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#1
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#2
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Also...
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__________________
Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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#3
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Pets do need to be nerfed, both summoned and charmed versus raid targets, their performance against creatures you would xp on is far more on par.
I think the issue has to do with AC and level difference calculations not performing as they would be expected to. During kunark the AC advantage of the statless armor pieces were sufficient for players to equip and use them, where here players are going with planar armor for the hp/stats. The NPCs are suffering from this too. When fighting a raid target they generally have significantly higher AC, and in the case of some targets a level advantage over players. The combo effect of say trakanon, who is 20 levels higher than most pets and 12-15 higher than charmed pets, with better AC than your standard xp target should not be getting hit for anywhere near moderate damage by low level entities (pets and players). Instead of seeing several misses, hits for 1's, and 10's, we are seeing higher damage than that on the case of summoned pets. I have no easy answers on how this could be fixed, but it would be a more targeted approach to nerfing pets where they need to be nerfed. We currently have pets holding agro worse than they should, and now not dual wielding which affects the xp scene in order to nerf their raid usefulness.
__________________
Trystych
<Inglourious Basterds> | ||
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Last edited by Trystych; 04-17-2011 at 02:39 PM..
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#4
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There goes the neighborhood ..and clerics/enchanters.
__________________
[5x Monk] Kobrakai (Dark Elf) <Flames of Reverence> (Agnarr) [60 Monk] Kobrakai (Iksar) <Transcendence> (P99 - Retired) [48 Monk] Kobrakaii (Iksar) <Transcendence> (P99 - Retired) [78 Monk] Kobrakai (Iksar) <The Chosen Few> (EZ Server) - See you soon, Space Cowboy. | |||
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#5
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I'm curious about why the patch/update was done on a Sunday. Aren't weekends primetime?
BTW, I want BREEZE! Also, why are chanter debuffs generating so much hate? | ||
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#6
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Pet's require weapons now for duel-weilding to take effect.
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#7
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Let's hope for Zoolex (or however that was spelled) that he didn't sell his GER right away.
__________________
Ezabeau Tombz - Trauma Surgeon.
Triell Kontrol - Operational Psychologist. Jander Sunstar Trapp "Greater Indeed are pleasures that are shared" Drizzt Do'Urden - Exile | ||
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#8
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From Allakhazam (albeit 08-14-2004) (http://everquest.allakhazam.com/db/c...9043974&page=1)
"Your level 24 pets can dual wield if you give them 2 one handed weapons. At level 39 they'll dual wield with or without weapons in their hands. " From magecompendium mirror site eq summoners underneath one of the pet's info (Albeit from 2004-2005 as well) (http://www.xalmat.com/eqsummoners.co...q1index.html): "Level 39 - Lesser Summoning: Fire New Ability: Dual Wield Without Weapons" So is the removal of pet dual wield something that is then added again later? And if so, when was this removed on the original timeline and when was it added again on the original timeline, since pet's do have the ability to dual wield innately going into post-Kunark era. | ||
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#9
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