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  #81  
Old 05-15-2019, 09:38 AM
gildor gildor is offline
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Quote:
Originally Posted by DinoTriz2 [You must be logged in to view images. Log in or Register.]
I refuse to make a Shield Brute/Scrapper without a main hand weapon.

I know, I know Captain America exists but it still doesn't make sense.

I'm tempted to make a War Mace/Shield something at some point.
You could do a war mace / invuln crackhead based off of the physco p99 macequester
  #82  
Old 05-17-2019, 12:32 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
The fun didn't come from any truly revolutionary gameplay changes or anything
I disagree. I think the way CoH managed to:

1) keep class roles (tank, dps, heal, buff, debuff) a thing,
2) allow enormous customization within your class role, and
3) make whatever combination of classes your group cobbled together feel amazing when everyone was competent,

combined to make for really fantastic gameplay. Add in the way the absolutely huge number of potential builds (which were really hard to make BAD even if not all of them were top notch) contributed to replayability via alts, and the sidekick/exemplar system, and an "achievement" system well-adapted to a hero game and with more to it than bragging rights and I think it was really was a genuinely revolutionary game.


Fundamentals like tab targetting and ability hotkeys and party UI green healthbars and stuff didn't change. And "boss" battles in CoH (at least to my knowledge) are actually pretty lame. But all the other stuff delivered a game that was about having fun making new stuff, leveling them up ("the journey"), seeing how many cool ways you could beat up bad guys with different assortments of heros in your team, all with a faster-paced play than other MMOs at the time? It was wonderful.
Last edited by Tecmos Deception; 05-17-2019 at 12:35 PM..
  #83  
Old 05-17-2019, 12:46 PM
Tecmos Deception Tecmos Deception is offline
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What server are you bums on? Buddy of mine had started on everlasting so I made Tecmos Deception there as a mind/time controller cause that seemed a good honor to Tecmos the EQ enchanter. Just unlocked my hybrid slot yesterday, started trying to put IO sets together, have a few random defenders I've started that I can't decide if I want to play or try other builds. Etc.

Holy shit this game is fast paced though. I never got above like 40 with my blaster on live or the 20s with anything else. 50 as mind/time/power with incarnates unlocked and starting to get sets is a glorious, frantic mess of CC and buffs and debuffs. It's like playing a bard who is the puller and constantly twisting 3 songs with instrument+weapon swaps. Except instead of 8 songs and 5 partymates and a couple mobs at a time, it's like 30 abilities and 7 partymates and a 10-20 mobs at a time.
Last edited by Tecmos Deception; 05-17-2019 at 12:54 PM..
  #84  
Old 05-19-2019, 10:17 AM
DMN DMN is offline
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Dominators end up being the ultimate crowd control class after you can keep domination going most of the time.

The bad thing about mind as a primary is that you never get a pet to work with(all other primaries get a pet). And plant might even be better for charming and CC. The charm in plant is cone shaped, has much shorter cooldown than the mind AoE charm, it's inherently harder to resist, and I believe it also lasts longer. So it's a little bit worse for targeting groups(cone versus circle around the target) but has a bunch of benefits that offset it. But plant is also one of the highest damage primaries and along with tons of CC it even has some healing power.
Last edited by DMN; 05-19-2019 at 10:26 AM..
  #85  
Old 05-19-2019, 10:56 AM
DinoTriz2 DinoTriz2 is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Dominators end up being the ultimate crowd control class after you can keep domination going most of the time.

The bad thing about mind as a primary is that you never get a pet to work with(all other primaries get a pet). And plant might even be better for charming and CC. The charm in plant is cone shaped, has much shorter cooldown than the mind AoE charm, it's inherently harder to resist, and I believe it also lasts longer. So it's a little bit worse for targeting groups(cone versus circle around the target) but has a bunch of benefits that offset it. But plant is also one of the highest damage primaries and along with tons of CC it even has some healing power.
They consider Mass Confusion the "pet" lol

That must be a satisfying power to use. Start riots whenever you want.

As fun as it sounds, I could never get into the play style of Mind Control.

Earth/Fire Dominators are pretty awesome though, especially for AOE.
  #86  
Old 05-19-2019, 11:20 AM
DMN DMN is offline
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Earth has the best pure crowd control but at the cost of no charm and no healing potential(it's also the lowest damage primary in the game i think).
  #87  
Old 05-19-2019, 11:51 AM
DinoTriz2 DinoTriz2 is offline
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Fire is one of the best for AOE damage for Dominators though, so it works out
  #88  
Old 05-19-2019, 11:11 PM
DMN DMN is offline
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Apparently there is an i24 server open up now.

https://play.cityofheroesrebirth.com/
  #89  
Old 05-20-2019, 09:10 AM
DinoTriz2 DinoTriz2 is offline
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https://www.youtube.com/watch?v=PnWtCH4XtrI
  #90  
Old 05-22-2019, 09:18 AM
gildor gildor is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
What server are you bums on?
Indomitable ...the unofficial PVP server
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