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#1
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![]() Jibber, I agree with you mate! Pre Temple of Sol Ro itemisation was the bomb!
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#2
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![]() One of the lessons I wish the gaming industry could learn from p99 is that it ran the first two expansions for what, 8 years? and the economy was strong all the way through. Static player base. Active community. And all with zero expansions, just bug fixes and ascetic changes.
Very impressive. It seems like games think they need to make huge updates to keep players interested when really, just tightening up the graphics on level 3 for a few years while we re-roll and re-roll and re-roll, is a perfectly balanced and IMO better way to manage mmo expansions. | ||
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#3
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![]() Quote:
This I completely agree with. | |||
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#4
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![]() Quote:
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Last edited by Immok; 07-17-2019 at 12:27 PM..
Reason: typos
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#5
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![]() Quote:
Older games like Everquest, Dark Age of Camelot, City of Heroes and even World of Warcraft through most of pre burning crusade absolutely dropped the hammer down on asshats breaking the rules and harassing people if they were given evidence. People employing cheats or attempting to, and this included scams, frauds, or swindles, also lost their crap on the first confirmed report. Full stop - not a temp ban. Considering the player base we have on P1999, a LOT of leniency is being offered to repeat offenders that absolutely know what they are doing, especially with the raid scene, and especially with key targets for highly prized loot drops (fountain campers, anyone?) as well as zone abuse with power leveling sessions. The short of it is, the P1999 staff isn't prepared to offer what commercial servers once did for this game format. Even if a monthly sub was involved. | |||
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#6
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![]() maybe the most bizarre thing about putting velious as the cutoff point for where the power creep 'all went wrong' is that luclin was the expansion where they changed the business model from a more or less holistically designed world to a theme park progression with independent content islands, which is the entire reason this server exists in the first place.
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#7
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![]() The server is meant to reflect Nilbog's vision of "good" EQ. Nothing else matters, really.
If you happen to agree with him, great (I do). If you don't... TAKP is right there and is also a good server. | ||
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#8
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![]() With regards to the classic->Kunark power shift, it was enormous. If I'm looking at Rogue piercers, and say "what's a relatively easy to acquire weapon for a raiding rogue look like", classic is going to be like a 10/24 eyerazzia or a 9/27 shrieking ahlspiess. Kunark, its going to be Ragebringer. Yes, someone with an ebonsting and a 41% sky haste belt is going to see a much smaller difference, but the difficulty and volume of loot between raiding the higher islands in sky with level 50's and no clicky clerics vs. doing the Rogue epic is huge.
I don't know how many of you leveled up with old world weapons and then got a Ragebringer. I wasn't even in this boat, because even with with ALS level restrictions to prevent taking advantage of the glut of weapons that come out of Seb and HS, it was clearly massively easier to go camp an Iksar Berserker Club and a Jade Chokdai prod than to try for any equivalent old world weaponry. A planar trash equipped classic rogue should be slightly stronger than those, but not by very much, and the transition from those to Ragebringer? Absolutely nuts. Lots of classes are going to see a similar shift. Just getting infinite 96% Clicky Rez alone is massive, massive power creep. Focus of Spirit makes non-stamina stats mostly irrelevant since capping strength becomes trivial for basically everyone. Torpor completely changes shaman power levels. Wizards get lure spells to be able to really hit high end targets, etc.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
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#9
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![]() Quote:
i'm wondering how many posts it's gonna take jibartik to realize that his entire case rests on defining "content relevance" as "drops loot i, subjectively, would want"
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#10
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![]() Quote:
I personally think content relevance pertains to how relevant the loot that drops in that content is in relationship to use during end game. Big deal. | |||
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