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#1
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Quote:
I think the idea is that if the first group needed to replace someone, let them do it. That group as an entity, is still the group holding the camp. They don't need to have pull from people waiting around. They own the camp, they can do what they want with it while they are playing there. They just can't "will it" to somebody else.
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#2
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So I'm doing CoS camp with 3 guildmates. Someone runs up, but since we're our own group we don't need to let them in, okay. We decide we want a bard, so we invite a pro bard from a guild, he comes in, cool. I decide I'm leaving, so I leave. The remainder of people holding the camp do that for a round or two, then invite another person from the guild, then someone who was there already leaves, etc. until a few hours later none of the original members are in the group anymore. At what point does your proposed rule of "only people waiting can be in line" get invoked? Is it if we cycle members in under a certain time frame? If we cycle too many at once? | |||
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#3
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You can have 3 different groups sitting in same camp spot, as long as Waiting List is observed in proper order. -------------------------------- In alternative (better) approach: count it in KILLS of a named mob So we have players A and B camping named mob Z - they together form a group 1 - a single entity Now players C and D show up. Now if they can either join group 1 already there and share equally OR they can form another entity group 2, which case they placed on a wait line. Then it works like this: -mob Z spawns, and group 1 has the first kill -next spawn of Z will now go to group 2 -next spawn of Z goes back to group 1 -next spawn of Z goes back to group 2 again etc now players E and F show up at the camp. They can either join any of the existing groups (without breaking the lien order), or they can form group 3, which will be placed into existing rotation after group 2 IMHo - this is VERY straightforward and simple approach | |||
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Last edited by Kika Maslyaka; 04-17-2011 at 02:47 PM..
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#4
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You're saying that groups should be forced to accept anyone who just walks up to them? What exactly are you saying here? | |||
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#5
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cry less plz | |||
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Last edited by Vendar; 04-17-2011 at 04:15 PM..
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#6
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__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#7
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Like I said before, I don't think you guys have thoroughly thought about what it is you're advocating. | |||
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#8
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just take the camp screw their guild
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#9
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problem i see -
in classic we didn't know about these items so they weren't locked down. that also means you didn't know about the items and wouldn't have camped them either. so accept that this is a really buffed classic and everything is just 10x the pain in the ass it use to be. | ||
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#10
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Quote:
__________________
> Randal Flag <Ascension> 54 Wizard
Slorth <Crimson> 27 War Kaizen <Crimson> 60 Trader | |||
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