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#1
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Since I don't have github account, I will report an issue here. I downloaded the latest 0.51 dev version. I'm running it from source on Linux. I over wrote old files with the new ones and start nparser. I got error msg, that nparser log file is missing. This must be new. So I created file 'nparse.log' inside folder 'logs' within nparser folder.
Nparser tehn started and log file is being used. But looks like, there is a problem. Nparses complains, that path to eq99 log file is not set, and that I should set the proper path through nparser taskbar icone. I tried several times, went to settings, and there is no where, where I could set proper path to EQ99 logs. It was there in previous version. There is proper EQ99 logs path set in nparse.config.json, but new nparser is probably checking if I set it again through nparser, which I didn't, hence error and my location is not being plotted on the map. So I overwrote new nparser-dev with previous version and all is OK on my end, just reporting if it can be of any use to you ;-) Quote:
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Last edited by pivo; 05-08-2020 at 02:36 PM..
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#2
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The other issue you are seeing, is that the directory you set is your Everquest directory and no longer your actual log directory. I wanted to link your spells_us.txt so I don't have to distribute it in the releases anymore. eq_log_dir is obselete eq_dir is what is used now You need to set that to where your Everquest installation is. You can set the value by going to settings -> General -> Everquest Directory and then set. I would love to know any issues you face and am grateful for your comments. Feel free to PM if you don't want to sign up for Github. Between programming, work, etc, I don't have much time to test everything [You must be logged in to view images. Log in or Register.] edit: I will also update the error message to explain where to set the directory. edit2: All this has been fixed in the latest dev commit. | |||
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Last edited by Mirox; 05-08-2020 at 07:49 PM..
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#3
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If I find any bugs in the future, I can use PM. But here, public may be better. It keeps thread at the top and new members may find about nParse that other wise wouldn't [You must be logged in to view images. Log in or Register.] | |||
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#4
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Malaise spell isn't working on my Shaman.
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#5
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Also, you should add a setting to the spell window that enables users to leave the spell visible when the timer has run out (instead of disappearing). This is so they can be reminded to reapply the spell instead of forgetting to reapply it altogether. Great app by the way!
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#6
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The spell thing is on a long list of things to do. [You must be logged in to view images. Log in or Register.] | |||
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#7
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Oh, another cool feature would be to be able to pause the timers for when you log out.
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#8
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Hey Mirox,
Can't wait for the new release! Was wondering if spawn timers are on your radar at all? How about spells cast on you? (for example a cleric casting Reso on you, or a necro casting DMF on you). Also i have 0 coding knowledge but is there any possibility of setting up audio triggers for when things spawn, wear off, you're interrupted, invis wears off, etc? Currently I'm using GINA and nprase so i can have audio triggers but nparse is so crazy convenient I'd love to ditch GINA. Love your work and appreciate your contribution to the community! edit: another thought is is there a way to create multiple windows for different types of spells? say CC, Debuff and dots, buffs all having separate windows? | ||
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Last edited by illuminary3; 05-27-2020 at 01:21 AM..
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#9
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You can already make spawn timers, but they aren't auto. Right-click on the map and create a spawn timer. There is no audible alert yet though. I am hoping to update this, but it won't be in the next release. I need to think of the best way to make auto spawn timers -- since the location is rarely where you actually kill a thing. Spells cast on you will be up to the individual to add with custom timer. I cannot tell the level of the caster that is casting the spell. There are so so so many spell effects, and some have the same text, so it would be hard for me to implement a system to do this, and if I did, it would require a lot of parsing for a single line. Dev branch has a huge amount of QOL updates in progress (full custom triggers like GINA, text alerts, tts, audio alerts, auto profiles, easier window management). I am trying my best to get it finished and I am about 95% done with the coding, but I am just one person and I am doing this with what little free time I have. There is still a ton of testing to do before I can do a stable release. I would say future changes would include map updates and a way to create more than 1 window (especially for text alerts), but that is not going to make the next release. | |||
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#10
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Thank you for all the work you do Mirox. I adore your software over GINA, just feels light weight, and minimal. Hats off for putting in the time for us players! Appreciate it a lot!
Side question, is there an argument you can enter with current 0.51 custom spells, when adding that will prefix the title I set for the timer bar with my current target? | ||
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