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#81
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I don't see that this patch changes much of anything for lower-end guilds, and I say that as someone who constantly floats around in the lower-end scene. They didn't compete for high-end targets before the patch, and won't do so now. Hateplane might become more of a mess though. Quote:
Danth | ||||
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#83
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You are right, I did limited raiding on P99. It took me a matter of 2-3 months of being in a raid guild to understand the mentality of their leadership and I found it distasteful to say the least. Maybe I hold a lot more resentment than I should against raiders in general on this server, but my very limited time spent in a raid guild here was an eye-opening experience, and frankly overwhelmingly disappointing. I joined the raid guild thinking it would be a close-knit community of players willing to help one another when in fact the majority of the players that got any help were the inner circle who needed the least amount of help. Occasionally a fringe player would voice their unhappiness with how "help" was spread or not spread around for members of the guild, and they would be silenced with "Just give it time. Help the guild (the greedy neckbeards), and eventually one day we will help you." I can say with certainty the greed of the players on this server has totally destroyed any chances of "casuals" ever getting to raid as the meta operates now. Pretending that monk nerfs is actually going to hurt casuals chances of raiding is the typical type of crap a true neckbeard would spew to defend the present scheme of things in raiding on P99. If there's any way to preserve the defunct system in place now that lets them soak up as much of the high end pixels possible, they will try to do it, even by proclaiming monk nerfs will hurt the "poor casuals" chances at raid mob shinies. You know, the same shiny pixels that casuals never get anyway. | |||
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#84
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Sneak after an FD does not memblur the mobs in the pull anymore, which means monk pulling has been nerfed considerably. Simple things like HoT, which the casual guilds do way more than A/A, is now more difficult for everyone and strictly because of that one change even disregarding the new chase mechanics. Not saying it isn't doable, just more difficult now. Can even state the point more plainly - A monk pulling ANY mob in ANY zone is going to have a harder time. This change affects everyone single monk pull from now until forever. Don't think A/A care as much, sure it's a bummer, but they will adjust to any change the server makes. Lower-end guilds get way more of this shaft while high-end guilds get just the tip. <- maybe speaking this forums' language will help? Also when "casual guilds" are mentioned, especially in threads like these, they are talking about the casual raiding guilds, not random guild #32 that doesn't have a player over 50. But my point still stands, it affects the monk pulls in those guilds too. | |||
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Last edited by Sancta; 02-15-2017 at 10:03 PM..
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#85
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When I joined my current guild, I wasn't helped on anything right away, I took my time out to help others in guild first, built clout and relationships, help out with random things etc. Only then once I was active, helpful and knew the players I was playing with they were willing to return the favor and that's talking about people outside of guild too. | |||
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#86
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#87
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Danth | |||
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#88
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#89
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what is project1999 raiding?
a bunch of nerds that turn video game skill into the definition of self worth | ||
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#90
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My point: Monk pulling is harder for everyone. Down to the monk pulling in Unrest, albeit not that much more difficult for them. Now, for a casual RAID guild to compete with raid targets they will need to do MORE WORK than they did before to compete. That's just plain fact, everyone has to do more work to compete now, including A/A. Seeing as how the casual raid guilds don't get many targets, they will now have to do more work to get the targets they already get and that puts a hamper on progressing to targets they don't get since they are harder for them to attain now. Further widening the gap. I personally don't mind the changes at all, shits harder and the guild I'm in adapts far easier than other guilds that compete for raid targets. It will be harder for the casual raid guilds than A/A. It already was harder without these changes, this makes it even harder. | |||
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