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  #81  
Old 11-28-2017, 01:46 PM
fadetree fadetree is offline
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Quote:
Originally Posted by Check12345 [You must be logged in to view images. Log in or Register.]
Yeap, Al'Kabor on Live was the total jam.

RIP
It lives : TAKP.
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  #82  
Old 11-28-2017, 04:12 PM
Shrubwise Shrubwise is offline
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Rygar-so true. I think mage might be the rarest class on P99. I hardly see them at all; not that that’s a bad thing.
  #83  
Old 11-28-2017, 10:36 PM
Nagoya Nagoya is offline
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Why think when you can actually have the exact numbers! /who all count magician 6 60 - do this 10 times a day for a few weeks, divide by the total /who all count and see how it fares against the other classes. From my experience Mage is low tier, but not the "rarest class" at all [You must be logged in to view images. Log in or Register.] (ps: it is usually paladin, ranger or wizard....)
  #84  
Old 11-29-2017, 02:59 PM
HowlingMad HowlingMad is offline
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I've read a few (I did not read them all.) and I am trying to get a feel for this process.

Tanks/Hybrid tanks: it feels like people want to give Hybrid tanks the ability to tank like warriors. Then I guess warriors should get LoH, HT, DA and FD? No. Paladins and SK's = aggro machines. In my experience as a cleric, both paladins and SK's are amazing as they already. In groups I'd take an SK/Pal over a war if given the choice. In most raid content barring a raid boss or flurry drake these hybrid tanks are amazing tanks at keeping crap off of casters/healers. Disease cloud, Clinging Darkness, Stuns, Blind (when in melee range) and the aggro's yours. Paladins even have an edge with brells, 90% rez and wave healing. Tanks are probably the most balanced they can be at this point.

Wizards: need clarity? (get a Chanter or a bard friend.) for sustained damage consider using the less flashy nukes? They can do "sustained" damage by maybe not doing the biggest nuke in the book possible? Wizards have nice situational stuns, roots, ae snares, nukes with lower resist checks, and the ability to dump your entire mana load as an all out chance at a win. Wizards are the gamblers. They cash in everything on their mana. It just depends on when to bet and not to bet. Gotta know when to holdem know when to foldem.

Mages: These are THE premier sustained damage class in a group. If played well they can crush mobs and keep going at a fast pace. With the Epic pet it gets even crazier. Giving mages the ability to charm summoned? Charm summoned happened in PoP and with Frenzied burnout being bugged made their pets permanently flurry/rampage I used to do it all the time in Bastion of Thunder. The ability to summon party members to the group, and Mod rods make them amazing. Eyes of Zomm/Tallon.

Bards: You cannot swarm kite anymore. That happened because people abused it, maybe not you but that hammer came down because someone screwed it up for everyone else. The class is still an amazing class. I'd take a bard in my group any day of the week. If there is a short coming of the class it's the operators not thinking outside the box. They are amazing.

Enchanters: Really need nothing. There isn't a zone that an Enchanter can walk into and not dominate. The best combo in the game are Enc Cleric. Yes, they are better than Monk Shaman.

Shamans: (Shamans or Shamen?) This class is the bully of classic EQ. Given few mobs are immune to slow, Slow isn't mitigated until PoP? Maybe a few raid bosses? Casting Walking sleep is cheap and causes mobs to lose an edge. The ability to completely heal yourself with 200-400 mana is amazing. A decent dog pet. The best melee buffs in the game. The second best dots in the game. Some of the best clicky armor (sorry Iksars, make better choices.) . This class is the door way busting and room chilling master. Solid for Groups, required for any serious raiding, and can crush soloing.

Druids: Class gets ports! Root rots, Kiting animals with fear, charming animals (Chardok is nice if careful.), PoTG is gold, the clicky BP's from hate, thurg/kael/SS armor quests. Direct Damage that rivals mages. This class has the best ranged heal in the game with natures touch. It's remedy on steroids.

Rangers: I concede this class should be more of a bow class. Now imagine trying to bow as primary damage in a group while dungeon crawling. It would suck. So the devs went with 2 swords for their epics. I'd put rangers in for the dedicated melee but option ranged damage. They are the druids of the melee world. They will not light up a mob like a monk or rogue. Rangers do have utility of snare/root, harmony, nukes and dots. Yes they cannot do anyone of those things to 100% but they do get an attack buff that every melee class craves. It's a good class.

Necros: You don't need anything this class is almost perfect. Rez, FD, levant, dots, charm, mez, runes, mana conversion, healing, mana feeding and good pets. This class is solid.

Clerics: They get the best single HP buff in the game. The ability to undo the mistakes of a group (death). The best heals in the game, stun mobs to stop enemy casters, undead nukes that are amazingly efficient, calm mobs and become apart of the greatest duo in the game. Cleric/Enc Pro-tip: Remember "Stun" is 0 dd and won't break mez. $$

Monks and Rogues are set. These classes are the sustained melee dps. Tons of crafty utilities for both classes. Given that P99 doesn't drain stamina from melee attacks gives them nothing to complain about, except maybe rogues performing a CR while playing the the Hole (Zone).

I dig the topic but I pray none of this ever happens here as the game would just become PoP a "balanced" nightmare of EQ. The game characters are balanced. It's just how you look at each role of each class. There are class roles to play based on a group model not a WoW solo quest guided by zone/level centered design.

Thank you for reading.
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  #85  
Old 11-29-2017, 04:47 PM
Lhancelot Lhancelot is offline
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I'd rather see race/class combinations opened up before class changes tbh. Halfling ranger ftw.
  #86  
Old 11-29-2017, 04:54 PM
mickmoranis mickmoranis is offline
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id like to see equal representation of female and male characters as well as new graphics to either put males in speedo's when naked or put more clothing on women.
  #87  
Old 11-29-2017, 04:59 PM
HowlingMad HowlingMad is offline
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Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
I'd rather see race/class combinations opened up before class changes tbh. Halfling ranger ftw.

^^^
This



Imagine an
Ogre (Insert caster class) One point Rallos Zek the Warlord blessed his children with all the powers available to war. They were just like the Giants of Kael.

Human Shaman (This is a stretch but in the end, human's should be any class.)

Half Elf Cleric (They can be Paladins...)

Erudite Monk (Humans can, why not?)

Highelf Druid (Feel the primal call.)

Darkelf Paladin (They have clerics.)

Realistic things that happened.

Gnome SK/Pal
Halfling Paladins

How about the addition of a few more races? (not that enthusiastic about this option but figured it's a talking point.)

Suggestion: Maybe a Froglok? Classic model, slap them in Wrath Mountains!
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  #88  
Old 11-29-2017, 05:19 PM
mefdinkins mefdinkins is offline
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halfling ranger too! they can be druid and war!? no one ever let those two classes bang?!

Rivervale is classist!
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  #89  
Old 11-29-2017, 06:07 PM
Lhancelot Lhancelot is offline
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Imagine an ogre rogue, or gnome druid. Dwarves would make a nice wizard with their beards!
  #90  
Old 11-29-2017, 06:13 PM
trite trite is offline
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shadow knights should get one useful raid buff like divine strength for paladins or call of the predator for rangers.

bards should get slight melee damage boost.

wizards' port line of spells should have a buff effect with run mod similar to sow. (no sow, you have to port to get temp speed bonus)

magician should have better access to focus items 50+

paladin lay hands should give you a 12 hour divine intervention style buff. You should be able to stack these buffs ...so you can have like 12 hours / 72 minutes of these buffs

Ranger should get real range damage like after AA's were implemented on live
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