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  #81  
Old 04-13-2011, 08:42 PM
baalzy baalzy is offline
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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
I completely agree!
Let me sum it up.

You think it's stupid that classes get abilities that can be used to generate income because the benefits of those abilities for others is great enough that people are willing to pay for them.

You think it's stupid that casters can bind themselves almost anywhere they please while a warrior has to go to specific places and find somebody to help them do it.

Basically you're complaining that archetype X has an easier time doing things than a archetype Y and it was stupid game design and shouldn't have been done.

Seriously, you're playing the wrong game bro.

Oh, you also think that I've posted more about this topic then I have. Cause I've only posted 4 times in this thread.

Once on page one, again which you then quoted me and wrote a wall of text about topics I hadn't even remotely weighed in on, again after that to poke fun at you, and now.
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  #82  
Old 04-13-2011, 08:46 PM
yorumi yorumi is offline
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Kika your gripes do sort of boil down to that though. I like things that make classes unique, I don't want everyone to have clarity just so enchanters can't make money off it. So is it fair that wars have to sit for half an hour to get back to full hp while a cleric can cast one spell? Life isn't fair, sorry, and the more companies have meddled and meddled to make things fair has resulted in bland cookie cutter mmos. You don't get unique class designs cause god forbid someone have something like clarity or a port they might be able to make some money off of.

Frankly eq is not only great because it was first, I've played plenty of mmos since eq and the moment I came back to this server it was like a dream come true. Frankly I think every mmo is worse than classic eq. Some of us actually like this stuff, I don't know why people have such a hard time accepting the fact that not everyone thinks like themselves. What you call negatives for the game I call a positive.
  #83  
Old 04-13-2011, 09:09 PM
Daldaen Daldaen is offline
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Originally Posted by beaon [You must be logged in to view images. Log in or Register.]
It's an opinion of mine(Only an opinion) that many encounters in POP were tedious and nuanced. Additionally you ALWAYS had to clear a gigantic zone just to nearly wipe to a mob that dropped only 2 items of shitty loot.
I don't really get how this is a 'new' theme. PoFear, PoHate, PoGrowth, ToV, Skyshrine, Kael....

Sure some of them dropped trash loot, but it wasn't like that made PoFear clears just to kill Cazic suck less, considering most raid forces able to down Cazic had most all the PoFear visibles they needed from trash.
  #84  
Old 04-13-2011, 09:12 PM
Kika Maslyaka Kika Maslyaka is offline
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baalzy, my mistake, that wall of text was meant to go to yorumi =P Somehow i thought that was his reply.

As far as classes and abilities go - no I don't ask that classes to be made to be just shades of each other, where everyone can tank, nuke and heal, so there is no difference between them.

I am asking so classes DO NOT get CONVENIENCE type abilities as substitute to COMBAT abilities, to get a UNFAIR bonus over other classes.
And NO, this is NOT Live, "live unfair" doesn't apply here - the classes SHOULD BE balance in such way, that there are no overpowered or underpowered classes, and utility/cash making abilities do not become substitutes for combat abilities.

A common trend: if you want to play a warrior - start a necro - I wasn't the one who come up with that. But this is how MOST people do it, and I will do it this too, cause - this is how game is set up.
But what my heart knows- its WRONG

PS - I am NOT proposing to change anything in Classic EQ (Classic is Classic - this is how things were, its simply a matter of fact) - But I am simply listing things that were poor design choices.
Last edited by Kika Maslyaka; 04-13-2011 at 09:18 PM..
  #85  
Old 04-13-2011, 09:22 PM
yorumi yorumi is offline
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So what do you do take away a necro's pet? Make a war able to solo like a necro? Set casting range to melee and remove snare entirely from the game?

We'd have to do the same for mage they can solo, and you already want ports gone or nearly gone so a mage is just a weaker wizard? Wait an enh can charm and mez and all that so take their charm away and their pet, and no clarity so they're an even weaker wizard.

Or do we just make every mob in the game soloable?

Or better yet lets hear your designs for 14 unique classes that have none of their abilities.
  #86  
Old 04-13-2011, 09:39 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by yorumi [You must be logged in to view images. Log in or Register.]
So what do you do take away a necro's pet? Make a war able to solo like a necro? Set casting range to melee and remove snare entirely from the game?

We'd have to do the same for mage they can solo, and you already want ports gone or nearly gone so a mage is just a weaker wizard? Wait an enh can charm and mez and all that so take their charm away and their pet, and no clarity so they're an even weaker wizard.

Or do we just make every mob in the game soloable?

Or better yet lets hear your designs for 14 unique classes that have none of their abilities.
I actually CAN give you my design on all classes- it just will take to long [You must be logged in to view images. Log in or Register.] So not this time.

But to answer what you mentioned:
Nothing wrong with necro pet, but warrior needs to have something MORE than just/attack and taunt. And yes, necros ARE insanely overpowered vs single mobs, compared to any other class

Mages vs Wizards - ports have nothing to do with difference between them. Mage is a class with powerful pet and average nukes. Wizard with a class with UBER nukes. Wizards ability to port- doesn't give him ANY edge in COMBAT over Mage- only a convenience to get where he is going faster, and make money of other people.

Nothing wrong with Chanter's charm =P Chanter can get temporary uber pet, at expense of great risk- all is fine here.
But casting Clarity on others for money is an issue.

EQ2 found a great way to handle buffs - they are IN GROUP AURAS - when you group with chanter- you get Clarity bonus, when you leave the group - Clarity stays with chanter.
  #87  
Old 04-13-2011, 10:02 PM
yorumi yorumi is offline
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But a mage is another great soloer so long as they have their pet, and a wiz can even solo decently with root and snare. So you want a war to have the soloing ability of a necro or a mage. Give me a war build that solos as well as a necro and doesn't break the game. It's not like it's impossible for a war to make money.

What you call bad game design I call good design and unique classes that have abilities in demand. I don't care that someone can make money off their abilities. It's not bad game design just because YOU say so. You're stating your opinion as fact just like others. Fine you don't like it that doesn't make it a bad design. Everyone can always do it better than everyone else but all they can do is state their opinion as fact.
  #88  
Old 04-13-2011, 10:18 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by yorumi [You must be logged in to view images. Log in or Register.]
But a mage is another great soloer so long as they have their pet, and a wiz can even solo decently with root and snare. So you want a war to have the soloing ability of a necro or a mage. Give me a war build that solos as well as a necro and doesn't break the game. It's not like it's impossible for a war to make money.

What you call bad game design I call good design and unique classes that have abilities in demand. I don't care that someone can make money off their abilities. It's not bad game design just because YOU say so. You're stating your opinion as fact just like others. Fine you don't like it that doesn't make it a bad design. Everyone can always do it better than everyone else but all they can do is state their opinion as fact.
very well , lets settle at "in MY opinion, its a bad design" [You must be logged in to view images. Log in or Register.]
Hows that?

as far as mage vs necro vs war goes- its a more complicated matter than just adding something here and removing something there- the whole system would have to be designed from the scratch. Its not trivial, but its possible.
  #89  
Old 04-14-2011, 12:18 AM
Taryth Taryth is offline
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I hold faith in Nilbog, Rogean, and all the other devs of P99- that they will ignore the unreasonable suggestions being thrown around in this, and certain other threads.
They're not going to remove CRs. You're smoking meth if you believe they will, and need to be taken to a detox facility immediately. Thus argument concerning them is entirely moot and useless. They're also not going beyond Velious- at least not in the capacity of adding actual expansions (as has been said earlier in this thread, there is a possibility of small custom content/events after Velious.)

I'd like to see a de-booked PoP added, but that would require Luclin, or a massive rebalance of all of PoP, which isn't going to happen.
  #90  
Old 04-14-2011, 07:34 AM
falkun falkun is offline
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Originally Posted by Taryth [You must be logged in to view images. Log in or Register.]
I'd like to see a de-booked PoP added, but that would require Luclin, or a massive rebalance of all of PoP, which isn't going to happen.
You don't think you could step into T1 of PoP after farming NTOV? I do think there would be a lot more farming of the lower tiers of PoP prior to moving up, but I think the hop from NTOV to PoD, PoN, PoI, PoJ isn't so bad. Hell, I remember tanking those zones (probably pretty poorly) on my paladin in the 50s, without a ton of raid gear, and maybe 1-2 pieces of luclin gear (no VT loot at all).
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