of Light seemed to be handled by the server, and are not present on the client in any form beyond the spell data. They will actually throw the error message Unknown instant affect 80 for <name>

It's possible they used to add light sources of varying intensity, but were scrapped for some reason. There's still a reference to 80 in the lighting code that grabs a spell effect for an actor.

(SE_EnchantLight)
http://everquest.allakhazam.com/db/item.html?item=60563
http://everquest.allakhazam.com/db/item.html?item=60565

So, if all these logs are right why does Zam have these two listed as mana conversion spells?

1.0 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 = 0.4782969
1.0 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 = 0.531441
1.0 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 = 0.59049
1.0 * 0.9 * 0.9 * 0.9 * 0.9 = 0.6561
1.0 * 0.9 * 0.9 * 0.9 = 0.729
1.0 * 0.9 * 0.9 = 0.81
1.0 * 0.9 = 0.9

"Captain, we're losing power on the Warp Engines." -Scotty

Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
Detect Magic wasn't present in the yellow disk build, but actually had the spell effect in the game client. It would display one of three strings when used:

The item you are holding is magical.
The item you are holding does not appear to be magical.
You are not holding an item!
(SE_DetectMagic)
So lets say we did launch with no Clarity. How do you think that is going to affect the class distribution? Are you looking to play on a server primarily compromised by pet classes? Because, Classic EQ doesn't need Tanks and Healers to do much of anything end game for a very (very) long time. Why would anyone even make a Wizard or any other mana reliant class before this comes into game? People did before because they didn't know better, but they do now. Especially after being in an open forum before hand. Sure, you can argue that there are Bards who don't know how to solo at light speed and may want to join a group. But I think all this would do is discourage the class diversity we are used to enjoying. Just my two cents on the matter.

Oh, I still feel that there was another spell with mana regen. But, even if that isn't the case, the true power of an Enchanter is undoubtedly the Charm line of spells. I am sure people will realize this and play them anyway "(Is what I'd like to say, except the two Enchanters in our premade have already conditionally changed to pet classes)]". *rip I can't blame them though, keeping up with mana for Charming would be a huge pain for both the Enchanter AND the healer.
Last edited by sciception; 10-12-2019 at 04:51 PM..
  #88  
Old 10-12-2019, 04:48 PM
sciception sciception is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
The evidence is more than conclusive at this point.
Go go pet classes.
  #89  
Old 10-12-2019, 05:16 PM
Secrets Secrets is offline
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Quote:
Originally Posted by sciception [You must be logged in to view images. Log in or Register.]
So, if all these logs are right why does Zam have these two listed as mana conversion spells?
The IDs were re-used and the item points to a spell ID, not an effect type.

These aren't mana conversion spells, they summon items that can be used in tradeskills.

SE_EnchantLight has no clientside use beyond being referenced by ID 80 in an actor point light create call.

Thicken Mana is 390. Guess what ID 390 is in spdat.eff?

[You must be logged in to view images. Log in or Register.]

Same with the other index: Crystallize Mana is 439, and Enchantment of Brilliance is 439.
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  #90  
Old 10-12-2019, 05:17 PM
Baler Baler is offline
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Looking forward to spells_us.txt V51
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