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#81
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#82
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1) keep class roles (tank, dps, heal, buff, debuff) a thing, 2) allow enormous customization within your class role, and 3) make whatever combination of classes your group cobbled together feel amazing when everyone was competent, combined to make for really fantastic gameplay. Add in the way the absolutely huge number of potential builds (which were really hard to make BAD even if not all of them were top notch) contributed to replayability via alts, and the sidekick/exemplar system, and an "achievement" system well-adapted to a hero game and with more to it than bragging rights and I think it was really was a genuinely revolutionary game. Fundamentals like tab targetting and ability hotkeys and party UI green healthbars and stuff didn't change. And "boss" battles in CoH (at least to my knowledge) are actually pretty lame. But all the other stuff delivered a game that was about having fun making new stuff, leveling them up ("the journey"), seeing how many cool ways you could beat up bad guys with different assortments of heros in your team, all with a faster-paced play than other MMOs at the time? It was wonderful. | |||
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Last edited by Tecmos Deception; 05-17-2019 at 12:35 PM..
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#83
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What server are you bums on? Buddy of mine had started on everlasting so I made Tecmos Deception there as a mind/time controller cause that seemed a good honor to Tecmos the EQ enchanter. Just unlocked my hybrid slot yesterday, started trying to put IO sets together, have a few random defenders I've started that I can't decide if I want to play or try other builds. Etc.
Holy shit this game is fast paced though. I never got above like 40 with my blaster on live or the 20s with anything else. 50 as mind/time/power with incarnates unlocked and starting to get sets is a glorious, frantic mess of CC and buffs and debuffs. It's like playing a bard who is the puller and constantly twisting 3 songs with instrument+weapon swaps. Except instead of 8 songs and 5 partymates and a couple mobs at a time, it's like 30 abilities and 7 partymates and a 10-20 mobs at a time. | ||
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Last edited by Tecmos Deception; 05-17-2019 at 12:54 PM..
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#84
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Dominators end up being the ultimate crowd control class after you can keep domination going most of the time.
The bad thing about mind as a primary is that you never get a pet to work with(all other primaries get a pet). And plant might even be better for charming and CC. The charm in plant is cone shaped, has much shorter cooldown than the mind AoE charm, it's inherently harder to resist, and I believe it also lasts longer. So it's a little bit worse for targeting groups(cone versus circle around the target) but has a bunch of benefits that offset it. But plant is also one of the highest damage primaries and along with tons of CC it even has some healing power. | ||
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Last edited by DMN; 05-19-2019 at 10:26 AM..
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#85
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That must be a satisfying power to use. Start riots whenever you want. As fun as it sounds, I could never get into the play style of Mind Control. Earth/Fire Dominators are pretty awesome though, especially for AOE. | |||
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#86
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Earth has the best pure crowd control but at the cost of no charm and no healing potential(it's also the lowest damage primary in the game i think).
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#87
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Fire is one of the best for AOE damage for Dominators though, so it works out
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#88
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#89
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