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View Poll Results: What server you want
FFA pvp range 1-50 14 13.08%
FFA pvp range +-8 18 16.82%
FFA pvp range +-8 raid zones range 1-50 26 24.30%
Team based +-8 49 45.79%
Voters: 107. You may not vote on this poll

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  #81  
Old 04-09-2011, 11:40 PM
naez naez is offline
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Skunky was decent, and gets points for being a solo pk. I remember a few times doing big things in chardok and all of a sudden having some skeleton with water dragon shield and a druid epic come "rain" on the parade.

Thacilefen was some blue transfer bard named Herroic who I farmed on live on my twinks and then later on my main and then I farmed him again on vztz. If I ever would have died to him I would have deleted game and quit being a pussy before I go to bed everynight and actually pull the trigger.
Last edited by naez; 04-09-2011 at 11:44 PM..
  #82  
Old 04-10-2011, 12:03 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Vztz's population wasn't all that impressive, but at least it was consistent (52 on average according to this link
It was 300+ for a while. There were lots of problems to cause it to die such as the following stuff that went on pre-kunark:

- person hosting server stopped

- bad balance issues like casters tanking the same as warriors

- boxing was allowed so every caster not only tanked like a warrior but also had full cleric buffs so practically no HP disadvantage either

- resists altered to make nukes land more often so a mage can tank like a warrior, have practically the same hp as one from cleric bot, do 10x the dps nuking, and have a pet at the same time

- resist system that made the server known as "caster's paradise" pre-kunark

- stats like strength did nothing

- FFA tends to die fast

- melee hit boxes or sync issues screwed up so you couldn't even hit someone running away from you which was easily doable on EQ live

- probably dozens more I can't think of
  #83  
Old 04-10-2011, 12:14 AM
naez naez is offline
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Quote:
Originally Posted by naez [You must be logged in to view images. Log in or Register.]
Thacilefen was some blue transfer bard named Herroic who I farmed on live on my twinks and then later on my main and then I farmed him again on vztz. If I ever would have died to him I would have deleted game and quit being a pussy before I go to bed everynight and actually pull the trigger.
For reference, here's Herroic getting shit on hard by Singforme http://www.youtube.com/watch?v=AEHUoDtVu2M. To be fair, Herroic was always a total scrub, and Singforme was def one of the better pvp bards to ever grace this game (besides me ofc),
Last edited by naez; 04-10-2011 at 01:13 AM.. Reason: o
  #84  
Old 04-10-2011, 01:09 AM
Xantille Xantille is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
It was 300+ for a while. There were lots of problems to cause it to die such as the following stuff that went on pre-kunark:

- person hosting server stopped

- bad balance issues like casters tanking the same as warriors

- boxing was allowed so every caster not only tanked like a warrior but also had full cleric buffs so practically no HP disadvantage either

- resists altered to make nukes land more often so a mage can tank like a warrior, have practically the same hp as one from cleric bot, do 10x the dps nuking, and have a pet at the same time

- resist system that made the server known as "caster's paradise" pre-kunark

- stats like strength did nothing

- FFA tends to die fast

- melee hit boxes or sync issues screwed up so you couldn't even hit someone running away from you which was easily doable on EQ live

- probably dozens more I can't think of
I don't recall melee damage being a problem; I used a Monsoon until velious box. But obviously, given EMU mechanics, mages raped faces pre-Kunark w/ insta dispell sticks and pets that rooted you every time. Also, enough people casting lava bolt on the same person = death. I won't dispute that, but I seriously doubt it will be the same on a 'classic server'. However, my bolded part: running people down was always possible unless they were doing everything they could to get away, same as it ever was. You just can't be behind them when trying to hit them.

Also, here is a video depicting myself, Bombfist and Knuckle being introduced on a hypothetical Red99 server: http://www.youtube.com/watch?v=e9BqUBYaHlM
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  #85  
Old 04-10-2011, 01:14 AM
naez naez is offline
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for melee hit boxes on VZ/TZ I was going through Null's code and he made them a *6 mod in pvp (*4 is default pve). mod is applied after racial
  #86  
Old 04-10-2011, 01:17 AM
Xantille Xantille is offline
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Quote:
Originally Posted by naez [You must be logged in to view images. Log in or Register.]
for melee hit boxes on VZ/TZ I was going through Null's code and he made them a *6 mod in pvp (*4 is default pve). mod is applied after racial
wot

If this post means what I think it means, I always felt gnome warriors had an advantage, even on Live.
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  #87  
Old 04-10-2011, 01:51 AM
Lasher Lasher is offline
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- melee hit boxes or sync issues screwed up so you couldn't even hit someone running away from you which was easily doable on EQ live

Obviously if wehrmacht couldnt hit people who were running and Xant could it meant Xant was speed hacking. amirite

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  #88  
Old 04-10-2011, 01:59 AM
naez naez is offline
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Quote:
Originally Posted by Xantille [You must be logged in to view images. Log in or Register.]
wot

If this post means what I think it means, I always felt gnome warriors had an advantage, even on Live.
GetSize() may be just mean 1x original model, meaning all races have same hitbox. think the gm command #size . not sure will look into it.

the big hitbox mods are for dragon races

PHP Code:
bool Mob::CombatRange(Mobother)
{
    if(!
other)
        return(
false);

    
float size_mod GetSize();
    
float other_size_mod other->GetSize();

    if(
GetRace() == 49 || GetRace() == 158 || GetRace() == 196//For races with a fixed size
        
size_mod 60.0f;
    else if (
size_mod 6.0)
        
size_mod 8.0f;

    if(
other->GetRace() == 49 || other->GetRace() == 158 || other->GetRace() == 196//For races with a fixed size
        
other_size_mod 60.0f;
    else if (
other_size_mod 6.0)
        
other_size_mod 8.0f;

    if (
other_size_mod size_mod)
        
size_mod other_size_mod;

    if(
other->IsClient() && this->IsClient()) //Null: PvP size mod
        
size_mod *= size_mod 6;
    else
        
size_mod *= size_mod 4;
    if (
DistNoRootNoZ(*other) <= size_mod)
        return 
true;
    return 
false;


the latest eqemu source has a slightly different formula
Last edited by naez; 04-10-2011 at 02:11 AM..
  #89  
Old 04-10-2011, 02:01 AM
Lasher Lasher is offline
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means trolls obviously are the worst warriors for pking
  #90  
Old 04-10-2011, 02:18 AM
naez naez is offline
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found it

Code:
switch (race)
{
	case OGRE:
		size = 9;
		break;
	case TROLL:
		size = 8;
		break;
	case VAHSHIR:
	case BARBARIAN:
		size = 7;
		break;
	case HUMAN:
	case HIGH_ELF:
	case ERUDITE:
	case IKSAR:
	case DRAKKIN:
		size = 6;
		break;
	case HALF_ELF:
		size = 5.5;
		break;
	case WOOD_ELF:
	case DARK_ELF:
	case FROGLOK:
		size = 5;
		break;
	case DWARF:
		size = 4;
		break;
	case HALFLING:
		size = 3.5;
		break;
	case GNOME:
		size = 3;
		break;
	default:
		size = 0;
}

so it actually doesnt matter for a lot of races, cuz if the size is less than 6.0f it goes up to 8.0f. gnomes worse than human or barbarian
Last edited by naez; 04-10-2011 at 02:23 AM..
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