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Old 05-07-2019, 04:10 PM
Fammaden Fammaden is offline
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Originally Posted by Tenderizer [You must be logged in to view images. Log in or Register.]
greens going to be "classic" "progression" (whats all the work for anyways?) A set time after velious has been out the server wipes and resets progression like a leader board. I don't know why people are speculating so much with crazy ideas. Only thing that should be watched for is no lifers staying at a camp and getting multiple bags of manastones or whatever. Get your item and move on. Hate to see people xp at ass/sup just to cock block one of those other 11, feel me? .play nice and enjoy classic eq and if you cant take a reset after a couple years in velious don't bother "wasting" your time on green.
I was never a fan of the wiping idea, but the more these discussions go on I'm starting to think it might be the healthiest thing they could say about it. I have to admit I'd be a little reluctant about that myself, but if it was better for the overall server experience then it would be worth it.

I'd probably end up splitting more time back on blue if that was the case rather than being full on green, but I might be turned off by whatever custom content they are planning for blue too. Not really interested in farming a custom Luclin/LoY/PoP zone or having a modified AA system implemented personally.
  #2  
Old 05-21-2019, 03:50 AM
DMN DMN is offline
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Originally Posted by Vanic [You must be logged in to view images. Log in or Register.]
So it begins. The amalgamation of the end. It was a fun run none the less and I'm sure some people will enjoy diablo seasons of EverQuest but this game is too fucking grindy for that type of system. Porting over toons from green to blue is also an incredibly bad idea--just delete green toons, what is the point of porting them over other than to bastardize blue even more? Anyways, see you on pantheon.
Blue had forever to farm the shit out of kunark/vanilla due to the 10 year patch cycle instead of 2 year one. Dumping more toons on it isn't going to do jackshit except make the permalosers who's only accomplishment in life is to have items that were removed that later players have no chance to get. Cry me a fucking river.
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Old 05-21-2019, 04:31 AM
zodium zodium is offline
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Originally Posted by Vanic [You must be logged in to view images. Log in or Register.]
So it begins. The amalgamation of the end. It was a fun run none the less and I'm sure some people will enjoy diablo seasons of EverQuest but this game is too fucking grindy for that type of system. Porting over toons from green to blue is also an incredibly bad idea--just delete green toons, what is the point of porting them over other than to bastardize blue even more? Anyways, see you on pantheon.
actually we should push the competitive aspects of Green as much as possible, including and maybe especially carrying over characters to blue with full gear. you know why? because everquest is not a mechanically difficult game. it never was, it will never be. you know why I know that? because we tried to make everquest a mechanically difficult game on SoD, and it worked, and all that did was create a veritable mountain of steep-ass learning curve that every player had to climb to do end game content. it was always a doomed project. everquest will never be a difficult game because it's not designed to challenge you. it doesn't do that. what it does is let you trade your time for pixels to gamble for happybrain signals, and the payout rate is positive. the more you play, the more you win. that's all it is.

and it's a good idea. i sure like to gamble by moving my mouse in rhythmic patterns while hitting keys in different rhythmic patterns in my spare time, and p99 is a good vehicle for that. unfortunately, everquest was supposed to be like, a roleplaying game? so it's not a very good casino from a casino-operating standpoint. on p99, the main problem is that different people like to gamble in different ways, and all the different games have to take place in the same space. so the poker players have to compete with the slots players for that common space, and strangely enough, the gaggle of ludomaniacs just can't agree to stop playing their game of choice so someone else can play theirs.

if the poker players and slots players can't coexist and they can't agree to share the common space, then the obvious solution is to set up a section with poker tables and a section with slot machines. Green is the obvious poker tables section. it'll be so short that most adults simply will not have enough playtime to experience "everquest as it was", even to the extent they did back in classic. but the poker players will lap that up. the finite timeline only makes it more competitive and hence more appealing. meanwhile, everyone else can continue to happily frolick on Blue. sure the competitive players will also play on Blue, but even they have only so much time. even if everyone doesn't live happily ever after, they'll at least live slightly happier.

similarly for the economic effects on legacy items and other ~aspirational content~, my experience is that people want legacy items. bigly. they want manastones. regardless of whether or not they already own one, though, they also don't want manastones to drop. worse, as vets keep burning out and leaving, the number of manastones on Blue to be acquired goes to zero. rolling characters into Blue unabridged is the perfect solution to that problem. competitive players will lock down those camps with organized teams on Green in any event. and if competitive nerds are going to lock down time-limited drops no matter what, why not make it do some good by rolling characters over fully geared so we can get some more manastones and lockets going for the common adventurer who doesn't have half a million sitting around?

no reason at all. a maximally competitive Green is the best possible thing that could happen for both Green and Blue, and a maximally competitive Green is a Green where the gear rolls into Blue. [You must be logged in to view images. Log in or Register.]
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  #4  
Old 05-21-2019, 04:39 AM
fortior fortior is offline
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Despite the idea that the legacy items will be camped and price manipulated to stay expensive forever, supply go up -> price go down. This always works.
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Old 05-21-2019, 05:19 AM
DMN DMN is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
Despite the idea that the legacy items will be camped and price manipulated to stay expensive forever, supply go up -> price go down. This always works.
Not when a select group of people hoard the item and it's not added to the supply or only marginally impacts the supply.
  #6  
Old 05-21-2019, 07:20 AM
fortior fortior is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Not when a select group of people hoard the item and it's not added to the supply or only marginally impacts the supply.
If people want to extract value from the manastones they farmed, they have to add to the supply. Demand stays the same since they're manastones, so even if 1 person gets them all each manastone they sell is one added to the supply. The most they can do is slow down the rate of price reduction
  #7  
Old 05-21-2019, 09:32 AM
DMN DMN is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
If people want to extract value from the manastones they farmed, they have to add to the supply. Demand stays the same since they're manastones, so even if 1 person gets them all each manastone they sell is one added to the supply. The most they can do is slow down the rate of price reduction
Before going all Adam Smith here, you might want to check out what a monopoly is and how that all works with supply/demand.
  #8  
Old 05-21-2019, 05:21 AM
Tethler Tethler is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
Despite the idea that the legacy items will be camped and price manipulated to stay expensive forever, supply go up -> price go down. This always works.
Fungi tunics would like a word with you.
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