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  #81  
Old 10-10-2019, 04:49 PM
Dolalin Dolalin is offline
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https://groups.yahoo.com/api/v1/grou...h/messages/300

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Message ID: 300
Date: Tue May 18 13:36:34 BST 1999
Author: Lute Lewis
Subject: Re: BEWARE OF HAPPY99.exe


>I jsut hope his guy isnt an EQ player...

I fail to see why you would hope he isn't an EQ player. Not too many people
will sign up to this list and not play EQ anyway.

>N.B: a necro jsut let me known that a group of 6 bnecros including her
killed a >Sand Giant in Oasis. 2 Levels 17, 1 Level 18 and 3 levels
20...Amazing huh? heh >NEcros are really powerfull. i dont have any doubt
anymore =)

Necros can do this because it is a cheap tactic using DOT spells. Not
amazing, just the fact that your spells aren't resisted. All of my necro
friends, higher than those you mentioned, don't do this because it's cheap,
boring (it takes forever to kill a level 30+ monster at low level), and they
know they really aren't getting the kill so it's no satisfaction for them.

I read today that you can't get level 24+ Magician pets until they fix
it. The fix will be either the research involved in getting these pets, or
adding shops that will just sell them. I'd imagine they would add shops
since the 24 pets are documented in spell lists not as "Mist Elemental" and
what not, but who knows. I have spent 3 levels in South Karana trying to get
aviak feathers, so it's safe to say your chances of getting them there are
slim. I also read about a vendor in a locked hut and a Minotaur vendor in
south karana, supposedly mage releated. Does anyone know about this?
https://groups.yahoo.com/api/v1/grou...h/messages/314

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Message ID: 314
Date: Wed May 19 13:07:45 BST 1999
Author: Lute Lewis
Subject: Re: My (limited) exp with research:


> Next, i tried my hand on 29th one time. Unfortunatly after putting the
> correct runes(29th take 3 runes) and combining they did not combine to
> produce anything . so i am assuming that 29th spells need a 4th
> component, the book did not mention anything else so i am clueless as to
> what else is needed.
>
> If anyone can shed some light as to wether something else is needed
> after 29th , i would appreciate it.
> Also i am quiet puzzled by runes wich do not appear in any of the 4
> books. Guess there must be more books out there,maybe quest rewards?

I read you can't research spells until you are that level (can't get 24
spells till you are 24). That might be the problem there but your email
didn't state what level you are, so who knows.

Does anyone know when the next patch to fix the numerous magician
research spell bugs is supposed to be applied?


And please keep the messages on topic. Soon as I see someone whining
about viruses or their class, it's gets unread, unoticed, and deleted.

Hiretsukan
23 Magician
Rellos Zek
This one is a bit different in that it talks about the "pet running away from combat" bug and gives an exact date of patch/fix. Also talks about the GZ post I posted earlier.

https://groups.yahoo.com/api/v1/grou...h/messages/319

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Message ID: 319
Date: Wed May 19 18:23:43 BST 1999
Author: ShrrtStuff@aol.com
Subject: Hidden gems for Magicians? (per Geoff Zatkin)


Recently, Geoff Zatkin (Verant's boss of their magic system) has
posted a rant/rave about magicians, because so many people were complaining
to him that magicians get short changed. He said in his analysis that there
were some really great hidden things that magicians can get but no one has
discovered yet. He also said that once these secret goodies started being
discovered, they would be made available at vendors where anyone could get
them.

Has anyone any clue about these hidden, desirable things?

If you want to read Geoff's post on magicians, I think Stratics,
EQVault, and EQ'lizer all have it. It is very enlightening and useful for
anyone playing a magician or grouping with one. [WARNING, "I hate my class"
whine follows] Last night's patch mentioned just as briefly as possible that
"magician's pets will no longer run away from combat", but I guess that
little bug didn't make it into Geoff's analysis that he wrote two or three
weeks ago. I also think magicians are hurt worse than anyone else by
disconnections and crashes, which he didn't address. But, still, tis a good
read and thoughtfully written.
Last edited by Dolalin; 10-10-2019 at 04:55 PM..
  #82  
Old 10-10-2019, 04:56 PM
skorge skorge is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
Damn you are the man Dolalin...finally! Nice to verify that mage pets were basically impossible to get after level 20 at launch. This was from May as well...that basically narrows the patch down to happening around June-July 1999.

The reason this is so elusive is the fact that only a few people actually rolled a mage as first character. I happened to be one of them, so I strongly remember it. At the same time it is what made my EQ experience lovable. I still had a great time in Everquest, meeting people and grouping up, even on my crappy mage who died like 5 times a day on average lol. I think magician was Verant's trickiest class at the time. They didn't want it to be too strong so they accidentally made it too weak as a result...then they finally "fixed" it into the class that is on P99.
Last edited by skorge; 10-10-2019 at 05:04 PM..
  #83  
Old 10-10-2019, 05:00 PM
magusfire24 magusfire24 is offline
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That is why I will be a Necro! [You must be logged in to view images. Log in or Register.]
  #84  
Old 10-10-2019, 05:03 PM
Dolalin Dolalin is offline
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Oh while we're talking about Sumerian tablets... I found a missing patch message from late May!

https://groups.yahoo.com/api/v1/grou...h/messages/424

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Message ID: 424
Date: Mon May 24 05:02:32 BST 1999
Author: Weeze
Subject: (no subject)


I am sure you all have seen the list of spells. But I really wanted to make so comments.
This is an enchanters take on the changes.

- Players will no longer crash when an extremely long group message is received.

Preventing the from crashing is always a good thing.

- Added the ability to pull one item "charge" from a stack by holding down the "Control" key when left-clicking on the stack.

For anyone who has ever tried to advance in a trade skill this is a welcomed change.

- After casting a spell at an NPC, if the target were lost before the spell made contact, the caster would crash.

This is a declaritive statement. Did they fix it or are they just acknowleding it?

- The "/ignore" command will now ignore emotes also.
- The chat command "/e" will trigger "/emote" instead of exiting to the character selection screen.


Can't argue with change for the better.

- We have added new sound tracks to the Planes, Crushbone, Guk, Mistmoore, Steamfont, and the Estate of Un

I would rather have the bug worked on over the soundtracks but that is just my own opinion.

- We have reduced the amount of experience lost when dying by 50%.

This would have helped me 2 weeks ago when I hit level 14, 13 different times. Probably my favorite of the non enchanter changes.

- A number of new quests have been added to various zones.

But the question is do they actually work?

- Magician pets (elemental) will now cast minor spells (to make up for their lack of kick)
- New Magician spells on vendors and some Magician spells have moved to different vendors
- New Magician weapons for Summon Fang & Spear of Warding & Dagger of Symbols


I don't play an enchanter but I am sure that they will like this.

- New enchanter whirl spell (check the vendors)

Does anyone know what level this is for?

- Whirl now works on MOBS better than it did on the last patch.
- The saving throw against Memory Blur and Atone was reduced (harder to save against) from the last patch.


THEY LISTENED! I am suprised. Although they didn't put it back to where it was, I am happy. Really it could be a sham, the change could be only one percentage point of resist and it would still be true. BUT they did listen to us and made an attempt to apiece us.

- AC added to the Rune Series (Enchanter)

Don't have it yet but at least it isn't a downgrade.

- Alliance series works better (Enchanter)
- Enchanter Attack Speed spells now have longer durations (Quickness, Alacrity, etc.)
- Tashan (the entire Enchanter series) is now quicker to cast, costs less mana, and is harder to save against.


What took so long? These should not have been patches after the game was released. Tashan has always been pretty useless along with Alliance. And I told that the speed spells weren't worth the mana for what you got.

- New bard songs have been added to the vendors
- Paladins lose the spell Bravery, and gain the spell Valor
- ShadowKnights and Necromancers gain the Word of Spirit spell (replacing Word of Shadow for the ShadowKnight)
- ShadowKnights lose Haunting Corpse and gain Summon Dead
- Necromancers and ShadowKnights get a new spell - Shadow Vortex.
- ShadowKnights lose Intensify Death (replaced by Shadow Vortex)
- Rangers lose Shield of Barbs and gain Shield of Brambles


Good for them.... =)

- Shorter stun effects will no longer remove longer stun effects (Bash won't get rid of whirl, for example)

Another example of Feedback in action.

- Spell components are now stackable

Again what took so long. Why were they ever created not stackable?

Don't let this stop any of your feedback or petitions. Tonight send a feedback giving thanks for the improvements, but also tell them what needs to be improved.
------
When the people we love are stolen from us, the way to have them live on is to never stop loving them. Buildings burn, people die, but real love is forever. -- The Crow
OH SNAP HERE IT IS, MAGE PETS START CASTING SPELLS ONLY IN LATE MAY 1999:

Quote:
- Magician pets (elemental) will now cast minor spells (to make up for their lack of kick)
- New Magician spells on vendors and some Magician spells have moved to different vendors
- New Magician weapons for Summon Fang & Spear of Warding & Dagger of Symbols
  #85  
Old 10-10-2019, 05:08 PM
skorge skorge is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
Oh while we're talking about Sumerian tablets... I found a missing patch message from late May!

https://groups.yahoo.com/api/v1/grou...h/messages/424



OH SNAP HERE IT IS, MAGE PETS START CASTING SPELLS ONLY IN LATE MAY 1999:
Awesome. So there it is right now for Rogean/Nilbog to review and hopefully implement on Green. Server launched 03/16 and this patch is late May. So a little over 2 months or so after launch are when pets should be given spells. BAM! Now who's the dude saying "fake news" now? Lol

Also this should be combined with the missing pet vendor not being in-game or not selling pet spells post level 20.

Gunna be drowning in all the tears from master pre-arranged mage groups now.
  #86  
Old 10-10-2019, 05:11 PM
AgentEpilot AgentEpilot is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Baldur's gate exit left 2000 feet.
Best game ever, but wasn’t there something about mage pets doing it too?
  #87  
Old 10-10-2019, 05:14 PM
Dolalin Dolalin is offline
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https://www.project1999.com/forums/s...56#post2981056
  #88  
Old 10-10-2019, 05:25 PM
Jungleberry Jungleberry is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
Oh while we're talking about Sumerian tablets... I found a missing patch message from late May!

https://groups.yahoo.com/api/v1/grou...h/messages/424



OH SNAP HERE IT IS, MAGE PETS START CASTING SPELLS ONLY IN LATE MAY 1999:
This got me.

Quote:
- We have reduced the amount of experience lost when dying by 50%.

This would have helped me 2 weeks ago when I hit level 14, 13 different times. Probably my favorite of the non enchanter changes.
  #89  
Old 10-10-2019, 05:36 PM
Sunderfury Sunderfury is offline
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Thank you Dolalin, I've been looking for that May 1999 patch message from the Death Penalty thread.

Interesting that spell components were not stackable apparently, not sure if this refers to reagents or research components.
  #90  
Old 10-10-2019, 05:42 PM
Dolalin Dolalin is offline
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No prob I find this fun.

I'll go through the rest of the list tomorrow, gotta head to bed.
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