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  #1  
Old 11-21-2017, 02:34 PM
Jaxon Jaxon is offline
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The problem with wizards is that they do horrible sustained damage over time and are therefore not desirable in groups.

I would add a new direct damage line of spells that must be cast in melee range, have medium cast times, and have reduced aggro modifiers. Spells having these attributes would make them feasible in groups but difficult to use to kite or solo. These spells would have damage to mana ratios of 7 and above that would raise a wizard's sustained DPS to be comparable with meele and pet classes.
  #2  
Old 11-21-2017, 01:20 PM
Muggens Muggens is offline
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Originally Posted by Francois [You must be logged in to view images. Log in or Register.]
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Remove 25 mob cap on PBAE songs.
Agree - same goes for pbae wiz nukes - add crit to Wiz too. Clarity spell line dont fit into the wizard hat.

Nerf monks and other melee classes will get more luv ;p
  #3  
Old 11-21-2017, 01:50 PM
Nixtar Nixtar is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Also "ruins the fun for everyone else in the zone"... lol. Bards swarmed in the worst zones like Overthere and South Karana. They're terrible zones for standard play. Go to a dungeon instead and let Bards enjoy outdoor zones.
False. Our apologies to all the poor bards for disrupting your disruption of zones which you consider "yours" because swarming is a class mechanic.
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  #4  
Old 11-21-2017, 02:31 PM
Loke Loke is offline
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Originally Posted by Nixtar [You must be logged in to view images. Log in or Register.]
False. Our apologies to all the poor bards for disrupting your disruption of zones which you consider "yours" because swarming is a class mechanic.
Been to Burning Wood recently? Or DL? Or how about Chardok and Skyfire? These are the zones that we're primarily used by bards and AE groups, and 99% of the time they're ghost towns these days. Pretty much the only zone where bards and other classes clashed was OT, and OT is a garbage zone for leveling anyway.

The reason we have these nerfs isn't because of zone disruption, it's because a bunch of whiny assholes spend entirely too much time concerned with how others play the game. Its the same reason we have draconian raid rules.
  #5  
Old 11-21-2017, 03:22 PM
Nixtar Nixtar is offline
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Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
Been to Burning Wood recently? Or DL? Or how about Chardok and Skyfire? These are the zones that we're primarily used by bards and AE groups, and 99% of the time they're ghost towns these days. Pretty much the only zone where bards and other classes clashed was OT, and OT is a garbage zone for leveling anyway.

The reason we have these nerfs isn't because of zone disruption, it's because a bunch of whiny assholes spend entirely too much time concerned with how others play the game. Its the same reason we have draconian raid rules.
Oh, for sure, I like playing a monk and pull. So I pull a lot of mobs to group and FD. To save time I prefer to bring at least 20 mobs at a time. I have no idea why everyone get upset! This is just how I like to play my monk. I even pull to groups who I'm not grouped with to help them save time!

For some reason they seem to gate out and leave a corpse behind. I don't see why the zones I play in turns into ghost towns. [You must be logged in to view images. Log in or Register.]

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On that note, add melody, spell crits for wiz, endless quiver to rangers(least see *some* use for kewl fletching). That's it.
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  #6  
Old 11-22-2017, 07:33 PM
Razerpaw Razerpaw is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Release Luclin and PoP. Fixes most class issues.

Also "ruins the fun for everyone else in the zone"... lol. Bards swarmed in the worst zones like Overthere and South Karana. They're terrible zones for standard play. Go to a dungeon instead and let Bards enjoy outdoor zones.
PoP breaks shaman. It's the first expansion where everyone eventually maxed their stats with gear. Shaman just became back up healer and main slower. This wasn't fixed until OOW when they got buffs that broke stat cap.
  #7  
Old 11-21-2017, 02:47 PM
Jimjam Jimjam is offline
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Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Wizard
Make rain spells work properly.
This was my first thought. I feel the druation stuns should last longer too.

Related to stuns, apparently bash/slam (melee stuns) were meant to generate similar aggro to their spell counterparts, but the coding was broke and the devs didnt realise until circa Dragons of Norrath (so it never got fixed).

If melee stun worked as intended warriors/sk/paladin could sword and board much more convincingly as they'd have both a 'take aggro' (taunt) button and a 'boost aggro' (bash) button that didn't rely on spell effect aggro. Having the tanks be so much more effective aggro makers would open up the game more for classes with very frontloaded aggro, like wizards (and those poor, downtrodden shamans/encs :P).
  #8  
Old 11-25-2017, 04:13 PM
fadetree fadetree is offline
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Originally Posted by Forum Cuck [You must be logged in to view images. Log in or Register.]
wizards get crits

fix 2hs damage so knights are viable

fix archery so rangers are viable
Rangers don't need archery upgrade to be viable. They are perfectly viable as they are in this era. They need it to stand out as doing something special, but that's mostly because people never notice most of the stuff a good ranger does in a group.
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  #9  
Old 11-25-2017, 04:18 PM
skarlorn skarlorn is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Rangers don't need archery upgrade to be viable. They are perfectly viable as they are in this era. They need it to stand out as doing something special, but that's mostly because people never notice most of the stuff a good ranger does in a group.
True. Same goes for drqqds. I say this as someone who would NEVER allow druids or rangers in my leveling groups *Cringe for myself*
  #10  
Old 11-25-2017, 04:33 PM
Lhancelot Lhancelot is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Rangers don't need archery upgrade to be viable. They are perfectly viable as they are in this era. They need it to stand out as doing something special, but that's mostly because people never notice most of the stuff a good ranger does in a group.
I know it's strange, but I think most people that play a ranger wish the class had a little more fun with their bows. No one disputes the "good stuff" they do in groups. I also am pretty sure the majority of us actually are fully aware what the ranger brings to a group, that doesn't stop us from wishing they did more with their bows. It's a ranger ffs!
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